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#41 Raging Owlbear

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Posted 24 March 2015 - 05:32 PM

View PostStar Trek, on 23 March 2015 - 09:46 PM, said:

try running good mechs and not ice ferret rushing wave 1 every time


Don't be a fool. This is not about the Ice Ferret rush. The drop commander thought we were on Sulphurous Rift and called the wrong strategy.

No, this is about even when the heavies try to come through the gate, there is not much that can be done about a group of Stalkers with 6x ERLL that can alpha fire in a few seconds 3 to 4 times before overheating.

That's bull and has nothing to do with the match we were in.

Edited by Lt Waldo, 24 March 2015 - 05:32 PM.


#42 Yokaiko

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Posted 24 March 2015 - 05:34 PM

View PostLt Waldo, on 24 March 2015 - 05:32 PM, said:

No, this is about even when the heavies try to come through the gate, there is not much that can be done about a group of Stalkers with 6x ERLL that can alpha fire in a few seconds 3 to 4 times before overheating.





Pretty sure its more like 5 and you overheat on the 6th.


Takes forever to cool it back off after that though.

#43 Star Trek

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Posted 24 March 2015 - 05:48 PM

View PostLt Waldo, on 24 March 2015 - 05:32 PM, said:


Don't be a fool. This is not about the Ice Ferret rush. The drop commander thought we were on Sulphurous Rift and called the wrong strategy.

No, this is about even when the heavies try to come through the gate, there is not much that can be done about a group of Stalkers with 6x ERLL that can alpha fire in a few seconds 3 to 4 times before overheating.

That's bull and has nothing to do with the match we were in.


damn, true. clans need a mech that has the same alpha, but weighs 20 tons less and goes 20kph faster with jumpjets to be competitive with OP IS mechs. maybe another one that hits as hard as a heavy but goes 110 and has high mounted hardpoints would help that too but instead they only have mad dogs and ice ferrets

Edited by Star Trek, 24 March 2015 - 05:54 PM.


#44 Raging Owlbear

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Posted 24 March 2015 - 07:36 PM

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.

Edited by Lt Waldo, 24 March 2015 - 07:47 PM.


#45 Suzumiya Haruhi no Kerensky

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Posted 24 March 2015 - 07:52 PM

cicada and blackjack are top tier meds

#46 Star Trek

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Posted 24 March 2015 - 07:54 PM

View PostLt Waldo, on 24 March 2015 - 07:36 PM, said:

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.


lmao.

I have never heard of the stormcrow. Game balance should be dicated (in this slow-paced FPS that allows you to aim) by a 30 year old tabletop game where dicerolls determine what/if you hit. It's a great idea to have one side be significantly better than the other because that's how it was in some schlock sci-fi novels from the 80s. makes sense....pause....NOT (borat reference).

#47 Kerc Kasha

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Posted 24 March 2015 - 07:58 PM

View PostLt Waldo, on 24 March 2015 - 07:36 PM, said:

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.


Quirks were put in place to even the balance between IS and Clan mechs as clan mechs at initial release were LITERALLY BETTER IN EVERYWAY

10 ton barely helps lets you ditch light mech but that's about it. Clans don't really need this as they fit nothing but timberwolves and stormcrows in their deck fine and these are the only mechs they need.

Again quirks exist to put IS more in line with clans. do you not realize clans have: best engines in the game, highest alpha, some of the best weapon layouts all with the draw back of running slightly hotter (off set by the fact clan DHS are also better). Do you not realize that clan medium pulse lasers reach out further than IS post-quirked LARGE pulse lasers? and do similar damage?

Lore doesn't make the game enjoyable. if we were to follow the lore clanners would not have artillery call ins and IS would greatly out number the clanners with ridiculous amounts of support units such as tanks and infantry. So **** the lore

IS does indeed have faster light but this will no longer be an issue come wave 3. Faster medium, look at stormcrow please. Single size engine only affects dire wolf which is a powerhouse in it's own right.

