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'hopper And Zeus: General Thread


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#1 Burktross

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Posted 17 March 2015 - 11:43 AM

I may not have zeus, but let's consolidate our discussion, yes?

First match in my Hopper isn't that bad-- attracts a lot of fire, as I suspect.
Does anyone know whether it's not "huge" archetype anymore?

#2 CrushLibs

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Posted 17 March 2015 - 11:46 AM

should be a nice long range short range version

http://mwo.smurfy-ne...a4e54f661ac14da

#3 Burktross

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Posted 17 March 2015 - 11:54 AM

View PostCrushLibs, on 17 March 2015 - 11:46 AM, said:

should be a nice long range short range version

http://mwo.smurfy-ne...a4e54f661ac14da

That looks incredible--- kind of regret not getting Zeus now.

#4 KraftySOT

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Posted 17 March 2015 - 11:55 AM

Tomorrow should be the movement archetype fix. As of right now its huge. I believe.

#5 Corbenik

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Posted 17 March 2015 - 12:00 PM

They said if not in this patch a day or two after in a hot fix for the archetype

Edited by Corbenik, 17 March 2015 - 12:10 PM.


#6 Burktross

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Posted 17 March 2015 - 12:04 PM

View PostKraftySOT, on 17 March 2015 - 11:55 AM, said:

Tomorrow should be the movement archetype fix. As of right now its huge. I believe.

Hmm. Very well-- Grasshopper's JJs will serve in its absense.

Say, Bishop-- got hitboxes for us yet?

#7 Dawnstealer

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Posted 17 March 2015 - 12:05 PM

Looking forward to both these mechs. I desperately want to find a viable CW build for the Zeus because I want an all Steiner mech drop deck.

#8 Jody Von Jedi

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Posted 17 March 2015 - 12:11 PM

5H, whatcha think?

#9 EGL

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Posted 17 March 2015 - 12:12 PM

Zeus-6S® came stripped, no engine, no weapons, no heat sinks. Only thing equipped is ammo. Don't even have the ones that were supposed to be on my mech in the inventory to equip it back up. Anyone else having this issue?

#10 Burktross

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Posted 17 March 2015 - 12:14 PM

View PostEGL, on 17 March 2015 - 12:12 PM, said:

Zeus-6S® came stripped, no engine, no weapons, no heat sinks. Only thing equipped is ammo. Don't even have the ones that were supposed to be on my mech in the inventory to equip it back up. Anyone else having this issue?

Did you try re selecting it...?

#11 Mirumoto Izanami

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Posted 17 March 2015 - 12:14 PM

Zues is...very XL friendly.


I'm holding off on the Hopper till they fix the movement. Also, i have no ideas what Im going to mount on it. :mellow:

Edited by Mirumoto Izanami, 17 March 2015 - 12:20 PM.


#12 EGL

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Posted 17 March 2015 - 12:15 PM

View PostBurktross, on 17 March 2015 - 12:14 PM, said:

Did you try re selecting it...?



Had reload the game engine, which fixed it. Anyways, looking forward to the Zeus. Only assault mech I really want to play

Edited by EGL, 17 March 2015 - 12:16 PM.


#13 Macksheen

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Posted 17 March 2015 - 12:22 PM

View PostCrushLibs, on 17 March 2015 - 11:46 AM, said:

should be a nice long range short range version

http://mwo.smurfy-ne...a4e54f661ac14da

I *think* I'm going to use a 350 and put all the ERLL in the torsos, then fill the thing with heat sinks. At least that's what I threw together on smurphy.

View PostMirumoto Izanami, on 17 March 2015 - 12:14 PM, said:

Zues is...very XL friendly.


I'm holding off on the Hopper till they fix the movement. Also, i have no ideas what Im going to mount on it. :mellow:

Indeed. I keep coming back to STD engines in the Hopper too.

Far more jazzed for the Zeus.

#14 Burktross

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Posted 17 March 2015 - 12:23 PM

View PostMacksheen, on 17 March 2015 - 12:22 PM, said:

I *think* I'm going to use a 350 and put all the ERLL in the torsos, then fill the thing with heat sinks. At least that's what I threw together on smurphy.


Indeed. I keep coming back to STD engines in the Hopper too.

Far more jazzed for the Zeus.

STD hopper, hmm? I'm going to wait for someone's hitbox demonstration first.

Edited by Burktross, 17 March 2015 - 12:23 PM.


#15 Truesight

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Posted 17 March 2015 - 12:26 PM

Zeus? XL-friendly? you must play a different mech, check again! I'm losing side torsos left and right!

#16 Burktross

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Posted 17 March 2015 - 12:46 PM

View PostBurktross, on 17 March 2015 - 12:23 PM, said:

STD hopper, hmm? I'm going to wait for someone's hitbox demonstration first.

Eh **** it-- 81kph was too sweet to resist. I'll report soon.

#17 Corbenik

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Posted 17 March 2015 - 12:49 PM

Btw idk if anyone noticed but the ® of the zeus has baby fins on the shoulders lol.

#18 Burktross

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Posted 17 March 2015 - 01:19 PM

View PostCorbenik, on 17 March 2015 - 12:49 PM, said:

Btw idk if anyone noticed but the ® of the zeus has baby fins on the shoulders lol.

Reminds me-- I might do a surface area comparisson for the Zeus, some time soon.

#19 Alienized

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Posted 17 March 2015 - 01:23 PM

i tried around with the loadout on the ® variant of the zeus and it is XL friendly imho.
currently i use a XL350
weaponry: 1 SRM6, 1 1/2 tons of ammo, 3 large lasers (well, i had range + cooldown module unused :D) + ac10
first battle with that setup got me 6 kills and 4 assists with over 600 damage
no time yet to play the other variants or the GHR at all

#20 Nayru

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Posted 17 March 2015 - 01:34 PM

This mech is actually kind of decent.

http://mwo.smurfy-ne...5d1b49f6122f830

Color me surprised. AC/10 used to be AC/5 + UAC/5, but AC/10 fulfills about the same purpose, removes a lot of face time and frees up 5 tons for more heat sinks for maximum lasering action.

Consider it a pocket atlas.





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