I was completely surprised. I saw none of that behavior, and I guess the turrets discourage people from base rushing. In fact, since the winning team can just take a base at the end of a round, the annoying "Spend 10 minutes to find and kill that last hiding Spider or mech shut down in an obscure hiding place" doesn't happen. And the money is better. I'm easily getting upwards of 200,000 c-bills a match without premium time (never won any in my first 25 prizes). I'm getting more XP too. So, for me, assault mode has basically been skirmish mode, but better. I strongly recommend any assault mech guys out there that have been shying away from assault mode because "It's a cap game, and assault mechs aren't good at capping." to go do it right now, because the prize incentive that has one day left is a great combo with this new mode!
Also, to anyone in the know: Are higher match scores more likely to give better prizes? I picked my first 25 at random, and it didn't seem like it, but...
And my fancy new paint job:

Think the devs could be convinced to make that star a little higher-rez?