When To Expect Non Cw Maps?
#21
Posted 15 March 2015 - 11:26 PM
#22
Posted 15 March 2015 - 11:51 PM
Rhent, on 15 March 2015 - 09:34 PM, said:
They have about 400-500 players at peak times doing CW, they have to keep releasing new maps to support that huge demographic that makes up 5% of their players.
Stefka Kerensky, on 15 March 2015 - 11:26 PM, said:
only they know...thats potentially 5 maps (including the april map)
#23
Posted 16 March 2015 - 12:05 AM
#24
Posted 16 March 2015 - 12:11 AM
PGI implents it.
Then no one is playing it.
Not to mention the poor state of C.W. was implented.
#25
Posted 16 March 2015 - 12:12 AM
would be like fighting on Alpine, Bog, Therma, and Forest colony over and over again with no variants no "forest colony snow"
So I'm perfectly fine if they continue to add CW maps even if I don't play CW anymore.
#26
Posted 16 March 2015 - 12:44 AM
Brody319, on 16 March 2015 - 12:12 AM, said:
would be like fighting on Alpine, Bog, Therma, and Forest colony over and over again with no variants no "forest colony snow"
So I'm perfectly fine if they continue to add CW maps even if I don't play CW anymore.
i have zero issues with them adding maps in CW..my issue comes with them is when they just focus on a single thing and ignore every other thing...
lets put 100% resources into making a bad state CW...now thats done.. lets put 100% resources making maps that heavily favor camping... and keep on making them with 100% resources being focused on it while ignoring the other part of the game where the most players are.
this is where my issue come in. PGI focus on a single thing and they focus soo much on it that they ignore other things and move on.. anohter 5 maps for CW means 5 more months.. that will be like alomst 8 months for a non-CW map... thats hell of a lot of time to play those 10 existing maps over and over again...
#27
Posted 16 March 2015 - 12:53 AM
HellJumper, on 16 March 2015 - 12:44 AM, said:
i have zero issues with them adding maps in CW..my issue comes with them is when they just focus on a single thing and ignore every other thing...
lets put 100% resources into making a bad state CW...now thats done.. lets put 100% resources making maps that heavily favor camping... and keep on making them with 100% resources being focused on it while ignoring the other part of the game where the most players are.
this is where my issue come in. PGI focus on a single thing and they focus soo much on it that they ignore other things and move on.. anohter 5 maps for CW means 5 more months.. that will be like alomst 8 months for a non-CW map... thats hell of a lot of time to play those 10 existing maps over and over again...
they don't focus 100%, you seem to be forgetting VOIP, New mechs, and other new features that they are working on. Also you have NO idea what is going on over at PGI, they might have several concept arts or ideas for new non-cw maps and just are finishing up what they started.
not everyone has to work on one thing you know. they can have multiple teams working on different things.
#28
Posted 16 March 2015 - 01:34 AM
umm oka..but for how long? how many? nothing. we have zero information.
as for new mechs, voip, UI...well werent those things planned for a long time? how long did it took them for these things?
UI 2.0 was said to be improved after the first clan wave..thats over 6 months now...lets not start to go towards other things as their are quite a good number of topics talking about how bad they have done with mechs..
They dont want the community to make maps nor they have the resources to make maps at a faster rate. what resources they have now can only focus on making maps for either CW or nor queue...
#29
Posted 16 March 2015 - 10:16 AM
Brody319, on 16 March 2015 - 12:53 AM, said:
they don't focus 100%, you seem to be forgetting VOIP, New mechs, and other new features that they are working on. Also you have NO idea what is going on over at PGI, they might have several concept arts or ideas for new non-cw maps and just are finishing up what they started.
not everyone has to work on one thing you know. they can have multiple teams working on different things.
#30
Posted 16 March 2015 - 10:44 AM
Brody319, on 16 March 2015 - 12:53 AM, said:
they don't focus 100%, you seem to be forgetting VOIP, New mechs, and other new features that they are working on. Also you have NO idea what is going on over at PGI, they might have several concept arts or ideas for new non-cw maps and just are finishing up what they started.
not everyone has to work on one thing you know. they can have multiple teams working on different things.
Uhh... VOIP was just a TS3 devkit... they didn't really develop anything. New mechs? They made the architecture years ago, and I'm pretty sure they just use blender.
Also, in recent townhalls Russ has stated that they are not working on any assault maps.. sooooo.. there's that..
#31
Posted 16 March 2015 - 10:54 AM
Rhent, on 15 March 2015 - 09:34 PM, said:
They have about 400-500 players at peak times doing CW, they have to keep releasing new maps to support that huge demographic that makes up 5% of their players.
I think you underestimate how large a percentage 400-500 players is of MWO's small population. Besides those 400 are the ones buying every new pack and hero. New players don't drop hundreds on the game at first. PGI has learned it can't attract new players, it now is settling in to just service the small number of whales who keep the servers running. Don't fret, those small numbers have a lot invested emotionally and financially so they will be dong their damnedest to keep PGI in business. Just ride along for free while it lasts. Just don't expect anything for the peons.
#32
Posted 16 March 2015 - 11:11 AM
RG Notch, on 16 March 2015 - 10:54 AM, said:
#33
Posted 16 March 2015 - 11:26 AM
Bush Hopper, on 16 March 2015 - 11:11 AM, said:
Yeah but you need to work hard for new players, whales are actually already socking away money for the next cash grab. They are already seeing what new mechs PGI can sell them. It's not like the PGI folks haven't closed up shop and moved on to new names and projects, maybe this one won't end with lawsuits like their last venture.
#34
Posted 16 March 2015 - 12:57 PM
#35
Posted 16 March 2015 - 01:47 PM
Sarlic, on 16 March 2015 - 12:11 AM, said:
PGI implents it.
Then no one is playing it.
Not to mention the poor state of C.W. was implented.
PGI said they were going to do community warfare, then the community complained because it didn't happen for 3 years. Then they rushed it out (see minimally viable product), and no one plays it (actually people do play it, but it's typically the same people).
Edited by DivideByZer0, 16 March 2015 - 01:51 PM.
#36
Posted 16 March 2015 - 09:49 PM
Hyper99, on 16 March 2015 - 12:57 PM, said:
yup..that is one very simple and quick solution to the map requirement.. lets say after april when CW will have maps.. release one of the CW map per month with small changes for nor queue and work on making new maps for CW..
this way we will see maps for both CW and non CW mode coming out on monthly basis...attracting both new/ casual players and hardcore team
#37
Posted 17 March 2015 - 04:08 PM
RG Notch, on 16 March 2015 - 10:54 AM, said:
500 players spending $1,000/year = $500,000 or less than a few weeks operating expenses for a small game studio.
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