FupDup, on 23 March 2015 - 11:06 AM, said:
This quote right here is the reason that we can't have nice things:
Quote
Answer from Paul: There are no current plans to change the heat threshold towards TT values. Are we hard set against it? No, just at the moment there’s no need to do this.
Playing with a higher rate of cooling makes a lot more builds become heat neutral. A lot of heat neutral builds results in mid-range damage applied at a constant rate over time. This mechanism would be highly exploited by those with knowledge of building efficient heat neutral Mechs.
I'm still amused and saddened by the ignorance in Paul's statement.
Lets address issue 1.
We fire more than once every 10 seconds. Already heat neutrality is almost impossible.
Issue 2.
This is the capabilities of a 10 DHS mech in Tabletop with Heatsink Taxing (gives heatsinks their own threshold as MWO did).
Mech Threshold: 30. Generate 30 heat at any point in time, uncooled, and you shutdown assuming the ammo hasn't already exploded or you died.
Heatsink Cooling: 2.0/sec or maximum of 20 heat removed in a 10 second period of time.
Heatsink Threshold: Maximum amount of heat that can be tolerated and cooled within 10 seconds before the risk of melting a heatsink will occur: 22 units in 10 seconds. Max heat before losing a heatsink is guaranteed? 27. At any time in 10 whole seconds, generate 27 heat you will be guaranteed to melt a heatsink. This includes the heat you cooled in that same 10 second period.
Even without the Heatsink threshold, which in TT is separate of Mech Threshold, Paul's claims of faster cooling and exploits are unfounded. See below.
MWO's current system.
10 DHS for a 100 rated engine with All Elites.
Heat Threshold : 55.68
Cooling Rate : 1.89 heat/sec
10 DHS for a 250 rated engine with No Skills
Heat Threshold : 50
Cooling Rate : 2.00 heat/sec
10 DHS for a 250 rated engine with elites.
Heat Threshold : 60
Cooling Rate : 2.30 heat/sec
"But aren't DHS 1.4"? Only those you manually add, hence the huge difference in 100 engine and 250 engine 10 DHS.
"So if I had more than 10, I get a reduction?"
Specifically you can have 16 DHS and still have superior to Tabletop cooling, provided your mech is elited.
Now, what would allow heat neutrality?
Our current system would.
The Tabletop system would not, unless you fired one shot every 10 seconds.
"But wait, if we give ourselves TT cooling and don't touch the skills, I'd get exactly the same cooling as I do now for the 250 engine, but with any engine!" Exactly.
Though lets be honest. A faster cooling skill at 15% was really, really stupid. Remove it, and we remove the "exploit". Which lets be honest, there isn't much of one here.
Paul makes my head hurt. His comprehension levels are...quite lacking.
Lynx7725, on 23 March 2015 - 11:12 AM, said:
I had to.
Edited by Koniving, 23 March 2015 - 11:29 AM.