

Our New Community Manager Is Off To A Great Start
#1
Posted 18 March 2015 - 11:38 AM
Good job, Benoit. Profiling important events, running a fan creation competition, highlighting good tutorials.
10/10.
Keep it up.
#2
Posted 18 March 2015 - 11:41 AM

Edited by cSand, 18 March 2015 - 11:42 AM.
#4
Posted 18 March 2015 - 01:20 PM
#5
Posted 18 March 2015 - 01:42 PM
Also, your list forgets Giant lack of communication on extending Wave 3 preorder...
Ignoring community complaint threads when people venting about preorder.
So far I rate 50/50 on if to keep her or not. But I will give her a customary 90 day period to decide. However no rose colored glasses here.
#6
Posted 18 March 2015 - 01:56 PM
#7
Posted 18 March 2015 - 01:58 PM
Creovex, on 18 March 2015 - 01:42 PM, said:
Also, your list forgets Giant lack of communication on extending Wave 3 preorder...
Ignoring community complaint threads when people venting about preorder.
So far I rate 50/50 on if to keep her or not. But I will give her a customary 90 day period to decide. However no rose colored glasses here.
Non of that was her concern im sure, you are speaking on development issues which should be addressed by the dev team not the community manager.
I ignore 90% of the community complaint threads as well, just because you have a voice doesn't mean it dont smell like ****.
#9
Posted 18 March 2015 - 02:02 PM
Creovex, on 18 March 2015 - 01:42 PM, said:
Also, your list forgets Giant lack of communication on extending Wave 3 preorder...
Ignoring community complaint threads when people venting about preorder.
So far I rate 50/50 on if to keep her or not. But I will give her a customary 90 day period to decide. However no rose colored glasses here.
Well, I think her involvement in the extension of Wave 3 preorder was fairly limited, or non-existent. I haven't seen anything to suggest she knew about this before we did.
As for the complaint threads, I don't expect a community manager to respond to everyone of those. If you send her an e-mail and she doesn't respond, that's somewhat different. But her primary function is to forward communication from players to developers (e.g. let Russ & co know the overall mood and consensus of the players, if there is one), from developers to players (e.g. let us know about official events) and from players to other players (e.g. informing the whole community about player-run tournaments), on a large scale. There's a lot of people playing, so it's limited what she can do on an individual level.
Sarlic, on 18 March 2015 - 01:56 PM, said:
Oh? Why is that? I'd be very interested in your views.
Edited by Alistair Winter, 18 March 2015 - 02:04 PM.
#10
Posted 18 March 2015 - 02:58 PM
Adiuvo, on 18 March 2015 - 02:01 PM, said:
-Sarlic, 2014
Anyone who defines this game as competitve. My apologies for laughing out in your face. Because that's silly.
The current game is after all these years still in a terrible state. We're still missing out crucial elements to consider this game as competitve in the first place. We got no real competitive enviroment. No real control of our doing. No real balance as of yet. Practically everything is still imbalanced.
The last 'official' tournament was a start. Everybody can learn from it. But i remember some members of the community was quite upset on the final match. You could perfectly see what imbalance or a in-completed game can do to matches.
Regarding that tournament:
- No mention of macro usage in the tournament rules. Is it allowed or not?
- No mention if a player is caught abusing and or cheating. What actions will be taken for example?
- No mention of what game mechanics may be used to your advantage or not. For example the broken JJ-animation on practically all mechs.
- No mention what the general rules are of VOIP and which program people need to have installed.
- I am positive that there is more to sum up.
It does not work that way. But i appreciate and have respect for people who are atleast trying to make difference. But the timing is terrible at the moment.
As Adiuvo have pointed on a sarcastic way out i don't feel much for a tournament when the game is heavily underlying changes at the moment. The quirkening alone made a switch weapons who favors the most damage in overall balance of the game.
Now i do not want to shoot any community initiative off but to my understanding it's only a waste of time while i already know what the opposite is going to use with which what loadout. It's predictable.
Edited by Sarlic, 18 March 2015 - 03:08 PM.
#11
Posted 18 March 2015 - 03:12 PM
#12
Posted 18 March 2015 - 03:18 PM
Sarlic, on 18 March 2015 - 02:58 PM, said:
Regarding that tournament:
- No mention of macro usage in the tournament rules. Is it allowed or not?
- No mention if a player is caught abusing and or cheating. What actions will be taken for example?
- No mention of what game mechanics may be used to your advantage or not. For example the broken JJ-animation on practically all mechs.
- No mention what the general rules are of VOIP and which program people need to have installed.
- I am positive that there is more to sum up.
Id say that anything currently allowed in the game will be allowed in the tournament. As for it being properly competitive, i'd contend that if everyone is using the same mechs and meta, (which they almost certainly are) then all those issues cancel themselves out.
#13
Posted 18 March 2015 - 03:29 PM
DarthRevis, on 18 March 2015 - 01:58 PM, said:
Non of that was her concern im sure, you are speaking on development issues which should be addressed by the dev team not the community manager.
I ignore 90% of the community complaint threads as well, just because you have a voice doesn't mean it dont smell like ****.
Alistair Winter, on 18 March 2015 - 02:02 PM, said:
As for the complaint threads, I don't expect a community manager to respond to everyone of those. If you send her an e-mail and she doesn't respond, that's somewhat different. But her primary function is to forward communication from players to developers (e.g. let Russ & co know the overall mood and consensus of the players, if there is one), from developers to players (e.g. let us know about official events) and from players to other players (e.g. informing the whole community about player-run tournaments), on a large scale. There's a lot of people playing, so it's limited what she can do on an individual level.
