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Map Selection
#1
Posted 19 March 2015 - 08:45 AM
1 - It would allow players to avoid a map all together. Let's face it, some of us absolutely hate dropping on specific maps. Sometimes landing on a map you hate can kill the match before it even begins. For me, I despise of river city night.
2 - It would allow PGI to collect a lot of information regarding which maps players really hate, and if we're lucky, they'll possibly reduce the presence of those maps in the rotation.
3 - Knowing you will not drop on a specific map, you can better choose your loadout and role of your mech. For example, If I could remove alpine peaks from the possible maps, I would not be concerned about dropping in with a big slow brawler.
Thoughts?
#2
Posted 19 March 2015 - 08:55 AM
Also point 2 hurts anyone who likes that map. You don't have to play it so why do you care if it is set to 0 or 100%?
3. slap an ERLL on. There I fixed your problem. The rest is solved by moving in and using cover. I'm a brawler and I do fine on alpine. If you can only move <60kph and you are pure brawler you are doing it wrong.
#3
Posted 19 March 2015 - 09:42 AM
RE: Point 2- Instead of reducing the presence of said perpetually ignored maps, the data could be used to spur PGI into taking a look at said maps and try to make them better. *wishful dreams*
#4
Posted 19 March 2015 - 11:37 AM
#5
Posted 19 March 2015 - 12:06 PM
Mirumoto Izanami, on 19 March 2015 - 09:42 AM, said:
RE: Point 2- Instead of reducing the presence of said perpetually ignored maps, the data could be used to spur PGI into taking a look at said maps and try to make them better. *wishful dreams*
By the way, thank you for an intelligent and mature response. You don't see many of those these days because of the abundance of people on the internet who are so easily angered.
#6
Posted 19 March 2015 - 12:27 PM
#7
Posted 19 March 2015 - 06:10 PM
Xigunder Blue, on 19 March 2015 - 12:27 PM, said:
Then don't play Conquest. You can choose which game modes you do or don't want to play. Click on the little arrow next to the play button and deselect Conquest if you don't want to play it.
Map exclusion isn't going to happen, map down voting has been mentioned and it would be implemented like the game mode voting that was implemented for a week before getting pulled due to the forum uproar. Most votes would have the lowest weighting in the map selection.
Edited by EgoSlayer, 19 March 2015 - 06:11 PM.
#8
Posted 19 March 2015 - 07:22 PM
Thanks for coming
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#9
Posted 19 March 2015 - 07:26 PM
#10
Posted 19 March 2015 - 08:02 PM
While I know that I would de-select River City and possibly 1 or 2 others if I had the option, I would much rather see the maps fixed, especially because this sort of option would make matchmaking even more of a nightmare.
Edited by Pjwned, 19 March 2015 - 08:03 PM.
#11
Posted 19 March 2015 - 09:17 PM
Mirumoto Izanami, on 19 March 2015 - 09:42 AM, said:
RE: Point 2- Instead of reducing the presence of said perpetually ignored maps, the data could be used to spur PGI into taking a look at said maps and try to make them better. *wishful dreams*
I wanna get rid of Bog from my queue, so bad. Just can't see anything. And can't be sure if all of my shots hit or most got blocked by invisible walls between branches.
River City is another map I wish to see gone, especially in Skirmish and Assault mode.
Edited by El Bandito, 19 March 2015 - 09:44 PM.
#12
Posted 19 March 2015 - 09:22 PM
Pjwned, on 19 March 2015 - 08:02 PM, said:
While I know that I would de-select River City and possibly 1 or 2 others if I had the option, I would much rather see the maps fixed, especially because this sort of option would make matchmaking even more of a nightmare.
The big benefit of having a 'I don't want to play this map' selection is that it should give an actual metric indication of what maps need work to PGI and then they could prioritize the work of fixing them rather than the random rants in general.
Edited by EgoSlayer, 19 March 2015 - 09:22 PM.
