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Adder Buffs


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#1 Lily from animove

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Posted 17 March 2015 - 03:47 AM

MRW reading them
Posted Image

I mean wow, I never felt like it needs arm or leg hp.
and the acceleration decellerations, WTF
And even backwards speed increase

*drooling*

the PPC changes, well yeah nice, not even that amazing, PPC velocity, never liked this that much because different mechs behavign differently with the same weapon is going to make aiming more complicated.

and 4% PPC cooldown, whats that good for in an anyways too hot mech?

But the first buffs are unexpected and not what I thought it would need. But they will be amazing, especially in CW where the adder already was quite good..

Edited by Lily from animove, 17 March 2015 - 04:37 AM.


#2 Aiden Skye

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Posted 17 March 2015 - 04:11 AM

agreed, the adders main issue when using CERPPCs is the massive heat and its sub 1.0 heat efficiency. Velocity and cool down are fluff and not what the adder prime really needs.

#3 Kain Demos

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Posted 17 March 2015 - 08:54 AM

Being saddled with just 8 "true" DHS makes 2 x C-ERPPC a dicey proposition.

#4 XSurusX

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Posted 17 March 2015 - 08:00 PM

Do not put PPCs in your Adder. It will not like you and as a result will not invite you to Adder-Master-Race day

#5 Hayashi

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Posted 18 March 2015 - 03:58 AM

Adders are for cLPLAS. They deal more damage with less heat at still relatively long range - good for rear CT-coring stuff from way beyond their retaliatory range.

#6 Lily from animove

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Posted 18 March 2015 - 07:44 AM

View PostHayashi, on 18 March 2015 - 03:58 AM, said:

Adders are for cLPLAS. They deal more damage with less heat at still relatively long range - good for rear CT-coring stuff from way beyond their retaliatory range.


Says the Pilot thats IS, sure because then you can hit me more easy when I stay exposed longer.

Nope, not gonna happen, I peek, shoot and disappear before you even get hit by my ppc bubbles. (ok with the PPC velocity quirs is getting a bit harder now to be gone before they hit) because adder is beast in CW and simply disagrees with you

Posted Image

The new quirks are just more icing on that cake.

#7 Glaive-

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Posted 18 March 2015 - 10:25 AM

I think it absolutely did need the arm and especially the leg structure buffs. I can't tell you how many times I've been legged in my Adders :(

IMO it just needs a CT structure buff at this point, then the huge weakness of slow speed + large size should be somewhat negated.

The weapon quirks are a little odd though.

#8 Tim East

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Posted 18 March 2015 - 11:14 AM

The new quirks convinced me to try a UAC instead of an LBX. I'm still not convinced that UAC is actually better though.

Other than that, still wont mount PPCs, and still don't like the flamer. You'd think it would be quirked, since it is INTEGRAL TO THE FRICKIN' MECH but nooooo. Well, whatever. Overall, the quirks didn't seem significant enough to really sway my mind one way or the other. I'll still run it as a deadly joke, but I very much doubt I'll take it seriously.

#9 Glaive-

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Posted 18 March 2015 - 12:59 PM

View PostTim East, on 18 March 2015 - 11:14 AM, said:

The new quirks convinced me to try a UAC instead of an LBX. I'm still not convinced that UAC is actually better though.

Other than that, still wont mount PPCs, and still don't like the flamer. You'd think it would be quirked, since it is INTEGRAL TO THE FRICKIN' MECH but nooooo. Well, whatever. Overall, the quirks didn't seem significant enough to really sway my mind one way or the other. I'll still run it as a deadly joke, but I very much doubt I'll take it seriously.



I think that flamers should be made at least slightly viable before they quirk them.

#10 Kain Demos

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Posted 18 March 2015 - 01:41 PM

View Postarmyunit, on 18 March 2015 - 12:59 PM, said:



I think that flamers should be made at least slightly viable before they quirk them.


I just want the ability to rip it out, stomp on it, and then put a CERSLAS in its place.

#11 Glaive-

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Posted 18 March 2015 - 03:41 PM

View PostKain Thul, on 18 March 2015 - 01:41 PM, said:


I just want the ability to rip it out, stomp on it, and then put a CERSLAS in its place.


