Jman5, on 23 March 2015 - 01:29 PM, said:
I actually think that objective-based combat favors premades more than pugs. You're increasing the difficulty, by requiring more complex coordination, scouting, and movement which favors the premade. The more simple the game mode, the less premade vs pug matters.
That said, I agree with you that skill gap is a major concern. It seems to me that the typical premade is usually a mile ahead of your typical pug team in terms of raw talent. I don't know if anything can, or even should be done.
That said, I agree with you that skill gap is a major concern. It seems to me that the typical premade is usually a mile ahead of your typical pug team in terms of raw talent. I don't know if anything can, or even should be done.
The difference is that a pug team can"win on caps" but will never ever beat an organized team on focused fire. Ask any organized team; I've helped pugs win by taking gens and objectives. Never seen a pug team win counter attack vs a 12man.
The more complex the objectives the more room there is for pugs to pull off an upset.






















