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Do Mgs Even Do Any Damage Atm?


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#41 RedDevil

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Posted 17 March 2015 - 07:55 AM

View PostOtto Cannon, on 17 March 2015 - 12:49 AM, said:


I saw a match lost yesterday because a Huginn took machine guns and ran out of ammo for both weapons when it was the last mech left. If he'd taken the extra four tons of SRM ammo instead he'd have easily won instead of dying while trying to ram someone who couldn't aim and took minutes to finish him.

I think I was in that match. Was it on Mining Collective?

#42 BellatorMonk

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Posted 17 March 2015 - 10:26 AM

View PostFupDup, on 16 March 2015 - 08:19 PM, said:

Did you know that ECM actually turns Artemis SRMs into regular SRMs?

True story.


So does this apply to SSRMs also? I have noticed lately that my ECM mechs are still getting hit by SSRM boats at point blank range when I have been under the assumption that my ECM was supposed to disable their locks and therefore ability to fire.
It never occurred me that SSRMs could dumbfire...

#43 Sarlic

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Posted 17 March 2015 - 10:29 AM

MGs needs a speed increase. Not a buff or nerf. But speed at current values..

Edited by Sarlic, 17 March 2015 - 10:32 AM.


#44 Xetelian

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Posted 17 March 2015 - 10:29 AM

Artemis gives SSRMs a faster lock time but doesn't effect their spread.

SSRMs I don't believe can dumbfire, but I don't use them so I could be wrong.

#45 stjobe

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Posted 17 March 2015 - 10:37 AM

View PostBellatorMonk, on 17 March 2015 - 10:26 AM, said:


So does this apply to SSRMs also? I have noticed lately that my ECM mechs are still getting hit by SSRM boats at point blank range when I have been under the assumption that my ECM was supposed to disable their locks and therefore ability to fire.
It never occurred me that SSRMs could dumbfire...

SSRMs can't dumbfire, but BAP counters ECM, making the SSRMs work.

If you're running streaks without BAP (or ECM, natch) you're doing it wrong.

Edited by stjobe, 17 March 2015 - 10:38 AM.


#46 BellatorMonk

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Posted 17 March 2015 - 10:41 AM

View Poststjobe, on 17 March 2015 - 10:37 AM, said:

SSRMs can't dumbfire, but BAP counters ECM, making the SSRMs work.

If you're running streaks without BAP (or ECM, natch) you're doing it wrong.


Well see that is the odd thing. Both times a streak boat killed my ECM light at point blank the streak boat drivers both said they didn't have BAP and had no idea how they fired on me. Unless another mech with BAP was in the vicinity and their BAP allowed them to lock and fire?
I would have thought only the mech with BAP gets the BAP benefits?

#47 stjobe

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Posted 17 March 2015 - 10:48 AM

View PostBellatorMonk, on 17 March 2015 - 10:41 AM, said:


Well see that is the odd thing. Both times a streak boat killed my ECM light at point blank the streak boat drivers both said they didn't have BAP and had no idea how they fired on me. Unless another mech with BAP was in the vicinity and their BAP allowed them to lock and fire?
I would have thought only the mech with BAP gets the BAP benefits?

One BAP counters one ECM in disrupt mode.
One ECM in counter mode counters one ECM in disrupt mode.
BAP works like a ECM in counter mode, but can't do the disrupt.

So your ECM was countered by either
* A BAP-equipped 'mech within 150m
* An ECM-equipped 'mech with its ECM in counter mode
Edit thanks to Praetor Knight in the post below:
* A TAG pointing at your 'mech
* A PPC hit from anyone up to 4 seconds earlier.

Neither has to be on the actual SSRM 'mech, but it's rather rare to see SSRM-boats without BAP - too much ECM around.

Edited by stjobe, 17 March 2015 - 11:07 AM.


#48 Nothing Whatsoever

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Posted 17 March 2015 - 10:56 AM

Then there's also TAG, and getting hit by a PPC to counter ECM.

#49 Mirumoto Izanami

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Posted 17 March 2015 - 11:00 AM

Curiousity about the MG's cone of fire....


Would range quirks just extend the cone as is, or would it stretch the current cone until it hit that range?

#50 FupDup

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Posted 17 March 2015 - 11:01 AM

View PostMirumoto Izanami, on 17 March 2015 - 11:00 AM, said:

Curiousity about the MG's cone of fire....


Would range quirks just extend the cone as is, or would it stretch the current cone until it hit that range?

It has the same effect as spread on SRMs and LBX. The further you go, the more you spread.

#51 Mirumoto Izanami

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Posted 17 March 2015 - 11:03 AM

View PostFupDup, on 17 March 2015 - 11:01 AM, said:

It has the same effect as spread on SRMs and LBX. The further you go, the more you spread.



okay, extends the cone as is. Dang.

#52 Burktross

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Posted 17 March 2015 - 11:13 AM

View PostWild Hamster, on 16 March 2015 - 09:35 PM, said:

It's essentially the same thing as a tag except with a random chance to cause damage

i'm dying

#53 Otto Cannon

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Posted 17 March 2015 - 01:01 PM

View Postreddevil, on 17 March 2015 - 07:55 AM, said:

I think I was in that match. Was it on Mining Collective?


Forest Colony. It's probably happened a few times considering how quick the Huginn burns ammo.

#54 Tylerchu

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Posted 17 March 2015 - 03:03 PM

View PostBellatorMonk, on 17 March 2015 - 10:26 AM, said:


So does this apply to SSRMs also? I have noticed lately that my ECM mechs are still getting hit by SSRM boats at point blank range when I have been under the assumption that my ECM was supposed to disable their locks and therefore ability to fire.
It never occurred me that SSRMs could dumbfire...

SSRMs can fire with what I call a "soft lock". I haven't used SSRMs since I rediscovered the AC2 and gauss but from what I remember, I could lock on and fire (obviously) but as I was losing my lock I could still fire a shot. I would reposition my lock and regain it but before the "lock" sound came on I could fire.

#55 terrycloth

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Posted 17 March 2015 - 03:18 PM

I tried taking the MGs off my Huggin, but it was much less effective. 4 MGs is a decent DPS increase and Huggins are usually face-hugging anyway, which is where MGs work.

There *is* more total damage in a ton of SRM ammo than in a ton of MG ammo since they nerfed MG damage, though.

#56 Deathlike

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Posted 17 March 2015 - 03:47 PM

Honestly, I like how some people that have played this game for a "reasonably long time" didn't know how this weapon functioned (and other stuff too).

Information spreading is Lostech.

It's amusing since sometimes these aspects are not understood properly in balance discussions, thus you see a lot of uninformed suggestions that get posted around here.

I guess it's going to stay like this for a lot longer. :(





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