

Do Mgs Even Do Any Damage Atm?
#21
Posted 16 March 2015 - 08:27 PM
#25
Posted 16 March 2015 - 08:50 PM
#27
Posted 16 March 2015 - 10:15 PM
#28
Posted 16 March 2015 - 10:38 PM
#29
Posted 16 March 2015 - 10:40 PM
Evan20k, on 16 March 2015 - 10:38 PM, said:
IS Small Laser is more useful than MGs, mate. No cone of fire, less face time, more DPS, and longer range.
Edited by El Bandito, 16 March 2015 - 10:57 PM.
#30
Posted 16 March 2015 - 10:49 PM
Spheroid, on 16 March 2015 - 08:50 PM, said:
It was documented somewhere at the time. Hot-Fixes and some other things often fail to get mentioned in the patch notes or recorded properly. For instant the income rewards 2.0 initially offered really low rewards for wins/losses and were fixed in a hotfix- except for the the tie result (which is now less than loss). You won't find this information anyway.
Edited by Troutmonkey, 16 March 2015 - 10:49 PM.
#31
Posted 16 March 2015 - 10:52 PM
Evan20k, on 16 March 2015 - 10:38 PM, said:
I'd trade 4 machine guns for 4 small lasers in my huginn any day.
#32
Posted 16 March 2015 - 10:55 PM
Greenjulius, on 16 March 2015 - 08:44 PM, said:
Try it.
Drop with an MG-equipped 'mech on the Training Ground of your choice.
Position yourself say, 200 m from a target.
Fire your MGs.
Notice
1. How the paperdoll instantly lights up - Hitscan.
2. How the paperdoll takes damage all over - Cone of Fire.
The MG was overnerfed in what might be the most bizarre event in the truly bizarre history of MWO balancing; it was pre-emptively nerfed to compensate for an upcoming hit registration fix!
It needs to be un-nerfed, rebuffed, fixed, call it what you will, but the drop in DPS and crit rate was unwarranted.
#33
Posted 16 March 2015 - 11:00 PM
I just hope PGI doesn't take those quirks too far, so they accidentally make the Summoner OP. Who knows what can happen if they give it another 2% next patch?
#34
Posted 16 March 2015 - 11:04 PM
Edited by stjobe, 16 March 2015 - 11:06 PM.
#35
Posted 17 March 2015 - 12:43 AM
Alistair Winter, on 16 March 2015 - 11:00 PM, said:
I just hope PGI doesn't take those quirks too far, so they accidentally make the Summoner OP. Who knows what can happen if they give it another 2% next patch?
They'll core an Atlas from behind in 5 seconds from almost the other side of the map! It can't be allowed to happen!
#36
Posted 17 March 2015 - 12:49 AM
Ursh, on 16 March 2015 - 10:15 PM, said:
I saw a match lost yesterday because a Huginn took machine guns and ran out of ammo for both weapons when it was the last mech left. If he'd taken the extra four tons of SRM ammo instead he'd have easily won instead of dying while trying to ram someone who couldn't aim and took minutes to finish him.
#37
Posted 17 March 2015 - 01:09 AM
I use them whenever possible on for fun builds.. I love that sound too much

Usually I remove them after one match but still.. I wish I could love them.
#38
Posted 17 March 2015 - 02:59 AM
Spheroid, on 16 March 2015 - 08:50 PM, said:
That's because August is post nerf.
http://mwomercs.com/...99-17-jun-2014/
#39
Posted 17 March 2015 - 06:15 AM
MGs do damage, but the facetime required to do anything with them makes the clan Large Lasers speedy by comparison.
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