Get your head out of your arse

Edited by Kerc Kasha, 24 March 2015 - 08:00 PM.


#48 Star Trek

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Posted 24 March 2015 - 08:01 PM

"NO. There is nothing wrong with our tactics/builds/ability to aim/amount of chromosomes! That well co-ordinated 12 man beats us because they are overpowered! I am A Skilled Gamer who can do no wrong."

also lol at the idea of thinking IS lights are OP when half of your dropdeck is streakcrows

Edited by Star Trek, 24 March 2015 - 08:03 PM.


#49 Harvey Batchall Kerensky at Law

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Posted 24 March 2015 - 08:01 PM

View PostLt Waldo, on 24 March 2015 - 07:36 PM, said:

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.



Whoa, this might be the dumbest thing Ive ever seen, "IS mechs have quirks so clans can't be OP" while completely ignoring why quirks exist in the first place and also extra AMS range = OP IS mechs

Edited by MadWOPR, 24 March 2015 - 08:06 PM.


#50 Scoops Kerensky

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Posted 24 March 2015 - 08:01 PM

The best players in this game all agree that clan mechs are better. PGI admitted there's a massive statistical discrepancy internally that shows clans winning most of the matches in CW. Clan pilots have only their own individual piloting skills to blame when they lose to an IS team.

This will continue to be true no matter what alternate-reality you create for yourselves where you're the outgunned underdogs.

#51 Star Trek

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Posted 24 March 2015 - 08:07 PM

Which specific IS mechs do you have an issue with please? I need to know for uhhhhh a friend

#52 Kerc Kasha

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Posted 24 March 2015 - 08:07 PM

like if you want to make a valid complaint here it would be to complain that there's way too many trash mechs in this game both IS and clan.

like why on earth would you bring a highlander or a gargoyle, an adder or a panther. the list goes on. (a good list is the resistance pack Ha Ha Ha)
IS has more better mechs than clans do but they also have more ****** mechs because IS has more mechs over all.

Like it's completely messed up that clanners complain about the Stalker of all things, an 85 ton assault mech which can barely do what a Timberwolf does on a much faster, lighter chassis.

Edited by Kerc Kasha, 24 March 2015 - 08:09 PM.


#53 Taisa Sodai Lopez Kerensky

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Posted 24 March 2015 - 08:27 PM

View PostLt Waldo, on 24 March 2015 - 07:36 PM, said:

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.

Posted Image

Perhaps you need to be reminded of Wave 3's assortment of great looking mechs.

Edited by Taisa Sodai Lopez Kerensky, 24 March 2015 - 08:29 PM.


#54 Ian G

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Posted 25 March 2015 - 05:31 AM

View PostJimmy DiGriz, on 22 March 2015 - 11:31 PM, said:

From a new player, only pug'ing at the moment - I'll look to join a unit when, if, I feel I can play well enough - CW is great for the rewards, interesting when you do end up in a mostly pre-made group and a pretty brutal school; I have learned things playing it. I guess I must be in the 20%.

Main difficulties I see at the moment:
- Limited map options and battle types
- Attack or Counter Attack - it's not clear from the Inner Sphere map where you join, which battle type you are joining
- Defence as a pug is pretty much impossible to be competitive and I no longer even queue for them as I refuse to be some type of giant, clanking, metal piñata for a 12 man farming collective

Hopefully PGI will be looking at the battle stats, listening to player feedback and making the necessary changes to make CW as exciting and interesting as possible in the future.

Still, I will be taking up another contract when this one ends but like the true mercenary I am, no idea who it will be with.


And this is a guy any unit would welcome.

Jimmy, just go to any unit (if you speak german, please follow the link below) and join. Most Units have training days for new players and can teach you how to get better. So go forth and join.

