Pleasantly Surprised By Event/assault Mode
#1
Posted 24 March 2015 - 08:37 AM
I was completely surprised. I saw none of that behavior, and I guess the turrets discourage people from base rushing. In fact, since the winning team can just take a base at the end of a round, the annoying "Spend 10 minutes to find and kill that last hiding Spider or mech shut down in an obscure hiding place" doesn't happen. And the money is better. I'm easily getting upwards of 200,000 c-bills a match without premium time (never won any in my first 25 prizes). I'm getting more XP too. So, for me, assault mode has basically been skirmish mode, but better. I strongly recommend any assault mech guys out there that have been shying away from assault mode because "It's a cap game, and assault mechs aren't good at capping." to go do it right now, because the prize incentive that has one day left is a great combo with this new mode!
Also, to anyone in the know: Are higher match scores more likely to give better prizes? I picked my first 25 at random, and it didn't seem like it, but...
And my fancy new paint job:
Think the devs could be convinced to make that star a little higher-rez?
#2
Posted 24 March 2015 - 08:43 AM
You are an expert at playing the biggest, most weapon laden, armored mech in the game??? That's like bragging that you are the thinnest kid at fat camp...
If you didn't get 30pts easy in that mech, someone should slap you... it defaults to 29 points on loading in with a Direwolf....
Edited by Creovex, 24 March 2015 - 08:45 AM.
#4
Posted 24 March 2015 - 08:50 AM
MoonUnitBeta, on 24 March 2015 - 08:45 AM, said:
Re-read it. You missed the soft gooey center....
This could be a beneficial post IF it wasn't written in the stylings of a 9 year old girl petting a unicorn.
Edited by Creovex, 24 March 2015 - 08:50 AM.
#5
Posted 24 March 2015 - 08:52 AM
I was a bit surprised by my skirmish matches this past promo. Very few matches of trying to play hide-n-go-seek for the last opponent, and far less "Nascar-ing" than the whiners lead me to believe. I may even give skirmish a shot again, as aggressive play in skirmish mode is less rare (I'm a big fan of aggressive play, if you aren't in the game to fight than don't play).
Edited by Escef, 24 March 2015 - 04:51 PM.
#6
Posted 24 March 2015 - 08:56 AM
Creovex, on 24 March 2015 - 08:50 AM, said:
Re-read it. You missed the soft gooey center....
This could be a beneficial post IF it wasn't written in the stylings of a 9 year old girl petting a unicorn.
Oh. Well since you read it and since I only read the title, I'm ganna take your word for it. lol.
I saw the picture though. It's a pretty picture.
Edited by MoonUnitBeta, 24 March 2015 - 08:57 AM.
#7
Posted 24 March 2015 - 08:57 AM
Creovex, on 24 March 2015 - 08:50 AM, said:
Re-read it. You missed the soft gooey center....
This could be a beneficial post IF it wasn't written in the stylings of a 9 year old girl petting a unicorn.
Maybe you should re-read it instead. Because what you call "the soft gooey center" is the first sentence of the post. After that, the only quasi-bragging he does is that he was making around 200k per match without premium.
Might I recommend some laxative?
#8
Posted 24 March 2015 - 09:04 AM
Escef, on 24 March 2015 - 08:57 AM, said:
Maybe you should re-read it instead. Because what you call "the soft gooey center" is the first sentence of the post. After that, the only quasi-bragging he does is that he was making around 200k per match without premium.
Might I recommend some laxative?
Uh did you read it? Try passing the big load that was the "cap game" quote... WOW... tell a story about a poor assault that is the single most powerful mech in the game and try to make it more bedtime story then this... IT IS NOT POSSIBLE!
Edited by Creovex, 24 March 2015 - 09:06 AM.
#9
Posted 24 March 2015 - 09:07 AM
For me, it's just slightly different flavor, different starting positions and the fact that the cap points generate fights in parts of maps that are rarely used in other modes. For example, Alpine Peaks Conquest is IMO the best version of that map, because the fight doesn't happen at the tryhard hills, like 99% of the time in the other modes. Helps keep the same old maps a bit more fresh.
I'm not primarily an assault pilot, anyway. So YMMV.
