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Mech Prices Seem Silly To Anyone Else?


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#101 TLBFestus

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Posted 29 April 2015 - 07:17 AM

View PostFlipOver, on 29 April 2015 - 02:39 AM, said:

Yup same here but now I'm sitting on 600mil+ C-Bills (I've actually stopped thinking about 500mil so now I just think I have 100mil+).
All I need to do is to have fun for 1 to 2 hours a day playing this game.
Usually I get home from work and to relax a bit, I enjoy a few drops, solo or in group. Get smashed and smash others around with big stompy robots.
This type of play was enough for me to get over 20 mechs fully mastered and enough C-Bills to get my own private dropshipS.
Still have banked premium to use from an early in game purchase, only bought MCs for mechbays and that is it.

All this to say, any person who wants to play this game for free, just needs about 1-2 hours free each day (or every other day anyway). Use the game to relax and have fun and then move on to life again.



Im not quite as "flush" as you are with C-bills but I'm doing alright. What your comment points out though, is that you DONT have to spend money to enjoy this game. Yeah, the grind is difficult, but if you have time you can improve.

What it also points out is that PGI has done it's job on one end, but they need to ENCOURAGE people to WANT to spend. High prices just don't do that. By saying that I don't mean that everything has to be cheap, they can still sell expenisve mechs, but they are woefully lacking in the inexpensive options.

Yes they have sales, but those only work sometimes. What they need is lower prices overall, and then have the expensive stuff (I hate to say it.."gold" mechs) for the big spenders. Right now they are targeting the higher end of the market and it will not be sustainable in my opinion.

Edited by TLBFestus, 29 April 2015 - 02:56 PM.


#102 Joseph Mallan

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Posted 29 April 2015 - 08:02 AM

View PostIhasa, on 29 April 2015 - 07:07 AM, said:


Comparing apples to trinkets, it's not the same. I compared one on-line, virtual character identity to another.

Another example you may have heard of: Star Citizen. Its spaceships start at $45 and go up (waaayyy up) from there. Some (three or four?) have sold for $10,000.

MWO virtual identities are not so pricey comparatively.,

And to date I haven't bought a single Spaceship. If you want to spend that kind of money on bits and pixels its your choice. It's mine to point out the lack of substance in such a purchase. ;)

See thats how opinions work. :D

#103 Scout Derek

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Posted 29 April 2015 - 09:19 AM

I feel like this sometimes with mechs for c-bills:

Posted Image

#104 FlipOver

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Posted 05 May 2015 - 03:10 AM

View PostTLBFestus, on 29 April 2015 - 07:17 AM, said:



Im not quite as "flush" as you are with C-bills but I'm doing alright. What your comment points out though, is that you DONT have to spend money to enjoy this game. Yeah, the grind is difficult, but if you have time you can improve.

What it also points out is that PGI has done it's job on one end, but they need to ENCOURAGE people to WANT to spend. High prices just don't do that. By saying that I don't mean that everything has to be cheap, they can still sell expenisve mechs, but they are woefully lacking in the inexpensive options.

Yes they have sales, but those only work sometimes. What they need is lower prices overall, and then have the expensive stuff (I hate to say it.."gold" mechs) for the big spenders. Right now they are targeting the higher end of the market and it will not be sustainable in my opinion.

Micro-transactions are the core of most of the over-night richest.
Shame PGI doesn't think like that, if they had the values dropped down, much more people would be able to buy and would also give PGI more cash in short-med-long term.
So yes, we agree on that point.

I'd like to also point out that something is only worth what people will pay for it, especially in online games.

My main goal in my first post was to show how people are looking at this whole thing the wrong way. It is possible to have fun, to play and be successful in this game without spending a dime. It's harder and takes longer, but it's just like a challenge made to the players, they either accept it or buy away to speed things up.

If I'm not mistaken, in about 2 years and change of play I've spent little over 20 bucks on this (BETA) game and those were to mostly get mechbays. Stopped buying anything for a while now and have little over 4000 MCs from which 2200 came from challenges and tournaments.

And while some people view their buys as a support or encouragement for PGI to keep going, I value my time as a beta tester playing this game to help PGI trim and fix stuff that's broken, hence why I never cashed out too much on this game, to me it is still in a BETA phase, even if PGI says it's not.

#105 Raggedyman

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Posted 05 May 2015 - 03:40 AM

View PostQuxudica, on 22 March 2015 - 05:56 PM, said:

Relatedly, the leveling mechaninc (which I've always only barely tolerated) is really becoming more and more distasteful for me. I love the Timberwolf, not because of it's supposed bandwagon OPness but because I like many others simply have nostalgic feelings for that design, yet by the time I was starting my third TBW I was almost sick of running it. It'd be one thing of the skill unlocks were marginal, but you pretty much have to elite any mech before you know what it actually runs like.


I can totally, 100%, relate to that. I got a Timberwolf Prime because it's the mech design, the one that's been in the logo for godness knows how long, and I just like lomping around a battlefield in such a classic item. Great fun, but to go around at full potential I've had to spend ages saving up for and then leveling two mechs that I'm just going to sell on (if I can be bothered, due to the low returns).

#106 LordBraxton

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Posted 05 May 2015 - 06:01 AM

People paid 10k to star citizen not for a ship, but to be invited to meet the developers and have input on the rest of game development.

If buying a gold mech forced PGI to listen it might not have been such a travesty.

Anyone arguing that these prices are reasonable, are out of touch with reality.

Edited by LordBraxton, 05 May 2015 - 06:02 AM.






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