Did some testing with the Grasshopper today and I have found out that most everything is registering CT. For example if you shoot the Grasshopper in the head it should register shoulder damage instead it registers CT damage.
If you shoot the Grasshopper in the side under the arms it registers CT damage instead of shoulder damage.
May want to take look at the hit boxes on the Grasshopper because if it stays the way it is now no one is going to want to play this mech.


Grasshopper Mech Bad Ct And Head
Started by Renegade Outlaw, Mar 17 2015 02:46 PM
4 replies to this topic
#1
Posted 17 March 2015 - 02:46 PM
#2
Posted 17 March 2015 - 08:28 PM
Not most everything, practically all of it. Definitely need to work on that mech's hit regs. And, GOOD GAWD that mech is too tall!! I was moving behind a teammate's Zeus not only could I see clearly over the mech, but was able to fire my weapons over its head!!
#3
Posted 17 March 2015 - 10:02 PM
@ Nova: At least this explains, why the Grasshopper got the "huge" movement-archetype and the Zeus only the "large" one. It's a little bit disappointing, since i always pictured the Hopper as the more agile one.
#4
Posted 18 March 2015 - 04:09 AM
Isegrimm, on 17 March 2015 - 10:02 PM, said:
@ Nova: At least this explains, why the Grasshopper got the "huge" movement-archetype and the Zeus only the "large" one. It's a little bit disappointing, since i always pictured the Hopper as the more agile one.
Supposedly the archetype concern is getting addressed (either today's hotfix or a later one), cause agreed that the Grasshopper is a nimble mech (It's how it got its namesake: a nimble, jumping, heavy mech). But that all damage to CT reg issue, man that has to get looked at with the quickness.
#5
Posted 19 March 2015 - 05:40 AM
there are two threads on how bad the ct is on the grasshopper now
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