#10
Posted 24 March 2015 - 09:14 AM
Kyynele, on 24 March 2015 - 09:07 AM, said:
For me, it's just slightly different flavor, different starting positions and the fact that the cap points generate fights in parts of maps that are rarely used in other modes. For example, Alpine Peaks Conquest is IMO the best version of that map, because the fight doesn't happen at the tryhard hills, like 99% of the time in the other modes. Helps keep the same old maps a bit more fresh.
I'm not primarily an assault pilot, anyway. So YMMV.
Conquest is the best mode... gives you the most ways to win.... and a lot of hard calls such as "break off from engagement and cap,etc.."
#11
Posted 24 March 2015 - 09:34 AM
Creovex, on 24 March 2015 - 08:43 AM, said:
You are an expert at playing the biggest, most weapon laden, armored mech in the game??? That's like bragging that you are the thinnest kid at fat camp...
If you didn't get 30pts easy in that mech, someone should slap you... it defaults to 29 points on loading in with a Direwolf....
Wow, someone sounds pretty butthurt. Not enough coffee today? Someone take a dump in your cereal? I would guess your just an @ssh0le.
This post is ABOUT discovering a new game mode I liked, why I liked it, that you shouldn't be put off playing it in an assault mech by thinking it is a game type best suited for maneuverable lighter mechs, that I am seeing higher xp and c-bill payouts in this mode (which I think is an incentive to get more people to play it), and that it's a great mode to play while grinding out 25 games for the Lucky Charms event rewards.
Also, I assure you there is skill involved in piloting an assault mech well. For the slowest, it's a constant battle just not to get left behind by your team and torn to pieces. Those guns and armor are absolutely worthless if you get caught by yourself, and you better believe everyone on the enemy team will be focusing on that big barn-door of a target you are. In a light, medium, and even most heavies, you make a positioning mistake and you can quickly get the hell out of there and your fine. Make the same mistake in an assault, and your dead in seconds. Give some new player an Atlas, and watch them do almost no damage and be the first to die. Give a practiced vet that same mech, and he can carry a whole team.
This post wasn't even about getting points for the challenge. I could fall asleep mid-match and get thirty points with a legged Raven. I WOULD deserve to be slapped if I had trouble getting thirty points in ANY mech, but that was not something I even discussed, so where the hell did that comment come from? I would guess it was pulled right out of your ass.
Sincerely, a nine year old girl.
#13
Posted 24 March 2015 - 10:34 AM
assault IMO is the best mode to play assaults in since the bases give more of a "front line" feel to the game and teams sort of stick to "their side" of the front and mobility isn't as necessary as in conquest where mobility is EVERYTHING. but i do play in a higher ELO and i'd guess experienced players play to kill as opposed to play to cap win
#15
Posted 24 March 2015 - 11:17 AM
Fake base rushes are better -- you threaten to cap the base but make sure not to actually cap it. Instead, you kill the panicked enemy team as they run back at full speed and arrive staggered.
Both can be defeated by minimal scouting. So, they usually work in the solo queue.
#16
Posted 24 March 2015 - 11:24 AM
Mcchuggernaut, on 24 March 2015 - 09:34 AM, said:
I don't actually know anyone that believes this about Assault. Or even Conquest.
And for everyone, both Assaults and Lights have their place. They both can put out extremely good games and they both have their strengths and weaknesses. And it's extremely easy in both to get 30 points.
And for the love of all that is holy you do not use Lights to just run around and cap on Conquest. That is an absolute complete waste of a class that can put out good damage and completely wreck a team's cohesion. Missing even a single Light is missing a pretty big chunk of firepower from a team.
Edited by Krivvan, 24 March 2015 - 11:28 AM.
#17
Posted 24 March 2015 - 11:26 AM
Escef, on 24 March 2015 - 08:52 AM, said:
As for the OP I'm am glad he gave it a shot as Assault really is the better game mode in my opinion regardless of mech size.
#18
Posted 24 March 2015 - 11:50 AM
Edited by CapperDeluxe, 24 March 2015 - 11:51 AM.
#19
Posted 24 March 2015 - 01:34 PM
WarHippy, on 24 March 2015 - 11:26 AM, said:
I'd say they were uncommon before, and are rare now. Rarity is not binary. Granted, a lot of people aren't good at that whole nuance thing.
#20
Posted 24 March 2015 - 04:47 PM
I'd suggest a lock to stem the flames before they burn it all down.
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