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The Stormcrow D...
#1
Posted 19 March 2015 - 11:15 AM
http://mwo.smurfy-ne...0df50830f9fc996
4 LRM 10 + Artemis (caused i have skills on Clan LRM 10) and a lot of ammo. Basically is like my Kit Fox D: http://mwo.smurfy-ne...a35fb14a495f55c but with more firepower and armor. What do u think???? And dont say that LRM weapons are useless caused can be surely a support weapons.
#3
Posted 25 March 2015 - 04:11 AM
check your clan lrm hit % in the stats, and multply it with your ammo. then you can see what your average maximum damage possible will be. And this seems to be a bit low in the end on your mech with the ammo you bring..
Hit the Deck, on 24 March 2015 - 07:24 PM, said:
because decent aim means you bring srm instead of ssrm.
#5
Posted 25 March 2015 - 07:13 AM
Lily from animove, on 25 March 2015 - 04:11 AM, said:
check your clan lrm hit % in the stats, and multply it with your ammo. then you can see what your average maximum damage possible will be. And this seems to be a bit low in the end on your mech with the ammo you bring..
my build (not the D, a lowly S)
Just two tons and a LBX5
I agree ammo is important, but back up energy and AIM and not panic spray and pray accounts for more than raw tonnage and hope
and the results, just a few minutes ago
http://img.photobuck...wgDog/NOVA1.jpg
#8
Posted 25 March 2015 - 07:30 AM
#9
Posted 25 March 2015 - 07:33 AM
Hit the Deck, on 25 March 2015 - 05:13 AM, said:
100% hit only if there is no hill in the way for the opponent to hide, and ssrm's spread randomly across a mech, so much splashdamage over srms that go more to the section YOU choose. ssrms are very crappy vs large targets, devasiting if they hit a light mech fom the side. but overall srms have the better less niche performance, and they don't need to lock.
That Dawg, on 25 March 2015 - 07:13 AM, said:
my build (not the D, a lowly S)
Just two tons and a LBX5
I agree ammo is important, but back up energy and AIM and not panic spray and pray accounts for more than raw tonnage and hope
and the results, just a few minutes ago
http://img.photobuck...wgDog/NOVA1.jpg
is a bit lacking total in firepower, especially on a mech of that size but still thee are many working builds for the pug queue, its going to be more fun nowdas playing pugland, because you are nto so forced into specific loadouts.
And its about SCR's in here o.O
my Powcrow
http://mwo.smurfy-ne...e0b702c5dc891c8
becaue LBX 20 best weapon sound in MWO.
#10
Posted 25 March 2015 - 07:39 AM
P.S. I meant the NVA-S
Edited by Jimmy DiGriz, 25 March 2015 - 07:40 AM.
#11
#12
Posted 25 March 2015 - 07:47 AM
Hit the Deck, on 25 March 2015 - 07:42 AM, said:
I thought noone uses this build. I want my unique snowflake status back
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
Evertime in my head I have the Heavy saying POW! HAHA
NUJRSYDEVIL, on 25 March 2015 - 07:30 AM, said:
my 2 PPC SCR disagrees. HPG works very well for ridge humping and the twi high mounted PPC hardpoints of a crow can be amazing.
#13
Posted 25 March 2015 - 01:22 PM
#14
Posted 09 April 2015 - 05:02 AM
The LRM20 softens things up and allows me to hit from farther back, the SSRMs give me a nasty bite for any lights that want to play with me, and the 4xERML allow me a solid punch sans missiles. The overlapping ranges for the LRMs and SSRMs is also very useful as you can fire one after the other as they close or flee. In fact after much testing I've found this can often be my carry build in pugs, but you need to play like your in a light and go for the flanks using the LRM-20 to fire over cover, then popping out at 300-400m range and using lasers and SSRMs before being back in cover again. You can even rush enemies using the hail of LRMs and SSRMs to cover your movement.
I ran it as a Mini-Archer SCR-D for a bit with dual LRM20s and the 4xERML, but no one in PUGs wants or is able to spot targets for you which limits your usefulness.
Another option I went for briefly was the Light Hunter SCR-D, but with no punch beyond the range of the ERMLs you suffer on maps like alpine or any others that aren't so good for brawling.
Edited by Shadey99, 14 April 2015 - 07:00 AM.
#15
Posted 09 April 2015 - 01:45 PM
Shadey99, on 09 April 2015 - 05:02 AM, said:
This has basically been my go to mech since clans came out, although you are a little overloaded on ammo. You'll never really use 6 tons, 4 tons and 2 more heat sinks will let you spam your lasers more. You're right about it lacking in range, but on maps that aren't alpine you're always gonna be useful. I like to take the ssrm range module to give myself a powerful punch out to about 400m and use the crow's speed and agility to skirt around that range constantly while pushing out damage. Keeping yourself at 350m+ will go a long way toward surviving the brawlier IS mechs like Thunderwubs.
#16
Posted 13 April 2015 - 04:19 AM
Kelenas, on 09 April 2015 - 01:45 PM, said:
Well when I smurfied it I took the mini-archer and converted it. I don't think I ran quite as much ammo when I did it. I still do fairly well in my hybrid D (.82 k/d ratio with 1 .6 w/l ratio) and it beats out my Prime (.62 k/d with a 1.11 w/l). Though I get a lot of assists with both (I have repeatedly gotten 12 assist games with both, just not that many kills). My C is my killer with a 1 k/d even with a .62 w/l ratio.
#17
Posted 26 April 2015 - 11:25 PM
http://mwo.smurfy-ne...b836c6147bed8b4
I put less firepower but more ammo,and this means more time shooting and less overheat. And u can have the same chances to kill an enemy since C LRMs do work as machine guns,but with missiles.
Its curious this because im an huge fan of LRM weapons and clan mechs are cool. Ill consider this mech and loadout if i have some CBills.
#18
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