Jump to content

I Really Wish This Game Wasn't Built On Cryengine


46 replies to this topic

#1 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 24 March 2015 - 08:16 PM

I wish it was built on Unreal or something
Something that would make it possible for us to have better hitreg and collisions and stuff like and bigger battles instead of a barely working 12v12
Sure Cryengine looks halfway 'decent' and all that
but man,
It seems to be the biggest obstacle for PGI.

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 24 March 2015 - 08:17 PM

It's way too late. They're not gonna port the game over to another engine, like ever.

#3 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 24 March 2015 - 08:23 PM

I know, and it makes me weep
Like every time I log in
this is me venting

Edited by Destructicus, 24 March 2015 - 08:24 PM.


#4 nitra

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,656 posts

Posted 24 March 2015 - 08:27 PM

But But star citizen is made from the engine !! how can it not be the greates thing evar !!



I think when they started making mwo they really didnt have to many choices in engines.

and cryengine 3 was probably the most advanced engine at the time.


i would have rather seen a custom engine cause that is what battle tech really needs. but that is undertaking all its own.

so i would argue that giving the time frame and what was available pgi made a pretty good choice for the engine.

Edited by nitra, 24 March 2015 - 08:28 PM.


#5 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 24 March 2015 - 08:30 PM

The ARMA2 engine would have been nice CW platform. Whole moons and planets rendered as one to several large islands. Each island being a territory capture segment toward planetary ownership.

#6 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,942 posts
  • LocationKansas City, MO

Posted 24 March 2015 - 08:47 PM

View Postnitra, on 24 March 2015 - 08:27 PM, said:

I think when they started making mwo they really didnt have to many choices in engines.

and cryengine 3 was probably the most advanced engine at the time.

They always have plenty of choices, but there were probably a couple of main reasons for going cryengine over Unreal. Licensing costs and extremely shiny.

Now that being said, the collision code they said they pretty much had to scrap to fit their needs which is probably more the reason we have so many hit reg issues, well that and the tick rate probably being too low (can't remember the exact number).

The real advantage of the Unreal over Cryengine was the wealth of resources behind it and it tends to scale well from low end to high end, Cryengine does not seem to do that well in that area which is generally bad for F2P games or any game that wants to be a "competitive" game.

#7 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 24 March 2015 - 08:57 PM

View PostDestructicus, on 24 March 2015 - 08:16 PM, said:

I wish it was built on Unreal or something
Something that would make it possible for us to have better hitreg and collisions and stuff like and bigger battles instead of a barely working 12v12
Sure Cryengine looks halfway 'decent' and all that
but man,
It seems to be the biggest obstacle for PGI.


Sad thing is MWO is actually pretty visually unimpressive for a cryengine game.

#8 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,956 posts

Posted 24 March 2015 - 09:13 PM

You know why we are not getting picture in picture render like this? (Its an edited picture btw... its not in game)
Spoiler


BECAUSE CRYENGINE... uses deferred lighting rendering and can not do PiP without cutting FPS by half (in case there is 2 render view ports) or even more (more than 2 render views)

I wonder if PGI can work closely with crytech guys for a workaround or if multi-resolution render is possible:
Spoiler

Edited by Navid A1, 24 March 2015 - 09:13 PM.


#9 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 24 March 2015 - 10:46 PM

Hopefully refinements in CryEngine improve things in the future, whilst still saving some semblance of hit detection stability.

I'd love destructive terrain. And more expansive and detailed battlefields. Trees swaying in the breeze, huge clouds of steam vaporizing from hot robots entering cold water, enormous clouds of sod and dirt from AC20 impacts, more immersive battlefields with clouds of aerospace fighters streaking overhead...

And robot kinematics making a resurgence, the old damage textures... Maybe even ENORMOUS battlefields with 36 mechs per side. Rad.

#10 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 24 March 2015 - 10:51 PM

If you're able to zoom in with a sniper on Crysis 3 without an issue, I see no *real* reason for there to be problems with Advanced Zoom's PiP here. Juuuust saying.


