Scouting Bonus
#1
Posted 13 March 2015 - 08:15 PM
#2
Posted 13 March 2015 - 08:41 PM
Maybe increase scouting bonus but make it only count if you manage to see the enemy's paperdoll?
Edited by El Bandito, 13 March 2015 - 08:50 PM.
#3
Posted 13 March 2015 - 08:56 PM
A scouting bonus would make a lot more sense if you could target multiple enemies at the same time; and then for every five or ten seconds you had them locked, you got a bonus, as it would actually show your teammates the positions of the enemies and let them know what they are facing and where. Right now you can't really do either effectively.
#4
Posted 13 March 2015 - 09:00 PM
Thats just player behavior you can't do much about.
You can already earn much more if you get in close and drop a well placed uav for the scout bonuses and uav lock damage if the team responds, if you back off to a safe vantage point and observe many target assists can be picked up also.
Quite a few cbills right there without firing a shot.
#5
Posted 13 March 2015 - 09:04 PM
sneeking, on 13 March 2015 - 09:00 PM, said:
Thats just player behavior you can't do much about.
You can already earn much more if you get in close and drop a well placed uav for the scout bonuses and uav lock damage if the team responds, if you back off to a safe vantage point and observe many target assists can be picked up also.
Quite a few cbills right there without firing a shot.
At the expense of 40K per UAV though. I stopped using it in pug game for that reason. No need to make the grind more tedious that it is.
#6
Posted 13 March 2015 - 09:24 PM
El Bandito, on 13 March 2015 - 09:04 PM, said:
At the expense of 40K per UAV though. I stopped using it in pug game for that reason. No need to make the grind more tedious that it is.
I used to not use UAV, but when leveling mechs it can really bring in the XP. Well worth the C-bill cost in that case. But yeah, if you're just farming C-bills it's not worth buying.
#7
Posted 13 March 2015 - 09:27 PM
#8
Posted 13 March 2015 - 09:47 PM
sneeking, on 13 March 2015 - 09:27 PM, said:
Me too, though it's really frustrating when you think you've spotted a big group right around the corner and pop a UAV but it turns out to be just 1 or 2, or when you do pop a UAV near a big group but it's not quite in range and they don't move into it.
El Bandito, on 13 March 2015 - 09:04 PM, said:
At the expense of 40K per UAV though. I stopped using it in pug game for that reason. No need to make the grind more tedious that it is.
I wish spotting a gigantic group of enemies gave more c-bills, I've done that countless times and the c-bill reward is always terrible; would be nice to at least have the potential to break even but you get 20k from it if you're lucky.
#9
Posted 13 March 2015 - 10:04 PM
#10
Posted 14 March 2015 - 12:11 AM
sneeking, on 13 March 2015 - 10:04 PM, said:
That's usually what I do too but I only have 1 seismic module and it's really a hassle moving it around constantly so sometimes I just don't have seismic on, or occasionally I'm using a mech that doesn't have room for seismic.
#11
Posted 14 March 2015 - 12:19 AM
#12
Posted 14 March 2015 - 02:11 AM
Perhaps all of that surplus mech XP could be put towards a discount on new mech purchases? That might encourage faster mech bay sales:)
#13
Posted 14 March 2015 - 04:05 AM
Agent 0 Fortune, on 13 March 2015 - 08:15 PM, said:
El Bandito, on 13 March 2015 - 08:41 PM, said:
Maybe increase scouting bonus but make it only count if you manage to see the enemy's paperdoll?
You're not wrong El, But Scouting is not rewarded enough. Someone Narcing/TAGging should be given a percentage of the damage done that is using their Narc/TAG. (not to be taken away from the missile lobber BTW).
#14
Posted 14 March 2015 - 04:08 AM
I would love to see role specific bonus and think it would change the dynamic of the game in a positive way, it would stop the nascar circle rotation on many maps and thwart the 12 man Trebuchet rush or light rush in CW. I think it would set the team up to utilize the full map with strategic defense and attacking styles put into play not just random awkward encounters.
#15
Posted 14 March 2015 - 04:09 AM
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