

C-Bill Fines For Team Killers
#21
Posted 18 March 2015 - 01:15 PM
I fail to see what good this fine would bring.
#22
Posted 18 March 2015 - 01:18 PM
#23
Posted 18 March 2015 - 01:26 PM
#24
Posted 18 March 2015 - 02:32 PM
DeadMetal89, on 18 March 2015 - 09:51 AM, said:
game developers (even really bad ones like pgi) know how to math. you simply log tk events and use the data to compute a per player tk rate. you can then plot the data on a bell curve. most of the players will fall in the middile of the curve. at one edge you will have super careful players that never tk (and these guys should get bonuses). on the other edge you will have identified blatant trolls. you then establish a threshold somewhere between average and maximum, and say thats the line, if your tk rate crosses that line you get a ban/fine/whatever (i think bans work better even though cbill denial is really nasty on the offender). you can also have proportional sentencing so that how far you go over the threshold indicates the severity of punishment.
once they have served their sentance, you set their tk rate at just below the threshold. this means they are being 'watched like a hawk' and any bad doings will really suck for them. they must then avoid tks like the plague so that their tk rate can be reduced so when they accidentally kill that stupid light that runs in front of the firing line, it wont force them a punishment. if you happen to have really bad luck that it happens right after your punishment has ended, then you probibly deserve it anyway.
but the question is can you game that system? and what happens if they do. if you make the tk rate time based, you simply troll a game, then wait a couple days and do it again. you cant do it repeatedly because you will get punished. if you make the tk rate game based, where you have to play 100 or so games before you can tk again to keep from being punished. either way you end up with the player having to play the game the right way and a lower incidence of those games will result in tks. you are never gonna make the troll not a troll but you can make things better for the rest of us. the troll has to spend a lot of time being good to be able to troll with impunity. the troll who doesnt want to play good at all is completely eliminated, especially if you stack punishments.
Edited by LordNothing, 18 March 2015 - 02:45 PM.
#25
Posted 18 March 2015 - 02:41 PM
Consider that this will significantly increase the number of reports and investigations. Would you rather PGI hire an extra body to sort through it all, or would you rather they hire someone to fix bugs or make new maps or etc?
#26
Posted 18 March 2015 - 02:53 PM
Now I've been TKed quite a few times, including others I think are on purpose. And yet, I'd NEVER be able to prove any of them except the example above. Nice idea, but impossible to prove 99% of the time.
#27
Posted 18 March 2015 - 03:17 PM
So inflicting 120 damage on a teammate would equate to = 60,000 C-Bills.
If you team kill someone (that doesn't have the Backstabber title) by doing more than lets say 100 damage to that person you automatically get the title (Backstabber) for the next 20 matches. -.- This would make it known that you pretty much intentionally tk'd someone.
#28
Posted 18 March 2015 - 03:27 PM
what if there is a way to sync drop with a buddy on a throw away account to increase his chance of being in a winning match.
Just saying, there are serial idiots, but some things are also on purpose for other reasons.
#29
Posted 18 March 2015 - 03:37 PM
Kalimaster, on 18 March 2015 - 09:43 AM, said:
My question, or should I say proposal would be to level a 10 million C-Bill fine to any non-accidental friendly Mech kill upon reporting and investigation. This would effect a players ability to use C-Bills, and continued killing of friendly Mechs would thus drain any C-Bill funds said player would have, including putting accounts into negative figures.
im with u to a point there should be a flat punishment for tking accident or not, 1 tk u lose all rewards for the match, 2 tk big
c-bill fine, after that ether lock you out of ur mechs or just ban.
#30
Posted 18 March 2015 - 04:03 PM
Now, those times when someone decides to hold me in place because they think I make great cover, I encourage them to back the f*ck up by gun clearing my six. If they fall over, again, it's a lesson in range dynamics. Stop humping my leg and you won't get shot.
#31
Posted 18 March 2015 - 04:15 PM
So, should I suffer a 10 million cbill penalty for deliberately killing the guy who started circle-strafing me at the start of the match? Or, should I have ignored him, let him kill me (and everyone else) because we're not allowed to do anything to chowderheads like that until after the match when we report them?
Edited by oldradagast, 18 March 2015 - 04:15 PM.
#32
Posted 18 March 2015 - 04:23 PM
Edited by Tezcatli, 18 March 2015 - 04:25 PM.
#33
Posted 18 March 2015 - 04:48 PM
Then the devs can look at the individual match in question and make their determination from there if the player needs banned or not.
#34
Posted 18 March 2015 - 04:59 PM
OldOrgandonor, on 18 March 2015 - 04:48 PM, said:
Then the devs can look at the individual match in question and make their determination from there if the player needs banned or not.
So... I accidentally team kill somebody, and now everyone knows I'm a "backstabber," thus ostracizing me from others and making me the target of other team-killers? No.
Look, the system could be made very easy. Look at the number of team kills vs. the number of games played, or the ratio of damage dealt to team members vs. damage dealt to enemies. There's no need for absurd, heavy-handed tactics that punish people brutally for every team kill. I've killed team members accidentally about 3 or 4 times over the thousands of games I've played. That's not worth a 10 million dollar penalty, the title "backstabber," or any other such nonsense.
Finally, people seem to be forgetting that if the game automatically takes draconian measures against team killers, then the trolls and griefers will switch from team killing to forcing other players to accidentally team kill them - jumping in the way of weapons fire with mechs with no armor, etc. Other games have draconian and automatic punishments in play, and what I describe is EXACTLY what the worthless trolls in those games do.
#35
Posted 18 March 2015 - 05:24 PM
How about that?
Or are you only interested in hyperbole and hysteria?
#36
Posted 18 March 2015 - 05:29 PM
Kalimaster, on 18 March 2015 - 09:43 AM, said:
My question, or should I say proposal would be to level a 10 million C-Bill fine to any non-accidental friendly Mech kill upon reporting and investigation. This would effect a players ability to use C-Bills, and continued killing of friendly Mechs would thus drain any C-Bill funds said player would have, including putting accounts into negative figures.
I think it should pop up a message to the player that was killed and allow the Killed player to respond with revenge or forgive... if revenge is hit... it should cost a lot and I mean a lot of c-bills if forgive is hit then no harm no foul.
I have accidentally killed player on my team in the heat of battle and people moving around. That's why I say it should be an option.
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