#55 pbiggz

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Posted 25 March 2015 - 05:40 AM

View PostLt Waldo, on 24 March 2015 - 07:36 PM, said:

Clearly you haven't looked at the quirks on the IS mechs compared to the Clan mechs.

Not only that, but the drop deck of the clans is now lower by 10 tons. I keep hearing IS players saying "OMG, Clan is so OP" which is bull. PGI has favored IS from the get go and every patch tweak since the clans were released has been in favor of IS mechs and against Clans mechs.

Do I really need to screen shot the quirks lists on the IS mechs? Almost every single heavy and assault has energy range +, energy cooldown+ , laser duration -, heat generation -. How can you sit there and say that's not OP?

It doesn't even follow the lore. BattleTech lore has inner sphere with superior ballistic and Clan with superior lasers as a balance... but it's the exact reverse and the laser quirks way outnumber the ballistic ones (for way less weight as well).

IS has faster lights. IS has faster mediums. Clans are locked into a single size engine... so I'm not sure how you claim Clan mechs are faster when IS has a wider variety of engine options.

Star Trek - Everything you note is the exact opposite of in-game reality.


You are not very smart are you?

#56 SCHLIMMER BESTIMMER XXX

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Posted 25 March 2015 - 12:24 PM

Funny how this discussion again turned to a clash about drop decks and is vs. clan comparsion.
Funny but i only can think about SCREW THIS F*#!$=G S+!T.
But its ok, at least some guys,even if they are some kind of private circle, enjoys "community" warfare.
In the long term i think it´s contra productive for the hole project that it´s more likely that a casual player
avoid CW then playing 2 games in a row.And believe it or not but with 1000 players playing matches
per day MWO woudn´t be what it is today.I simply hope it turns out like it allways was in the past of MWO and in
the end the hole thing makes sense and is just great stuff you can enjoy for months and even years.
I am no frustrated PGI basher that cry´s loud and feels joy by doing that.I really enjoy MWO,best game of 2013-2015
but i just cant enjoy CW in the way of "that was fun, need to do that again".

Even with the prices you can win it´s not intresting for me.

AND THAT SAYS EVERYTHING IMO

#57 pbiggz

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Posted 25 March 2015 - 03:38 PM

View Postshr84, on 25 March 2015 - 12:24 PM, said:

Funny how this discussion again turned to a clash about drop decks and is vs. clan comparsion.
Funny but i only can think about SCREW THIS F*#!$=G S+!T.
But its ok, at least some guys,even if they are some kind of private circle, enjoys "community" warfare.
In the long term i think it´s contra productive for the hole project that it´s more likely that a casual player
avoid CW then playing 2 games in a row.And believe it or not but with 1000 players playing matches
per day MWO woudn´t be what it is today.I simply hope it turns out like it allways was in the past of MWO and in
the end the hole thing makes sense and is just great stuff you can enjoy for months and even years.
I am no frustrated PGI basher that cry´s loud and feels joy by doing that.I really enjoy MWO,best game of 2013-2015
but i just cant enjoy CW in the way of "that was fun, need to do that again".

Even with the prices you can win it´s not intresting for me.

AND THAT SAYS EVERYTHING IMO


go away

#58 Stoned Prophet

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Posted 25 March 2015 - 08:41 PM

View Postpbiggz, on 25 March 2015 - 03:38 PM, said:


Then CW is not the Game Mode for you, Thats okay. It IS the game mode for ME. Please dont ruin it for me. Thanks.

Fixed that for you. Try being rational and reasonable :) It works better.

#59 CruiseMissileCowboy

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Posted 25 March 2015 - 09:16 PM

This is better than Hello Kitty, or being in Davion! ROFL!

#60 pbiggz

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Posted 26 March 2015 - 04:09 AM

View PostStoned Prophet, on 25 March 2015 - 08:41 PM, said:

Fixed that for you. Try being rational and reasonable :) It works better.


View Postpbiggz, on 25 March 2015 - 03:38 PM, said:


go away






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