Oh? Why is that? I'd be very interested in your views.
Blah blah blah... She posted the extension... so its on her. She was here prior to it... its on her. (Ownership begins when you start the job, not after you screw it up several times)
I love all you desperate males who jump to the defense of a woman on the internet without the faintest idea of what you are talking about....
Edited by Creovex, 18 March 2015 - 03:30 PM.
#14
Posted 18 March 2015 - 03:39 PM
Sarlic, on 18 March 2015 - 02:58 PM, said:
If the players are supposed to wait for MWO to be balanced before making a tournament, then... you can see where I'm going with this.
Sarlic, on 18 March 2015 - 02:58 PM, said:
- No mention of macro usage in the tournament rules. Is it allowed or not?
- No mention if a player is caught abusing and or cheating. What actions will be taken for example?
- No mention of what game mechanics may be used to your advantage or not. For example the broken JJ-animation on practically all mechs.
- No mention what the general rules are of VOIP and which program people need to have installed.
- I am positive that there is more to sum up.
Macros are allowed by PGI, so I don't see why they would be forbidden in a tournament. One of the reasons it's not forbidden is because PGI has no way of controlling who's using a macro, and that is especially the case for a player-run tournament.
It's kind of hard to make a comprehensive description of what game mechanics may be used to your advantage. The broken JJ animation is one thing, but what about running through enemy mechs or standing on top of other mechs or hiding behind invisible barriers or turning graphics settings to 'low' in order to look through buildings at a distance? There's such a long list of things you can do to take advantage of game mechanics, and it's going to be extremely difficult to keep an eye on all those things. Better to just allow anything that isn't forbidden by PGI in normal play. How are you going to judge who's using and who's abusing the jump jets? Impossible to do in a tournament like this.
Why should there be any special rules for VOIP? Again, it's something you can't really control, so why worry about it?
As for penalties for cheating, I guess that should be addressed, since there's money involved. I would expect all kinds of cheating to result in disqualification. Though I can't really think of any ways to cheat in a tournament like this.
Sarlic, on 18 March 2015 - 02:58 PM, said:
Personally, I have no interest in the competitive style of playing MWO either. It's boring to me. But I still donated a small sum to support the tournament, because I think it's important for both the community and the devs, if the devs actually pay attention to what happens in those tournament. They probably won't, but I guess the NGNG guys may pay attention and they seem to have PGI's ear.
I'm not supporting the tournament because I'd like to play or because I enjoy playing with jumpjet-pumping pr0s in their pimped Timber Wolves and Firestarters. But the community needs those guys just as much as we need the crazy neckbeards with tabletop rulebooks and TRO manuals, screaming about how indirect LRM fire is supposed to work according to TT rules.
#15
Posted 18 March 2015 - 04:35 PM
Creovex, on 18 March 2015 - 03:29 PM, said:
Blah blah blah... She posted the extension... so its on her. She was here prior to it... its on her. (Ownership begins when you start the job, not after you screw it up several times)
I love all you desperate males who jump to the defense of a woman on the internet without the faintest idea of what you are talking about....
I'm on board with your frustration at what you see as a lack of communication, but jeez man, leave gender out of it. You're the one who suggested Tina should change her name to something gender neutral in her appointment announcement thread. The only one who seems to overtly be playing the gender card here so far is you.
Maybe instead of sexism conspiracy theories, you could instead view this as level headed forum members wanting to give a new community manager the benefit of the doubt, especially when every forum page is equal parts reasoned argument, bile and hostility. Not everyone posting here feels the need to leap to the defense of someone because they are a woman. Some are simply polite.
If we want a community manager that actively engages with the community, asking them to defend their position at every given opportunity is not the way to go about it.
Don't shoot the messenger. It sets a bad precedent. Giving someone the benefit of the doubt is gender neutral.
#16
Posted 18 March 2015 - 07:37 PM
#17
Posted 18 March 2015 - 07:42 PM
DarthRevis, on 18 March 2015 - 01:58 PM, said:
Non of that was her concern im sure, you are speaking on development issues which should be addressed by the dev team not the community manager.
I ignore 90% of the community complaint threads as well, just because you have a voice doesn't mean it dont smell like ****.
Ain't that the truth, lol. Can I give ya a few dozen more likes on this,?
#19
Posted 18 March 2015 - 08:05 PM
I've seen more community management out of Tina in the last couple of weeks than I saw out of Niko ever and I'm one of the guys who didn't think Niko was the Scum of the Earth. I think she's off to an excellent start, especially considering the caliber of the community she's working with. I mean, come on. She's stuck trying to community-manage this sinkhole.
Would any of you want her job?
#20
Posted 18 March 2015 - 11:54 PM
1453 R said:
Would any of you want her job?
Sure. They'd fire me in about two weeks. But I'd get at least one paycheck, right?
I did take notice of the new announcements on the main page. Had never even seen a fan creation highlight before. And I didn't even know community manager was a position before. So it looks like Tina is doing something good. Verdict is still out. Haven't seen enough to say whether a community manager will really change the experience for me. I already like this game, but I'm hoping more focus is put on new player experience and rallying the community to more productive ends. Considering the talent on display in many of the art and concept postings, I'd expect a community manager would find a way to incorporate that free talent into the development process. Then publicize the crap out of it. All you need to do to make the creative people here work for you is give some recognition and show them results for their effort.
http://m.youtube.com...h?v=kAKYX4Y4GQA
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