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Clans as NPC's


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#21 Darth JarJar

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Posted 01 July 2012 - 09:11 AM

Clan AI would be cool, but only if the AI was good, unlike so many other games.

#22 Kalenn

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Posted 01 July 2012 - 09:11 AM

The devs have mentioned plans to add co-op 'sometime', but not at launch. Adding co-op over the next year or so would jive nicely with the arrival of the clans in the inner sphere. Think this would be a good way to introduce but would also allow the devs to strictly limit access to the tech. Carefully managed drop rates mean that the tech proliferates slowly enough to keep from unbalancing the game, and if baked in with a suggestion I made previously (risk of real loss - weapons destroyed are not repairable but need to be re-acquired) it would be a real judgement call to go into a battle with your ERLLas when you would have to go fight at the front line again to replace.

EDIT

I just had an interesting idea... What if, during an IS v IS match, the clans suddenly storm in, as a random event?? That way you get the dynamic of two previous enemies maybe banding together to fight the clanners, with whoever's left standing claiming the spoils. This would be a cool way to introduce the clanners and wouldn't be that far off how try actually showed up.

Or, the clanners could be the Horde in a survival-type co-op mission...

Thots?

Edited by Kalenn, 01 July 2012 - 11:29 AM.


#23 GHQCommander

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Posted 01 July 2012 - 09:14 AM

I would bet money that when clans come, they will be NPC and they will come with one very big patch that delivers a campaign.

As already said by others. I also think it would be about 2 years away. They will easily get 2 years of good profit from PvP as the game is right now. A PvE campaign would probably take a year to create considering they will also need to keep working on PvP.

#24 MC Hammer

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Posted 01 July 2012 - 09:15 AM

View PostXxZylonxX, on 01 July 2012 - 09:06 AM, said:

Who says Clan factions are "bad guys" it depends on what faction you support.
And in case of a mercenary player it depends on who pays his/her fee.

The Clans are "Bad Guys" to the IS and we all are IS in one way or the other.

#25 IceSerpent

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Posted 01 July 2012 - 09:26 AM

Here's a novel idea - why don't all folks who want clans to be NPCs band together and code an AI for that? It should keep them busy and away from these forums for quite some time. :angry:

#26 Psyche

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Posted 01 July 2012 - 09:44 AM

I'm waiting to see this thread buried in the BT->Clan club Sub forum like mine was 'Will Clan Invasion = PvE Co-Op...".

#27 LegendSlayer

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Posted 01 July 2012 - 09:52 AM

You do realize that clan tech is only supposed to equate to around a 10 ton advantage right? You could just make clan mechs equate to a 10 ton extra cost, thus it should be ballanced. Of course if you do make this penalty then inner sphere mechs should not be able to use any clan tech without suffering a penalty as well. Whining that there should be no clan factions is just stupid and will alienate half the player base. I personally don't have any interest in playing inner sphere but will do it until the clans come. If Piranha says no clan's I'm gonna move on to something else.

This game is supposed to be for all the players of the battletech/mechwarrior universe, not just the select few who don't like x-faction.
Maybe they shouldn't have the federated suns because the combine doesn't like them? Or maybe FRR because they're practically useless? It's pretty much the saying the same thing. The tabletop game worked with clans and with some effort so can mechwarrior online.

#28 Kodiak Jorgensson

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Posted 01 July 2012 - 10:25 AM

View PostMC Hammer, on 01 July 2012 - 07:54 AM, said:


I cant wait to see the tears if the clans end up being NPC.

I will collect them and put the tears on my mashed potatoes, yummy.



funny you say that theres already enough QQ from I.S fans over clans. NPC Clans... its a good way to kill the game before it evern gets anywhere.
anyway enjoy playing the Inner Stagnation, and remeber not to advance your tech ;) just destroy your infastructure and send your selves into a darkage again. enjoy

#29 CanAm

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Posted 01 July 2012 - 12:28 PM

View PostMC Hammer, on 01 July 2012 - 09:15 AM, said:

The Clans are "Bad Guys" to the IS and we all are IS in one way or the other.


The IS are "bad guys" to the Clans, and we are all Clan one way or the other.


Honestly, I do not get why players are crying so badly over Clan tech. Please read the books.

Starcraft II Patch Notes 2.0.1

-Protoss is now only available as an AI option and no longer playable due to having more expensive units and higher base damage output. Their semblance to Clan technology in Battletech made them too strong, and the Protoss dominated (read: did NOT) ladder too often.


World of Warcraft Patch Notes 5.0.1

-Horde races are AI and NPC only due to inherently stronger racial passives. This created a large imbalance in PVP, so we are removing the faction PVP component from the game entirely.

#30 Obeast

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Posted 01 July 2012 - 12:44 PM

Why does it have to be all PVE or all Player controlled for the Clans? Why couldn't the initial Clan invasion be PVE based and once the Tech becomes increasingly available to the IS gradually allow limited numbers of players to switch?

#31 geck0 icaza

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Posted 01 July 2012 - 12:57 PM

View PostPedra Forlorn, on 01 July 2012 - 08:51 AM, said:

i suggest they just put a huge room full of monkeys and let them play the clans
as monkeys are smarter then the average "gamer" these days
bananas are much cheaper then ai

Posted Image

#32 Alaric Wolf Kerensky

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Posted 01 July 2012 - 12:58 PM

View PostBluten, on 01 July 2012 - 08:48 AM, said:


That would take a lot of effort... and how are you going to decide teams? If I'm a Steiner with an IS Mech but my buddy, also a Steiner, is in a Clan Mech, suddenly we're enemies??? We won't be able to fight together???

