Lordred, on 06 October 2015 - 11:58 AM, said:
God f*cking damn it, PGI.
Posted 18 October 2015 - 12:31 AM
Posted 18 October 2015 - 12:20 PM
Posted 18 October 2015 - 06:34 PM
Edited by Lordred, 18 October 2015 - 06:39 PM.
Posted 18 October 2015 - 08:45 PM
Posted 18 October 2015 - 10:22 PM
r_TexAtlasSize=1024to try to force the game to use the 1024 maps in all of the texture DDS files (The DDS can store multiple texture maps)
Posted 20 October 2015 - 03:32 PM
Posted 20 October 2015 - 08:18 PM
Lordred, on 20 October 2015 - 03:32 PM, said:
Posted 20 October 2015 - 09:24 PM
Edited by Lordred, 20 October 2015 - 09:26 PM.
Posted 20 October 2015 - 09:44 PM
Posted 25 October 2015 - 04:49 AM
Edited by Juodas Varnas, 25 October 2015 - 04:50 AM.
Posted 24 November 2015 - 11:35 PM
Posted 01 December 2015 - 12:34 PM
Edited by Lordred, 01 December 2015 - 12:35 PM.
Posted 24 January 2016 - 07:44 AM
Posted 24 January 2016 - 06:42 PM
Posted 26 February 2016 - 10:45 PM
Posted 26 February 2016 - 10:52 PM
Quote
Edited by Lordred, 26 February 2016 - 10:53 PM.
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