FerrolupisXIII, on 23 March 2015 - 01:40 AM, said:
they should add more obvious damage to the side torso and legs. a lot of all mechs its hard to tell they're even missing the torso, its just the arm missing.
Fixed this for you - no 'Mech in MWO shows ST destruction in any way whatsoever. In fact, NO Mechwarrior game, ever, has done this. The closest we've ever gotten is the loss of the "S1" and "S2" sections on some specific 'Mechs in MW4, such as the Timber Wolf - the missile boxes were not considered part of the side torso hitbox, each one had its own hitbox with its own separate health value. But ST loss has never been shown in any MW games, which is a real shame.
I agree with you on the legs, as well - having the destroyed leg at least drag lifelessly would be a significant improvement over what we have now. It would be cool if a component's destruction didn't necessarily mean it was knocked off the model, too - it could simply become a blackened husk, devoid of internal elements, limply hanging in the wind, full of holes letting you see through to the other side. That's not gonna be possible here of course - it'd just be cool to see...
HammerMaster, on 24 March 2015 - 02:23 PM, said:
I seem to remember being able to look THROUGH the damaged torso of the Cataphract when it first dropped. Now the pock mark decals that you get no matter what hit you is blech. Autocannons and LRMs yeah. But lasers should have beam scoring.
Not sure why you remember that about the 'Phract, it never happened... although it'd be awesome if it did. Different weapons should defo create different damage effects too.
9erRed, on 25 March 2015 - 07:20 PM, said:
As a note here:
Some time ago, Karl mentioned that PGI does have 4k versions of all the 'Mechs that were tested. But running these on old or lower grade machines basically crawled the game to an unplayable state. (should be a download 'DLC' for high end clients)
- In fact, there is probably much higher detail content avail from PGI, terrain, objects and structures. But too much of a load on lower end systems. (again, DLC for those that can run it.)
- PGI is working on destructible terrain and converting simple art elements to rigid bodies. (trees, poles, you get the idea.) But at what point will it effect gameplay and LOS for so many players? A balancing act indeed.
A note to your note: the 4k textures Karl mentioned, have nothing to do with damage decals. If you look at the picture of the damaged Atlas from Closed Beta that Leetskeet posted here, you will see that the underlying damaged "skin" has various unique details that only coincide with specific parts of the Atlas' body. I've seen this on Catapults and Commandos as well, so its likely that all of the first eight 'Mechs in MWO had specific underlying "unpainted/damaged" skins.
The reason they stopped doing this was not a lack of ability, but pure workload. To keep up that pattern, each 'Mech they put into the game would have to have its own unique "skeleton" skin. That adds a lot of work, as its basically creating an additional,
unique camo pattern for each 'Mech.
BTW, I'd love for destructible terrain to affect gameplay. That's, like, 90% of the fun in having destructible terrain. Maybe you don't notice an enemy because he's hiding behind a tree - but what if he shoots the tree, exposing him to sensor readings? What if YOU shoot the tree? Should your weapons still hit him, or should they be blocked until after the tree is destroyed? Shouldn't you be able to use trees, light posts, etc. to your advantage - even if only momentarily? What about buildings?
One of the biggest reasons MW3 is still my favorite MW game, even to this day, is how destructible the terrain was. Non-destructible buildings were
rare, and usually justified in their durability. Normal buildings, upon being destroyed, fell apart in a realistic way. Trees would light on fire. Birds and pedestrians would explode in a bloody mess. Telephone wires would snap and fall towards the ground. The earth itself was moldable, if you hit it with missiles the explosion would create a small crater - and you could even use this for cover or to slow down an enemy's movement if you were quick enough.
Edited by Bloodweaver, 22 August 2015 - 07:56 PM.