

#1
Posted 15 February 2015 - 07:20 AM
So is it best to have low ping or high ping in this game? What is the understood sweet spot?
I play on a top of the line gaming rig on max settings.
#2
Posted 15 February 2015 - 07:29 AM
#3
Posted 15 February 2015 - 07:29 AM
I remember back, when I played Counter Strike, I had often a ping of 15-20 on many server in germany and many called me a cheater and prompt me to give my self an artificial high ping per console.
Edited by Wrathful Scythe, 15 February 2015 - 07:30 AM.
#4
Posted 15 February 2015 - 07:33 AM
#5
Posted 15 February 2015 - 07:41 AM
Put one 30-ping player in an entire match of Europeans with 200+ ping, and the 30 ping player is going to have an inherent advantage. They might call you "low skill low ping noob" and yes... it means nothing and they're just jealous. Have fun and go kick their arses!
#6
Posted 15 February 2015 - 08:47 AM
Sug, on 15 February 2015 - 07:29 AM, said:
The only thing that was said to me. "Low ping = Low skill. Noob"
I was the last one alive playing conquest with my Firestarter.
I'm not the best, but PUG players make me look good.
Wrathful Scythe, on 15 February 2015 - 07:29 AM, said:
Yup, that's been my favorite game since June 1999. When Counter Strike Global Offensive came out I played that up until a couple months ago when my friend introduced me to this game. The one game that never gets old to me.
Nightmare1, on 15 February 2015 - 07:33 AM, said:
Thanks for the quick replies. Ill keep my low ping, I wont manipulate it.
#8
Posted 15 February 2015 - 12:49 PM
Its just someone having a cry and trying to insult you for beating them.
#10
Posted 15 February 2015 - 03:57 PM
6 Americans vs 6 Australians
Americans all have 30ms ping and Aussies are all floating around 250+ as an American is chosen as the host
Round 1, close game but americans win.
Round 2 "finding new host", chooses an Australian.
Americans all now have 150ms ping, Australians all sitting just below 100
Australian team dominated the American players, they didn't score a point
Round 3
"Player has disconnected" x6
Noob Americans aren't hardcore enough for our ping

#11
Posted 15 February 2015 - 04:32 PM
#12
Posted 15 February 2015 - 04:36 PM
#13
Posted 15 February 2015 - 06:46 PM
#14
Posted 16 February 2015 - 03:33 AM
#15
Posted 16 February 2015 - 03:55 AM
#16
Posted 16 February 2015 - 04:06 AM
#17
Posted 16 February 2015 - 05:08 AM
People are just jelly so pay them no mind, hope to see ya on the battlefield.
Gl Hf and God Bless
#18
Posted 16 February 2015 - 05:19 AM
Vlad Striker, on 15 February 2015 - 12:59 PM, said:
while true, its still a lot difference in your maximum potential performance betwen having 40latency or 350. 350 is 50% of a Medium pulse laserbeam or even a LPL. So it can very heavily affect some vital things ingame. If you recognize you get hit by a LPL, you will mostlikely not even be able to prevent this, because when you initiate twisting your command reaches the server after your opponent is done beamaing. A Low ping therefore makes the difference between how good you can twist damage away or even dodge it. and how accurately you can hit sections wiht a beam weapon, because oyur opponent may not be able to spead as much damage anymore.
KisumiKitsune, on 15 February 2015 - 04:25 PM, said:
In most games, that'd mean that he get to see the battlefield most clearly. Here, he still sees things the same on his end, but HSR does not. He flies across a clearing in a light 'mech and avoids all damage, yet something with 200 ping shoots at him a second later in real world time. HSR puts those two together and tries to play "fair" by it, and he ends up losing an arm when he's been standing in hard cover. He openly gripes about it.
is HSR still true? because if that is true, why do we even have to lead with lasers because full visible hits on our end do not register?
#19
Posted 16 February 2015 - 05:22 AM
As for having such a low ping, be prepared for dmg to take a noticeable amount of time to register occasionally. Sometimes a mech will take several steps after the shot animation finishes before imploding
Edited by Ralgas, 16 February 2015 - 05:23 AM.
#20
Posted 16 February 2015 - 05:30 AM
Lily from animove, on 16 February 2015 - 05:19 AM, said:
is HSR still true? because if that is true, why do we even have to lead with lasers because full visible hits on our end do not register?
variable pings. causes the server to count mechs as somewhere they aren't. Technical explanation here. Old post but still very relevant, especially in cases of hit registration and target leading. Be aware that this issue can be caused by any link from your pc to the servers, and may well be out of everyone's control. Early on there was an issue with a link just outside of the server farms
Edited by Ralgas, 16 February 2015 - 05:31 AM.
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