

Lrms Not Locking After Patch
Started by Arctourus, Mar 17 2015 12:22 PM
51 replies to this topic
#41
Posted 18 March 2015 - 08:29 AM
Running a Zeus 6t 3 LRM 15's (no artemis) TAG, BAP, Command console, 3 ML's. I have target decay as a module. So I should have a decent time to almost no time at getting locks, but that is not the case.
One way around this was dead firing into the direwolves at 200 m, but that in of it's self can be very dangerous. Mist linx landing from a jump at 200 m is safer to Dead fire the LRMs at. I got one Mist linx that way this morning.
I can get locks, but if that lock indicator leaves the box it is gone in about a second, not the 3.5 seconds with the module. I can still LRM people, but it involves more stopping to fire that can be a death sentence at times. You can almost target fast targets, but wow, even the mediums going 80 kph were causing problems.
One way around this was dead firing into the direwolves at 200 m, but that in of it's self can be very dangerous. Mist linx landing from a jump at 200 m is safer to Dead fire the LRMs at. I got one Mist linx that way this morning.
I can get locks, but if that lock indicator leaves the box it is gone in about a second, not the 3.5 seconds with the module. I can still LRM people, but it involves more stopping to fire that can be a death sentence at times. You can almost target fast targets, but wow, even the mediums going 80 kph were causing problems.
#42
Posted 18 March 2015 - 08:32 AM
Maelstrom238, on 18 March 2015 - 02:25 AM, said:
@Hades Trooper: Amen, Brother! I study Fire Support... all the strategies, tactics and philosophies. When a "higher - end group" says my LRM's are "worthless" I just keep doing my job. They said I "can't" make them "competitive". I will keep making them die in the shade... fearing the reign... and specifically targeting those that get butthurt about LRM's, because I season my food with the tears of my victims, hehe.
@ShinVector: Come at me bro!
@ShinVector: Come at me bro!

If you'd like a competitive team to demonstrate how worthless LRMs are in upper level comp play I'm sure I could get a scrim arranged.

