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Case Still Completely Non-Functional


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#1 aniviron

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Posted 18 March 2015 - 03:00 PM

This was reported last patch, but it apparently hasn't been fixed. Currently, CASE and clan CASE do absolutely nothing. All internal explosion damage completely ignores the CASE. See attached screenshots:

Posted Image

Posted Image

#2 Ironwithin

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Posted 18 March 2015 - 03:45 PM

Well, the Gauss Rifle exploding ignores CASE since they finally named it a "Weapon Explosion" instead of the generic "Ammo Explosion". Clearly an oversight.
CASE still works for standard ammo explosions, doesn't it ?

#3 zudukai

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Posted 18 March 2015 - 03:53 PM

bump, this is important to fix.

Posted Image

Edited by zudukai, 18 March 2015 - 03:54 PM.


#4 Tylerchu

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Posted 18 March 2015 - 08:02 PM

View Postzudukai, on 18 March 2015 - 03:53 PM, said:

bump, this is important to fix.
[picture]


Doesn't CASE only prevent damage from entering the CT?

#5 TheCaptainJZ

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Posted 18 March 2015 - 08:17 PM

Not on clan mechs. each location is CASE equipped.

Good find on the gauss rifle ignoring CASE. Hope they fix the bug soon.

#6 aniviron

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Posted 18 March 2015 - 10:54 PM

View PostTylerchu, on 18 March 2015 - 08:02 PM, said:

Doesn't CASE only prevent damage from entering the CT?


That's not how it works- but even if it did work that way, both pictures in the OP show CT damage anyway.

#7 Vermaxx

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Posted 19 March 2015 - 03:45 AM

Case prevents damage from traveling inward. Meaning if you Case a clan arm it shouldn't blow off the attached torso. Inner Sphere Case can only be installed in torsos, and since so many people use XL engines, an ammo explosion will still kill you. It just won't CORE you, which doesn't matter in a video game with no repair fees. It matters in a board game or a role playing game with repair times, costs, and salvage.

I think the problem is that Clan Case is weightless, and therefore cannot be installed in the mechlab as far as I can tell. It's probably SUPPOSED to give the benefits of Case to all torsos and arms, but it isn't.

Show us some screenshots of you shooting friends, where they have nothing but side torso damage before and after, so we can see what happens.

Edited by Vermaxx, 19 March 2015 - 04:04 AM.


#8 Repasy Cooper

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Posted 19 March 2015 - 10:35 AM

Clan CASE is invisible because it's automatically installed in every component, and yea it should also protect against gauss explosion. If this isn't the case then it's a high priority fix.

#9 Koniving

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Posted 19 March 2015 - 10:53 AM

View PostTylerchu, on 18 March 2015 - 08:02 PM, said:

Doesn't CASE only prevent damage from entering the CT?

As mentioned, Clan Omnimechs are equipped with Cellular Ammunition Storage Equipment for each body part, it is an automatic feature and protects each individual limb, preventing explosions from going anywhere (inward or outward).

The cost for this feature, is that the armor levels could not be changed or modified, or it would compromise CASE (as CASE is part of the armor for Omnimechs).

Of course, PGI has not put that aspect into MWO.

Personally since Gauss isn't inside the mech but both inside and outside -- I don't see anything wrong with this. In fact it'd put a rather troublesome Clan weapon back in line.

#10 aniviron

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Posted 19 March 2015 - 12:47 PM

View PostVermaxx, on 19 March 2015 - 03:45 AM, said:

I think the problem is that Clan Case is weightless, and therefore cannot be installed in the mechlab as far as I can tell. It's probably SUPPOSED to give the benefits of Case to all torsos and arms, but it isn't.

Show us some screenshots of you shooting friends, where they have nothing but side torso damage before and after, so we can see what happens.


Well, the clan CASE was working properly before the March 3rd patch- I don't have screenshots, but it was not terribly uncommon for arm-mounted ammo or gauss to get critted and destroy nothing but the arm.

My premium is currently going thanks to the current giveaway event, so if anyone wants to get some screenshots of the issue with me, feel free.

#11 Alexander Garden

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Posted 19 March 2015 - 01:36 PM

The fix for this is set for the April 7th.

#12 Tylerchu

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Posted 19 March 2015 - 04:02 PM

It's nice how PGI officially responds to stuff.

#13 zudukai

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Posted 19 March 2015 - 06:21 PM

three weeks!?

<_<

#14 aniviron

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Posted 19 March 2015 - 10:34 PM

View Postzudukai, on 19 March 2015 - 06:21 PM, said:

three weeks!?

<_<


Not thrilled about that, but at least we know there is a fix coming. It beats the response this got last patch where no fix was going to happen.





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