so, we all like how the mech games play from in the mech cockpit, or we all would not be here.
but how are the logistics going to work?
I propose something much like EVE ONLINE but with a few changes.
I like the fact that everything in game can be built by players, and moved and bought by players.(doesnt mean it all has to be, houses and NPC's i think should help due to houses and industries from the story) active markets will drive the game. and i think moving your ship full of mechs should cost cash. so, taking your biggest mechs anywhere is gonna cost you.
say a house wants to take a planet. they send out the message wanting to hire mercs for so much cash. the mercs that are closer by can afford to haul their big stuff and still make profit. but mercs from longer distances have to consider if making money is worth it over winning at all cost. this will also be dependent on what ammo and weapons that can be bought on the market here, there, or where the enemy is. this keeps the variants of mechs changing and therefor not one truely awesome fit will win anywhere. you cant shoot that big gun if there is no ammo for it. not to mention the weather on said planet. hotter the planet the more likely people use cooler guns. but the price of guns and heat sinks will be higher there.
its also a way for people to play the game who want to "mine" or construct mechs for their corps or for general markets.
the in cockpit game is something we all know how we want it to be. some of us have been playing it since MS DOS. but the game in the game of logistics has also been there for the first one. third game, and 4th game. (cant remember mech 2 as well)
to me, this will keep the game from turning into a grinding TAnk game like WOT... I would hate to see a game with potential like this turn into a boring tank game after a while.


Logistics!? for the territory map.
Started by Jack BeFLippen, Nov 26 2011 12:21 PM
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