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Please Fix Or Remove Frozen City.


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#21 LordKnightFandragon

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Posted 13 March 2015 - 06:00 PM

View PostxWiredx, on 13 March 2015 - 05:19 PM, said:

There is kind of a closed mentality about this map where the tunnel is rarely used, and even in conquest where there's a cap point over the side of the ledge you don't usually see much action there. There are really only 2 fighting avenues, over the hill or in the lower city. I would like to see this map stay but get some treatment to make it more interesting. Maybe more openings into the tunnel, like one at the top of the hill maybe. A large secondary hill could provide a more broad path to the lower section, too.



Every map is the same, there is no point to go anywhere else but the same like 1 spot on every map

Caustic's Caldera
TT's Caldera
Alpines Mountain
Frozen's central city
Bogs middle hills
Mining's center area
River City's fortress
Colony takes place around the center, and sometimes in the tunnel on the side with that small town
Canyon always takes place in the center where one side is on that low valley and the other side is on the high ground shooting down
Tourmaline takes place around the center as well....

Its pretty much march to the middle and fire till you drop.../yawn.

#22 Pjwned

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Posted 13 March 2015 - 06:05 PM

The problem, like a lot of other maps (read: river city) is that it's too small for 12v12 matches and a lot of tactics and positions are really difficult to take advantage of as a result.

#23 Mechteric

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Posted 13 March 2015 - 06:08 PM

If there is a problem to be had with the map, its that it (along with a few others in the game) were created for 8v8 combat, not 12v12. Therefore in 12v12 it becomes more crowded, and the options for fighting more limited.

#24 Herr Vorragend

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Posted 13 March 2015 - 06:12 PM

Frozen city is one of the best maps. It just could be bigger :)

#25 Deathlike

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Posted 13 March 2015 - 06:25 PM

View PostDavers, on 13 March 2015 - 05:54 PM, said:

I think the gradual increase in speed we have seen over the years has really hurt the 'tunnel rush'. You used to be able to get in the opponent's backfield and mess them up, but now so many heavier mechs can respond to it quickly, it doesn't pay off as much.


TBH, the turrets on Assault or just Seismic Wallhack Sensors have mitigated the use of the tunnels altogether.

Finding the occasional group that tries to use the tunnel is just a splattering waiting to happen most of the time.

#26 LordKnightFandragon

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Posted 13 March 2015 - 06:31 PM

View PostPjwned, on 13 March 2015 - 06:05 PM, said:

The problem, like a lot of other maps (read: river city) is that it's too small for 12v12 matches and a lot of tactics and positions are really difficult to take advantage of as a result.



River city could do being 2x its size. same really could go for Crimson. I get more stuff=worse performance. but 2x as big but 8v8, makes for much more range of open field and ability to move around.

View PostDeathlike, on 13 March 2015 - 06:25 PM, said:


TBH, the turrets on Assault or just Seismic Wallhack Sensors have mitigated the use of the tunnels altogether.

Finding the occasional group that tries to use the tunnel is just a splattering waiting to happen most of the time.



Thats cuz the tunnel is narrow, only 1 mech at a time can even go through. You could coordinate and come out the rear exit as well(there is 2 doors on the one side of that tunnel). But yeah, its mostly a joke. PGI should expand upon that tunnel really. Dig it deeper into the mountain, make some firing positions on top of it, or atleast allow players to get up on it fairly easily. Put like a monument up there, and a road leading up the path.

#27 His Holiness Pope Buster

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Posted 13 March 2015 - 06:47 PM

I love this map.

#28 MechWarrior3671771

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Posted 13 March 2015 - 06:50 PM

So many maps would become "new" again if we could just randomize the drop zones.

#29 Ultimax

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Posted 13 March 2015 - 07:28 PM

Keep Frozen City Night.

Frozen City (Day) can die in a fire.

#30 Silra

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Posted 13 March 2015 - 08:22 PM

View PostW A R K H A N, on 13 March 2015 - 02:26 PM, said:

This map is incredibly boring. There is no reason to have 2 versions of it in rotation. Most of the map never ever gets used, it's always all about brawling in the lower city.

This wouldn't be so bad if this map didn't run with worst FPS than any other map in the game. Please fix it or just get rid of it. One version of this map is enough


It's one of the few maps which really allows play at all ranges, requires people to think a bit as there is no straight firing lanes to just cover those, is one of the cool (heat wise) and so allows mechs which otherwise struggle with heat to play a bit more and many other things.

There are other maps in the game which are worse, maps which facilitate only a few play styles. Frozen City is not one of them.

Edited by Silra, 13 March 2015 - 08:23 PM.


#31 Taffer

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Posted 13 March 2015 - 09:08 PM

I just want it to not run like ****

#32 Madcap72

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Posted 13 March 2015 - 10:04 PM

+1 on if nothing else, pulling it until it can get cleaned up and not be a performance killer.

#33 Kain Demos

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Posted 13 March 2015 - 10:07 PM

View PostMcgral18, on 13 March 2015 - 02:28 PM, said:

Please keep it, it's the natural hunting grounds of the WubShee.

Short ranged, cold, plenty of cover.



One of my favourite maps, actually. Next to Mining.


Agreed. All of my CSPLAS/CERSLAS boats need it to live.

#34 Sean von Steinike

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Posted 13 March 2015 - 10:10 PM

View PostW A R K H A N, on 13 March 2015 - 02:26 PM, said:

Most of the map never ever gets used,


True of all the maps. They could easily fix that by having more random drop points, more than one base location, and random location of the cap points.

#35 Escef

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Posted 13 March 2015 - 10:12 PM

View PostDavers, on 13 March 2015 - 05:54 PM, said:

I think the gradual increase in speed we have seen over the years has really hurt the 'tunnel rush'. You used to be able to get in the opponent's backfield and mess them up, but now so many heavier mechs can respond to it quickly, it doesn't pay off as much.


Jenner Alley is still a viable flanking route if you're fast enough, at least in Assault. IMX, I'm one of the few that even recall it's a thing.

#36 STEF_

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Posted 13 March 2015 - 10:45 PM

View PostBishop Steiner, on 13 March 2015 - 04:06 PM, said:



If there were ever a map to remove, it woul dbe River City Night.


Whaaaaaaaaaaaaaaaaaaaaaaaaaaaat??????

Noooooooooooooooo! It's one of my fav!!!!!!!
It should be enlarged, indeed, because it's too small.

#37 RedDevil

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Posted 13 March 2015 - 11:44 PM

Love Frozen City night.

#38 NephyrisX

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Posted 14 March 2015 - 03:48 AM

Out of all the maps that you choose to fix in MWO, you pick Frozen City.

Wat.

#39 Joseph Mallan

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Posted 14 March 2015 - 03:50 AM

View PostMcgral18, on 13 March 2015 - 02:28 PM, said:

Please keep it, it's the natural hunting grounds of the WubShee.

Short ranged, cold, plenty of cover.



One of my favourite maps, actually. Next to Mining.

With exception of the cave I really like the map.

#40 PurpleNinja

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Posted 14 March 2015 - 05:23 AM

I just feel sad for the frozen part of the city which is never visited.





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