Edited by Xiphias, 18 March 2015 - 08:32 AM.
#44
Posted 18 March 2015 - 11:02 AM
@Xiphias: LRM's, like any other weapon, must be used properly. They are not "worthless"... there are no "worthless" weapons. I learned many years ago that it is *not* what you have, but how well you use what you have. The only thing I have seen in game, on occasion, that is "worthless" are those with "worthless" attitudes. I see no need to prove anything to anyone but myself.
#45
Posted 18 March 2015 - 11:12 AM
Actually, in a world full of ECM and highly competent opponents, a weapon with lockon-and-fire time longer than it take your opponent to peek out and shoot something is always going to be worthless to the comp teams.
If they can fire pinpoint damage and you get stuck spraying dumbfired LRMs back,they win. End of story. And in a team with no LRMs, they'll win that tradeoff without fail. The bug just made it that much harder to get and keep locks, which made the whole situation worse.
Ain't that a joy.
If they can fire pinpoint damage and you get stuck spraying dumbfired LRMs back,they win. End of story. And in a team with no LRMs, they'll win that tradeoff without fail. The bug just made it that much harder to get and keep locks, which made the whole situation worse.
Ain't that a joy.
#46
Posted 18 March 2015 - 11:13 AM
Cab, on 18 March 2015 - 02:47 AM, said:
I'm pretty sure you don't want him to come up to you while you're sitting in a LURM-Boat.
I can handle my own... I do not fear pixels on a screen. So... he can come at me. I do not just "sit" in a LURM - Boat. Too many have the false belief that a good LURM boat just "sits" there. Movement is life... I have balanced builds and can defend myself quite well. I make it my duty to challenge realities and change the hearts and minds of the LURM haters.
I DO WHAT I WANT!
#47
Posted 18 March 2015 - 11:22 AM
Quote
I DO WHAT I WANT!
And this is why you will never get the gitguds.
Look. I'm a lifetime missile jockey. And you will, given a good team, get bent over and die as they apply direct-fire without lube and laugh, as your targets will have radar dep, ECM cover, and the common sense to use terrain. All of them. That's part of what "good" means.
No, you can't handle your own. Not at the top. You use LRMs and think they're top-tier, you don't belong there, but you'll do well enough anywhere there's PUG-style teams with gaps in their defenses...just like I do. I'm good with missiles, but the range of "good" with LRMs doesn't go all the way to the top, not nearly.
Run into a group with Proton and company or anything even near the same range and you'll be neatly torn to shreds. That's the sacrifice you make for not following the meta. You will be killed by those who apply It vigorously.
#48
Posted 18 March 2015 - 02:08 PM
At no point did I ever say I thought my skills were top tier... nor did not say I belonged there.
I said I could handle my own, but I did not say where... I realize I am not meta - roboto.
at no point did I mention anything about beating a top - tier team... I *am* working towards it and I *do* learn from *every* defeat. I thank the top - tiers for the education. For every counter - measure they have... there is a counter-counter-measure out there somewhere... I will not give up my quest. Ever. You are not the only one that has tried to get me to surrender... it is not in my nature... sooner or later I *will* figure it out... or die trying. With our without "lifetime missile jockey" help. I do *very* well in PUG's... and in CW.
Perhaps you missed the part where I said I have nothing to prove to anyone... but me.
Ask and investigate before assessments are made please.
I said I could handle my own, but I did not say where... I realize I am not meta - roboto.
at no point did I mention anything about beating a top - tier team... I *am* working towards it and I *do* learn from *every* defeat. I thank the top - tiers for the education. For every counter - measure they have... there is a counter-counter-measure out there somewhere... I will not give up my quest. Ever. You are not the only one that has tried to get me to surrender... it is not in my nature... sooner or later I *will* figure it out... or die trying. With our without "lifetime missile jockey" help. I do *very* well in PUG's... and in CW.
Perhaps you missed the part where I said I have nothing to prove to anyone... but me.
Ask and investigate before assessments are made please.
#49
Posted 18 March 2015 - 03:23 PM
The lesson you're failing to learn is that "good" does not include "LRM".
In fact, part of "good" involves never mounting an LRM on your 'Mech to begin with. I'm good with LRMs. I am therefore not good at MWO.
And neither are you. Direct fire, pinpoint damage is mathematically better than spreading damage across your target. It's better than nothing to hit even with spread damage- thus, lurming's real virtue is indirect fire - but LRMs are so conditional that in the end, even this doesn't compensate for building some PPCs/lasers/etc and focus-firing targets into the ground instantly.
There is no countermeasure to this. The meta is ironclad in that regard, with the only changes coming as PGI has tweaked various other weapons so that one direct-fire weapon or another has become the top of the heap.
PGI's one nod to LRMs was reducing missile damage AND velocity so they'd hit less hard and less accurately than before. You can use missiles to troll away, and I'm darn good with them- but statistically speaking, years worth of comp-level data points to only one thing regarding the LRM.
Into the trash it goes. It's literally a handicap on playing well. There is no "countermeasure" that will give you an advantage vs. the guy who can burn you with his lasers and hide before you get a lock (or dumbfired LRMs arrive), radar dep your lock out the second you break LOS, or ECM you into never getting a lock to begin with. LRMs have multiple, hard counters that merely have to be in play to shut you down, and against a real opponent (PUGs gonna PUG, so quality of opponents is as randomly flawed as it gets) your performance will degrade or simply cease to matter.
Shucks,I get 6-kill rounds with my LRM boat. I get 1000+ damage games. I get them because my opponents make mistakes or get forced out into my missiles, while on a game vs. meta-ready opponents, those kills drop to zero and the damage numbers (if I'm lucky) into double digits. As in "less than 100". I get to play vs. bad and best both. There is a path to being good, and my fun with LRMs isn't anywhere near it. LRMs plateau before hitting the top due to those counters and superior weaponry.
Enjoy your frustration and endless banging against the invisible LRM ceiling.
In fact, part of "good" involves never mounting an LRM on your 'Mech to begin with. I'm good with LRMs. I am therefore not good at MWO.
And neither are you. Direct fire, pinpoint damage is mathematically better than spreading damage across your target. It's better than nothing to hit even with spread damage- thus, lurming's real virtue is indirect fire - but LRMs are so conditional that in the end, even this doesn't compensate for building some PPCs/lasers/etc and focus-firing targets into the ground instantly.
There is no countermeasure to this. The meta is ironclad in that regard, with the only changes coming as PGI has tweaked various other weapons so that one direct-fire weapon or another has become the top of the heap.
PGI's one nod to LRMs was reducing missile damage AND velocity so they'd hit less hard and less accurately than before. You can use missiles to troll away, and I'm darn good with them- but statistically speaking, years worth of comp-level data points to only one thing regarding the LRM.
Into the trash it goes. It's literally a handicap on playing well. There is no "countermeasure" that will give you an advantage vs. the guy who can burn you with his lasers and hide before you get a lock (or dumbfired LRMs arrive), radar dep your lock out the second you break LOS, or ECM you into never getting a lock to begin with. LRMs have multiple, hard counters that merely have to be in play to shut you down, and against a real opponent (PUGs gonna PUG, so quality of opponents is as randomly flawed as it gets) your performance will degrade or simply cease to matter.
Shucks,I get 6-kill rounds with my LRM boat. I get 1000+ damage games. I get them because my opponents make mistakes or get forced out into my missiles, while on a game vs. meta-ready opponents, those kills drop to zero and the damage numbers (if I'm lucky) into double digits. As in "less than 100". I get to play vs. bad and best both. There is a path to being good, and my fun with LRMs isn't anywhere near it. LRMs plateau before hitting the top due to those counters and superior weaponry.
Enjoy your frustration and endless banging against the invisible LRM ceiling.
#50
Posted 18 March 2015 - 04:04 PM
I have learned this lesson... but it doesn't mean I should just "lay down and die". You, my friend, are preaching to the choir.
I believe you are reading too much into my posts. In non - competitive environments I do just fine... and have a blast doing it. I continue to learn without frustration... I am more interested in the journey. Every time I get my butt handed to me by meta - players I learn from it... I do not kid myself. I *know* that, currently, the meta is not set up for LRM's, but I can still try and do the best I can with what I know... and evolve. I have been learning other roles in MWO. I am not anywhere near the "Gitgud", because I am not all try - hardcore. The frustration you speak of is a non - issue as it doesn't exist. My first order of business is FUN... this IS just a game afterall, brother.
Have a wonderful day.

Have a wonderful day.
#51
Posted 19 March 2015 - 04:33 AM
Maelstrom238, on 18 March 2015 - 11:02 AM, said:
@Xiphias: LRM's, like any other weapon, must be used properly. They are not "worthless"... there are no "worthless" weapons. I learned many years ago that it is *not* what you have, but how well you use what you have. The only thing I have seen in game, on occasion, that is "worthless" are those with "worthless" attitudes. I see no need to prove anything to anyone but myself.
Flamers and machine guns are worthless. You can bring all the critseeking arguments on MG you want, but any weapon that needs ANOTHER WEAPON to open for it is like a bad comic. Flamers are completely worthless.
#52
Posted 19 March 2015 - 08:03 AM
Opinion Noted.
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