

Can We Please Have Another Matchmaker Algorythm?
#1
Posted 29 March 2015 - 05:45 AM
but when i try to play coop with my friend, that somehow takes like 5 to 10 minutes each time we're trying to join a game.
also that ELO thing kind of needs to be removed...
just spread the mechs evenly and randomly on both sides.
and for the love of god, disallow these sync drops.
it's practically impossible to play MWO on a weekend, when you are 2 or 3 guys trying to play together, and all you can find is other pugs on your team, and then we have a 8 to 12 player drop on the opposing team.
#2
Posted 29 March 2015 - 06:14 AM
#3
Posted 29 March 2015 - 06:20 AM
#4
Posted 29 March 2015 - 06:28 AM
Jheakryna, on 29 March 2015 - 05:45 AM, said:
but when i try to play coop with my friend, that somehow takes like 5 to 10 minutes each time we're trying to join a game.
Quote
just spread the mechs evenly and randomly on both sides.
Quote
it's practically impossible to play MWO on a weekend, when you are 2 or 3 guys trying to play together, and all you can find is other pugs on your team, and then we have a 8 to 12 player drop on the opposing team.
#5
Posted 29 March 2015 - 06:33 AM
#6
Posted 29 March 2015 - 06:40 AM
#7
Posted 29 March 2015 - 06:40 AM
#8
Posted 29 March 2015 - 06:41 AM
Wintersdark, on 29 March 2015 - 06:28 AM, said:
Did see more than few times same unit having more than 3 mechs of the same class, how did they do that ???

It's not common thing, but still happens from time to time..
On Topic, I did notice longer group queue times in last few weeks.
Edited by Ljeto, 29 March 2015 - 06:48 AM.
#9
Posted 29 March 2015 - 06:42 AM
34 seconds
46 seconds
1 minute and 40 seconds
1 minute and 2 seconds
14 seconds
2 minutes and 28 seconds
1 minute and 13 seconds
35 seconds
37 seconds
1 minute and 16 seconds
2 minutes and 29 seconds
2 minutes and 2 seconds
8 seconds
31 seconds
19 seconds
The matching times in this game are TERRIBLE. Absolutely horrible. And nearly every single round ends with either an overwhelming win or an overwhelming loss. WHY?!?!? It's pathetic! You either die so fast there is no time to do damage or you win so fast you don't get to shoot much.
#10
Posted 29 March 2015 - 07:14 AM
Ljeto, on 29 March 2015 - 06:41 AM, said:
Did see more than few times same unit having more than 3 mechs of the same class, how did they do that ???

It's not common thing, but still happens from time to time..
On Topic, I did notice longer group queue times in last few weeks.
As to queue length: CW. Units are moving ever more into CW. Want to see people in the group queue, try during and for the first couple hours after ceasefire . In CW active times, the group queue is a lot less busy.
#11
Posted 29 March 2015 - 07:17 AM
Periphery Rise, on 29 March 2015 - 06:42 AM, said:
34 seconds
46 seconds
1 minute and 40 seconds
1 minute and 2 seconds
14 seconds
2 minutes and 28 seconds
1 minute and 13 seconds
35 seconds
37 seconds
1 minute and 16 seconds
2 minutes and 29 seconds
2 minutes and 2 seconds
8 seconds
31 seconds
19 seconds
The matching times in this game are TERRIBLE. Absolutely horrible. And nearly every single round ends with either an overwhelming win or an overwhelming loss. WHY?!?!? It's pathetic! You either die so fast there is no time to do damage or you win so fast you don't get to shoot much.
Here's the thing. To get better match quality with a given player pool, you need longer matchmaking times. That's not about the quality of the matchmaker, its just math.
With that said, people getting rolled isn't always indicative of a poorly made match. If one side gets a couple early kills, it'll be a roll almost every time, even if the team down a couple is actually better.
#12
Posted 01 April 2015 - 11:28 AM
Wintersdark, on 29 March 2015 - 06:28 AM, said:
Too bad it doesn't find any 'at my skilllevel'

i'm sorry that i tell you (not you as a person, but you as an audience) that that really sucks.
Wintersdark, on 29 March 2015 - 06:28 AM, said:
Yeah, thanks for explaining it to me, and being an jacka$$ about it - lol
Wintersdark, on 29 March 2015 - 06:28 AM, said:
lololol i don't care how they are called, as long as you get what i mean
#13
Posted 01 April 2015 - 11:39 AM
With Sync Drops Jheakryna means that you play when you are in the Group queue against means:
A Normal 2-4 Group plays against a Clan Group with 7-11 Members with the same Clan Tag.
At the beginning og Mechwarrior Online in Dezember 2012 this was removed that groups of 8 Players
can play against Pugging groups.
Thanks to the Faction and the Elo rating high Elo Players playing in Teams have now the Pleasure
of waiting up to 5 Minutes bevor they get a Match. And when the Wait is longer then 2 Minutes, you can already
cancel it.
As you have the real great pleasure of fighting against 7-12 Players which are from the same Clan.
Which is the same as Sync Dropping in the old Days before Clan and Faction Warfare.
So simply reduce Clan Drops to Lances and don't allow Company Drops.
THIS would greatly improve the Game for the not Clan Players.
And Mechwarrior needs non Clan Players.
As they are fresh and new Players bringing fresh Money into the Game.
Atm the Group play for non-Clan Players is... embarrassing and will drive new players off
before the invest more time and Money into MWO.
And this fresh Money is paying the new Maps and the Server for the Faction Warfare.
As old Players only give money for some special Mechs... so they need to make more
Money Mechs as long as they don't get more new players.
Over and Out
Elkarlo
TL;DR
The actual Group queing which is fine for some Clan Warriors for their rofl Stomp,
destroys MWO and is the reason why we got more Urban Mechs and not more new Maps.
Change it PGI we want maps and new players.
Edited by Elkarlo, 01 April 2015 - 11:40 AM.
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