Thinking of running this build, but would like some advice before i spend the c-bills
http://mwo.smurfy-ne...23983cef8fa35c0
Thanks!


Can Timer-S Work As A Missile Boat
Started by htsmithium, Apr 07 2015 12:16 PM
6 replies to this topic
#1
Posted 07 April 2015 - 12:16 PM
#2
Posted 07 April 2015 - 12:25 PM
I'm not expert on Clan 'mechs, but I wouldn't boat missiles if I were you. Just splash a couple of your ultra-light launchers if you can fit it in the build. That 'mech's 1080 rounds won't sustain you in combat for very long, so take fewer launchers and ammo, then use the LRMs to suppress and supplement your direct-fire arms. That's my advice.
#3
Posted 07 April 2015 - 12:39 PM
pull one side torso for an extra two tons, drop an lrm-15 and gain some additional lasers weapons.
never forget the active probe when you are running locking weapons, (target retention is also a very useful module)
do not forget that you can change the hardpoints with clan mechs, these omni-pods are all interchangeable between the other timber wolves, minus the center.
http://mwo.smurfy-ne...8ecb449daace7b7
never forget the active probe when you are running locking weapons, (target retention is also a very useful module)
do not forget that you can change the hardpoints with clan mechs, these omni-pods are all interchangeable between the other timber wolves, minus the center.
http://mwo.smurfy-ne...8ecb449daace7b7
#4
Posted 10 April 2015 - 07:50 PM
well, lrms really dont work that well compared to what the timber is capable of, but 4x lrm10s will let you carry more ammo, fire fast enough you wont miss the 15's, and is less wasteful when you cant get a good lock. which will be happening a lot since you forgot your tag and active probe. an ecm light just has to stand within 180m and your effectively useless. drop that 5th small laser in the torso for the tag.
Edited by Rebel816, 10 April 2015 - 07:50 PM.
#5
Posted 11 April 2015 - 12:47 AM
4x LRM15 works great on the warhawk wich has tonnes of missles and a mean defensive armament. Go 4 X LRM 10
#6
Posted 13 April 2015 - 07:33 AM
Use the jump jets to full effect sitting at range just makes them a waste of space.
I would bump up the Laser power to say MPL's and go to SRM-4's or SSRM to get the extended range (I prefer SRM4/SSRM4 cooldown isn't as bad still hits like a ton of bricks and is much more friendly to AMMO usage.)
I would bump up the Laser power to say MPL's and go to SRM-4's or SSRM to get the extended range (I prefer SRM4/SSRM4 cooldown isn't as bad still hits like a ton of bricks and is much more friendly to AMMO usage.)
#7
Posted 13 April 2015 - 06:23 PM
If you don't need the JJ, go with the D variant, you have more room for ammo and it can do almost everything the S can except jump! You might want to get some prime arms for it thou. It's in the gift store till the 21th.....
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