If he is Steiner, then what the hell is he doing in a Clan 'Mech? Inner Sphere uses their tech, Clans use theirs. Simple, you made that choice when you decided to stay in the Sphere.

View PostObeast, on 01 July 2012 - 12:44 PM, said:

Why does it have to be all PVE or all Player controlled for the Clans? Why couldn't the initial Clan invasion be PVE based and once the Tech becomes increasingly available to the IS gradually allow limited numbers of players to switch?

Because then it is a massive use of resources for very short lived content. I would rather have new maps and more 'Mechs, bugs worked out ect.

Edited by Alaric Wolf Kerensky, 01 July 2012 - 12:58 PM.


#33 2ane

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Posted 01 July 2012 - 01:02 PM

including hard, complex and rewarding coop-missions that require teamwork and coordination, kinda like raids in MMORPGS? I would like that very much.

#34 screw ball

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Posted 01 July 2012 - 01:02 PM

im so sick of the clans

#35 Alaric Wolf Kerensky

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Posted 01 July 2012 - 01:05 PM

View PostGHQCommander, on 01 July 2012 - 09:14 AM, said:

I would bet money that when clans come, they will be NPC and they will come with one very big patch that delivers a campaign.

As already said by others. I also think it would be about 2 years away. They will easily get 2 years of good profit from PvP as the game is right now. A PvE campaign would probably take a year to create considering they will also need to keep working on PvP.

Yes, lets have two semi-good experiences instead of refined and polished MechWarrior nirvana. (Sarcasm ;))

View PostKalenn, on 01 July 2012 - 09:11 AM, said:

EDIT

I just had an interesting idea... What if, during an IS v IS match, the clans suddenly storm in, as a random event?? That way you get the dynamic of two previous enemies maybe banding together to fight the clanners, with whoever's left standing claiming the spoils. This would be a cool way to introduce the clanners and wouldn't be that far off how try actually showed up.

Or, the clanners could be the Horde in a survival-type co-op mission...

Thots?

Neither of those events really tailor to canon at all. It would feel extremely out of place and gimmicky.

#36 Kalenn

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Posted 01 July 2012 - 01:38 PM

View PostAlaric Wolf Kerensky, on 01 July 2012 - 01:05 PM, said:

Neither of those events really tailor to canon at all. It would feel extremely out of place and gimmicky.


The clans are initially introduced as being almost unstoppable. Perhaps calling it horde mode was inaccurate, I was thinking of something like mass effect 3's waves of escalating difficulty in a mission structure. Mission 1, drop, establish FOB, mission 2, recon, evaluate threat, mission 3, defend a city, mission 4, escort a convoy, mission 5, rearguard action as dropships take off.

#37 Aethon

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Posted 01 July 2012 - 10:13 PM

View PostMC Hammer, on 01 July 2012 - 07:54 AM, said:

I cant wait to see the tears if the clans end up being NPC.

I will collect them and put the tears on my mashed potatoes, yummy.


I love you too. :)

View Postscrew ball, on 01 July 2012 - 01:02 PM, said:

im so sick of the clans


I'm sick of the Inner Sphere.

There haven't been playable Clan factions for 17 years. Even then, we only had 2 games that allowed us to play as Clan warriors; the other 14 games all had us playing as some IS faction or another.

#38 CanAm

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Posted 02 July 2012 - 02:16 AM

I have a serious proposition/challenge/whatever.

I am entirely fine with a 1 'mech defecit for the Clans for every 6 Inner Sphere 'mechs. For example, if the IS fields 12 'mechs, Clan gets 10. If they field 6, Clan gets 5, and so on, but always rounding up to the nearest multiple of 6 (7 IS gets 5 Clan, 8 IS gets 6 Clan, and so on).

Let us say that, as time goes on some Inner Sphere surats get their hands on salvaged clan weaponry and use it. This is fine as well, the stravags have learned not to be as wasteful as they once were.

I would still be fully willing, that as gear equalizes in proliferation (not in damage/heat/weight numbers) and IS fanboys start equipping Clan tech, to still field 'mechs at a constant numerical deficit against the IS for the simple fact that I will enjoy the game much better if the IS crybabies just shut the heck up about supposed "OP imbalance".

Honestly, it has become ridiculous how inconsolable a lot of the whiners are on the "Clan" boards. Some have gone insofar as to say any attempt at balancing other than flat out making Clans unplayable is "completely unacceptable". This Clan boogeyman paranoia has snowballed to an immense level of annoyingness.

Also, asking half the playerbase to be locked out of a very canonical faction is entirely selfish. If you legitimately think this fits your ideal of "fair", I do not want to be on the same side as you.

Edited by CanAm, 02 July 2012 - 02:18 AM.


#39 Kodiak Jorgensson

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Posted 02 July 2012 - 05:32 AM

View PostObeast, on 01 July 2012 - 12:44 PM, said:

Why does it have to be all PVE or all Player controlled for the Clans? Why couldn't the initial Clan invasion be PVE based and once the Tech becomes increasingly available to the IS gradually allow limited numbers of players to switch?


im sure alot of players will agree that we dont want to see the invasion from the I.S side AGAIN we want to be on the oposite side for a DIFFRENT EXPERIENCE which no MW game provides so far.

#40 Fl3tcher

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Posted 02 July 2012 - 05:41 AM

I'm pretty sure that the Devs have some plan or other for the introduction of the clans, speculation isn't going to solve anything. It's best just to wait and find out, Right?

Anticipation improves enjoyment, or so the wife tells me ;)





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