Alistair Winter, on 13 July 2015 - 07:18 PM, said:
I guess what I'm saying is that this post is negative on the face of it, but it's negativity born from something really positive, if that makes sense.
As for the animation, I didn't really pay too much attention to it at first. But I do agree that it does look very stiff and awkward. I would have loved to see some longer strides, more smooth and feline steps. The hips seem almost locked in place, it's weird.
Thank you. And yes, while it is a fit of rage, it's coming from a soft spot.
I have tweeted, posted, and have been incredibly verbal (and optimistic!) about my expectations for the walking animation, and I was getting real excited that this mech could be one of those mechs that shows up packin' a huge amount of sass and character. Most of that character and visual separation was largely dependent on the walking animation, but lo and behold we now see it was a huge wasted opportunity.
So, I suppose I'm more flabbergasted at how they could have just thrown something like this out the window. I'm admittedly frustrated that characteristics like this take a back seat, and not only that, are approved to continue onto production. They're deemed acceptable with very little concern about delivering content that's above average. Sure. It's a walking animation. But it's nothing more than that.
If I can take a line from a power point presentation that I made for a airlines manager, "going from '
good', to '
GREAT'.". (True story: While his presentation was good, I made it GREAT by voluntarily completely redoing all of his graphics, adding transitions, and choosing new fonts and better sizes so it was professional and presentable. He then gave me his card, and offered me a job to work by his side.)
I guess it's that extra step that I'd like to see PGI take. And I guess I'm upset because this was one of those things that seemed obvious, but ended up being glazed over and passed through at the same standard as everything else.