

XL Engine hazards
#1
Posted 07 July 2012 - 07:40 PM
the real question you have to ask yourself when considering whether or not to develop XL engines is: "do I want to be able to lose my right/left torso and still stay in the fight?" if you really get down to it, a mech with a standard or double heatsink engine can take a >significantly< heavier pounding and still survive on the battlefield.
Mechs with XL engines can't suffer the destruction of any torso location, standard and double heatsink engined mechs can literally lose the right and left torsos to the points where they leave their arms on the ground and still be in the fight.
This may not seem like a big deal to someone who's thinking "if I have no arms and no right/left torso, what guns do I have? what's the point in surviving with that kind of damage?" my answer is: "what costs less to repair, a destroyed mech or a damaged mech?" also, for a scout mech that XL engine can be really tempting, but it looks like you'll be getting your XP gains from locating other mechs and other such recon type activities.. maybe the survivability of a standard or double heat sink engine is the exact thing you need to pull off a mission like that and survive.
Just some thoughts on the drawbacks of XL engine tech.
also as a last thought, I'm pretty sure a mech with CASE and an XL engine can't suffer a CASE'd side torso ammo explosion and survive, where a standard or double heatsink engine'd mech actually would survive the ammo explosion (though it'd lose the attached arm as the side torso went). seems better than losing your mech.
#2
Posted 07 July 2012 - 08:06 PM
#3
Posted 07 July 2012 - 08:08 PM
Clan mechs are marginally better since a side torso destruction only does two hits on an engine. However, that mech is pumping significantly more heat so they dont get off scott free.
An Inner Sphere mech with case and an XL suffering an ammo explosion will still destroy the engine and render the mech inoperative. However, the damage will still be limited to the torso location and not spread into other areas so ieven though the mech is taken out of action, itll still be cheeper to repair than if there was no CASE, since the damage wont spread and take out things like gyros, additonal weapon systems and whatever else
There is as much strategy in designing a good mech than there is in being a good mechwarrior. .
#4
Posted 07 July 2012 - 08:10 PM
#5
Posted 07 July 2012 - 09:14 PM
#6
Posted 07 July 2012 - 09:24 PM
Edited by DaUgh1701, 07 July 2012 - 09:26 PM.
#7
Posted 07 July 2012 - 09:47 PM
#8
Posted 07 July 2012 - 09:55 PM
#9
Posted 07 July 2012 - 10:09 PM
The side Torso is faster down, but some designes don't have enough armor even without XL, so there on my opinion it makes sense.
Example is the trebuchet. It starts jumping with XL, what does increase worth in combat on a about 80 km/h mech a lot.
Who wants do go in infight with a long range outfit, so there it's no Problem to use.
Small mechs who come closer are mostle not with enough firepower to make a difference if you have a XL Engine or not.
#10
Posted 08 July 2012 - 12:23 PM
#11
Posted 08 July 2012 - 12:27 PM
#12
Posted 08 July 2012 - 12:30 PM
#13
Posted 08 July 2012 - 12:41 PM
#14
Posted 08 July 2012 - 12:54 PM
Edit: unless the side torsos on the Dragon are considered to be the small bits that the arms are attached to, and not part of the huge protruding center torso.
Edited by Anubis132, 08 July 2012 - 12:55 PM.
#15
Posted 08 July 2012 - 01:34 PM
300XL engine (for Commando scale speed)
Arm mounted Gauss Rifle with 3 tons of (non-explosive) ammo in side torso
CT mounted Lasers (either 2 small pulse or 1 medium pulse)
Both Endo Steel structure and Ferro Fib Armor (we still have 3 spare slots after both).
New armor is not only ferro-fib but climbs from 8.5t to 12t...
A 50% faster mech carrying 41% more armor weight (while being 4 times more expensive) is going to be a hard ride to pass up when we're all swimming in spare lostech.
Edited by Murku, 08 July 2012 - 01:35 PM.
#16
Posted 08 July 2012 - 01:45 PM
#17
Posted 08 July 2012 - 01:57 PM
Murku, on 08 July 2012 - 01:34 PM, said:
increased armor is good, but it can't compare to the survivability of the "old school" engines which allow for whole chunks of the mech to be completely destroyed while keeping the mech functional.
your point about tonnage being used to up-armor, when you take up something like XL engines is a very good point, however.
*edit*
my ultimate endgame mech sports a double heatsink engine, no more, but that's personal preference I 'spose.
*/edit*
Edited by Sept Wolfke, 08 July 2012 - 01:58 PM.
#18
Posted 08 July 2012 - 01:59 PM
run away to spot again another day.
#19
Posted 08 July 2012 - 02:00 PM
#20
Posted 08 July 2012 - 02:03 PM
I still have the compendium too... such nostalgia I can't seem to stop using it!
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