#13
Posted 19 March 2015 - 09:47 PM
EgoSlayer, on 19 March 2015 - 09:22 PM, said:
The big benefit of having a 'I don't want to play this map' selection is that it should give an actual metric indication of what maps need work to PGI and then they could prioritize the work of fixing them rather than the random rants in general.
The thing is that map issues that people rant about consistently are easily identified problems. PGI shouldn't need to examine players' map selection choices to know that River City is way too small, there's way too much clutter that behaves inconsistently in Viridian Bog, the mountain in Alpine Peaks needs to be changed, etc. I also doubt the data would be of much use since people dislike Terra Therma so much even though the map design is for the most part fine and they pretty much don't like it because it's hot, and the results would be pretty skewed as a result.
Edited by Pjwned, 19 March 2015 - 09:48 PM.
#14
Posted 19 March 2015 - 09:54 PM
God what a piece of **** map. Holy ****.
EDIT: **** you too, word filter.
Edited by Kaeb Odellas, 19 March 2015 - 09:54 PM.
#15
Posted 19 March 2015 - 09:59 PM
Pjwned, on 19 March 2015 - 09:47 PM, said:
The thing is that map issues that people rant about consistently are easily identified problems. PGI shouldn't need to examine players' map selection choices to know that River City is way too small, there's way too much clutter that behaves inconsistently in Viridian Bog, the mountain in Alpine Peaks needs to be changed, etc. I also doubt the data would be of much use since people dislike Terra Therma so much even though the map design is for the most part fine and they pretty much don't like it because it's hot, and the results would be pretty skewed as a result.
It's way easier to quantify disliked maps by the match maker excluding them than by random posts in the forums by a small percentage of the player base. And the forums are not a representative sample size.
#16
Posted 19 March 2015 - 11:41 PM
EgoSlayer, on 19 March 2015 - 09:59 PM, said:
It's way easier to quantify disliked maps by the match maker excluding them than by random posts in the forums by a small percentage of the player base. And the forums are not a representative sample size.
There doesn't need to be a very big sample size if forum posts can easily demonstrate how those maps are bad though. There are some rather subjective complaints about maps like the ring in Terra Therma being too important with not enough access points or too many cliffs in Canyon Network or whatever, and then you have more objective complaints about issues like assault lances getting destroyed in their spawn location on River City in Skirmish due to the map being way too small or the all-important moutain in Alpine Peaks making most of the map irrelevant in Assault and Skirmish. Most of the hate for certain maps comes from issues in the latter category, and it shouldn't take a matchmaking experiment to realize that or to put more priority on fixing it; maybe after those maps get a pass (whether by reducing match sizes to 8v8 or changing the actual map or both or something else...) then there can be an experiment to see which other maps still annoy people.
#17
Posted 19 March 2015 - 11:53 PM
I want river city night, I love it.
'cause I can snipe you to death without being seen!!!
I need victims
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#18
Posted 20 March 2015 - 12:39 AM
Stefka Kerensky, on 19 March 2015 - 11:53 PM, said:
I want river city night, I love it.
'cause I can snipe you to death without being seen!!!
I need victims
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Strangely enough, i have the best win/lose ration on River City night, although i am not fond of that map.
#19
Posted 20 March 2015 - 12:40 AM
Mirumoto Izanami, on 19 March 2015 - 09:42 AM, said:
RE: Point 2- Instead of reducing the presence of said perpetually ignored maps, the data could be used to spur PGI into taking a look at said maps and try to make them better. *wishful dreams*
GET YOUR LOGIC OUT OF HERE, YOU DIRTY HEATHEN!
How dare you suggest something so reasonable!? Who are you to think you can come in here and make these demands that would improve the quality of the game!?!? Do you know how hard it would be for PGI to do this? IT WOULDN'T BE.
#20
Posted 20 March 2015 - 01:01 AM
We've got drop decks for CW, hows about a drop deck for each class (light, medium heavy & assault) of mech for solo que!
You'd take your sellected mech, but would have the choice of swapping it out if you drop on an unsuitable map.
If the teams smart, they could if speedy on Voip, drop in complementary mechs.
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