And you know, if the guys at PGI are feeling overwhelmed and stressed out - ask us players to help! We care about the game, after all; there's gotta be some way to chip in beyond throwing money at stuff.

Edited by Telmasa, 24 March 2015 - 10:52 PM.


#11 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,942 posts
  • LocationKansas City, MO

Posted 24 March 2015 - 11:07 PM

View PostKiiyor, on 24 March 2015 - 10:46 PM, said:

I'd love destructive terrain. And more expansive and detailed battlefields. Trees swaying in the breeze, huge clouds of steam vaporizing from hot robots entering cold water, enormous clouds of sod and dirt from AC20 impacts, more immersive battlefields with clouds of aerospace fighters streaking overhead...

And robot kinematics making a resurgence, the old damage textures... Maybe even ENORMOUS battlefields with 36 mechs per side. Rad.

And you won't see any of this until MW5 or MWO2

#12 Destructicus

    Member

  • PipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 1,255 posts
  • LocationKlendathu

Posted 24 March 2015 - 11:31 PM

View PostQuxudica, on 24 March 2015 - 08:57 PM, said:


Sad thing is MWO is actually pretty visually unimpressive for a cryengine game.

Don't remind me
Posted Image

#13 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 24 March 2015 - 11:43 PM

Its impossible to change the game engine right now. If it were being built in scratch, I would love them to use the DAGOR engine used in War Thunder.

I get graphics like these and yet with significantly higher FPS, with 32 combatants on the field, not counting all the AI tanks which are replicas of the ones player use. Which means the engine has plenty of room for additional combatants. Along with dynamic lighting and weather, destructible terrain, huge water fountains where bombs drop on the water, camouflage scaling and degradation. If you want your mech looking its got weathered paint or has taken some hard punches. What's more, they are achieving maps at least 4k x 4k, which is 4x bigger than the maps in MWO, which is at max, 2k x 2k.


Posted Image

Edited by Anjian, 24 March 2015 - 11:46 PM.


#14 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 24 March 2015 - 11:52 PM

Yup, cryengine is just awful, thats why an experienced Developer with lots of $ developing the most anticipated game this decade isnt using it.. ohhh wait.

#15 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 24 March 2015 - 11:53 PM

I want mechs fighting in a map like this. This is a freaking huge map with plenty of spaces to brawl or snipe.

Posted Image

#16 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 25 March 2015 - 12:04 AM

View PostQuxudica, on 24 March 2015 - 08:57 PM, said:


Sad thing is MWO is actually pretty visually unimpressive for a cryengine game.


In CB it was much better. Atleast the graphics, sounds and more.

#17 Kuritaclan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,838 posts
  • LocationGermany

Posted 25 March 2015 - 12:21 AM

If MWO would use a new engine, then I think there is no point in useing one of the commons. So if that happens i would like to see MWO go for Voxel Graphic. http://www.atomontage.com/

Yes this could be even harder to be ported, but while this would be a hard achivable vision, you have a "shooter" what would differ from all the bullshit what is out now like CoD,BF,Arma and Co..

The asset of a game is to be different. With a voxel graphic and the physics it can provide MWO would be much more realistic than you could dream of right now. However it is then a question if a subpar pc will be able to sustain a good dps in bigger multiplayer scenarios.

Edited by Kuritaclan, 25 March 2015 - 12:22 AM.


#18 Dahnyol

    Member

  • PipPipPip
  • Moderate Giver
  • 71 posts

Posted 25 March 2015 - 12:27 AM

View PostFupDup, on 24 March 2015 - 08:17 PM, said:

It's way too late. They're not gonna port the game over to another engine, like ever.


So depressing to read

#19 NextGame

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,072 posts
  • LocationHaggis Country

Posted 25 March 2015 - 12:57 AM

If you were changing engine right now, you might as well make a completely new game.

#20 Vandul

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,342 posts
  • LocationYork, New

Posted 25 March 2015 - 01:11 AM

I always understood the choice of CE vs Unreal to be one of monetary concerns.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users