Would you say that if flamers were worth it? ;)

#12 XSurusX

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Posted 18 March 2015 - 04:37 PM

First match post-quirk. Last week before the quirks I had two CW matches where the Adder was the only mech I used and got 1606 damage on one and 1714 on the other, but sadly I forgot to take a screen of it in time.
Posted Image
#Addermasterrace

#13 LordKnightFandragon

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Posted 18 March 2015 - 04:54 PM

15% velocity? so about 150ms? Does anyone even notice a difference on that thing?

#14 MalodorousMonkey

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Posted 18 March 2015 - 05:16 PM

Yeah, cooldown doesn't help much when you overheat after a few shots anyway. Not that the 2%-4% cooldown does much anyway. I do like the agility quirks though. I'm also one of the people that has had a lot of luck with the adder before the quirks too, so really, anything else is just icing on the cake for me. For the other chassis though....

#15 Lily from animove

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Posted 19 March 2015 - 01:10 AM

View PostLordKnightFandragon, on 18 March 2015 - 04:54 PM, said:

15% velocity? so about 150ms? Does anyone even notice a difference on that thing?


on a long range shot, thats like 1000+m yes you notice this by the amount of prediction you have to give the aim.

#16 Lily from animove

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Posted 28 April 2015 - 02:59 AM

Wooooo, broke my personal Adder damage record in CW on weekend.

hellbore springs 1848 dmg, tons of sniper duels, the PPC heat quirk, high mounted hardpoints, and especially the agility quirks do wonders on hillpeeking. All the PPC's and lasers that missed me by a hair that would not have happened without those quirks. But everything great ends one day moment, so after 25minutes it died. And given that time, dps is only at around 1,2 even in a great match where you constantly can shoot at targets. So well, the mech can work great, yet dps wise the adder is not one of the amazing mechs. But its great fun to play.

#17 Ovion

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Posted 28 April 2015 - 05:07 AM

I'm saddened by a lack of useful missile quirks, (mainly use it as an LRM30 boat), but pleased by the LBX quirks (LBX20 Adder is hilarious).

Don't really use PPCs at all (I suck with em).

#18 Lily from animove

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Posted 28 April 2015 - 05:20 AM

But do the missiles need quirks? I think they work very fine and missile builds do not have a dedicated weakness that needs to be adressed. And quirks in first place should adress the issues mechs have in comparison to others.

*except the fact that i sometimes wish the adder would be a 50 or 60t mech, because it looks amazing and having 4x a 20missile racks in the arms and under the hood is looking extremely great xD But a nearly naked no ammo adder that way is far from feasable.

#19 Richard Hazen

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Posted 30 April 2015 - 02:42 AM

Any tips to using this, I just equipped two CLRG Pulse lasers with two heat sinks but with no targetting computer and two c-lrm 5, it's my first mech so I could use some tips.

Edited by Deimos Alpha, 30 April 2015 - 02:50 AM.


#20 Lily from animove

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Posted 30 April 2015 - 02:57 AM

View PostDeimos Alpha, on 30 April 2015 - 02:42 AM, said:

Any tips to using this, I just equipped two CLRG Pulse lasers with two heat sinks but with no targetting computer, it's my first mech so I could use some tips.


I would suggets to put them into the sidetorsi, try to stay at ramps and hills, peek out fire, retreat. Do not give your opponent time to shoot at you. Further do not appear rythmic or too often at the exact same spot. Because someone may have seen you, now lurking for your next attemp to pop out and shoot at you. Try to never show more of your mech as needed.
That is why I prefer the PPC's while they may not alwas hit beause of travel time, they improve survivability a lot by not having to stay revealed for the beamduration and if the they hit deliver at least full damage to the section they hit..
Use the legs giving you acc/decc quirks since they support this behavior most. (honestly no matter what ADR I would build, I would always stick with the prime CT, sicne that acc/decc is superior to what the others offer.)

Also, try to stick behind your team, LPL's and PPC's run very hot, so you can not brawl in this config, unlike the srm Adders do. So try to keep your team as a shield between you and the opponent. And have an eye on your teams back. And help them vs lights ambushing them. because when your tema is gone your mech is not a working one man show with this heat efficiency and speed you have.

The rest is, play a lot, you will discover some places on maps, yo gonna favour since they support our mech and its behavior very well.





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