I Seldom See Gauss+Erppc In Solo Drops / Puglandia
#1
Posted 25 March 2015 - 02:35 AM
Is it not trendy anymore today?
#2
Posted 25 March 2015 - 02:47 AM
#3
Posted 25 March 2015 - 02:55 AM
Yeah the speed difference makes it not pinpoint on moving enemies at long range but at less than 400-500m, they can hit the same spot on heavier and slower mechs I think. The synch issue pretty much disappears after several runs.
Edited by Hit the Deck, 25 March 2015 - 02:56 AM.
#4
Posted 25 March 2015 - 03:05 AM
Firepower is lowish, heta management isn't good with a gauss + lasers, since clanmechs run hot. that HBR; 13DHS to cool a ppc and all thta lasers, thats pointless. better make it 2 PPC's and put the rest into DHS.
same for the timber, wanna cool those E's with these 15DHS? ouch.
on top of that, PPC's with clanlaserburntime and such make you have a bad weapo synchronisation with a lot of needed time to exposure to unlaod all. very unappealing, very bad in survival.
Your warhawk is probably the only one with somewhat decent cooling yet not soemthign to use over a DWF.
#5
Posted 25 March 2015 - 03:26 AM
Back in the day, you could play a bit of cat and mouse with light mechs. Today, those Firestarters will **** your cat up pretty fast if you don't deal with them.
#6
Posted 25 March 2015 - 03:27 AM
Lily from animove, on 25 March 2015 - 03:05 AM, said:
Please explain to me in what way it's bad?
Lily from animove, on 25 March 2015 - 03:05 AM, said:
same for the timber, wanna cool those E's with these 15DHS? ouch.
Perhaps I should explain that all of these mechs have is two "weapon groups":
1/ Gauss+ERPPC for long ranges
2/ Gauss+Lasers/SRMs for short ranges
So you remove the ERPPC for counting heat at short engagements and the lasers/SRMs for long ranges. With this in mind I actually arrive at a respectable cooling efficiency (more than 40% on smurfy).
As for the firepower issue, this combo only has a 5 points of damage shy from the dual Gauss Jäger but it permits one to mount more short range weaponries. I find firing dual ERPPC to be too hot for my taste.
Lily from animove, on 25 March 2015 - 03:05 AM, said:
See above.
Lily from animove, on 25 March 2015 - 03:05 AM, said:
Yeah I like Warhawks but have a hard time making builds that work to its strength (cooling from integrated DHS).
#7
Posted 25 March 2015 - 03:32 AM
Alistair Winter, on 25 March 2015 - 03:26 AM, said:
But firepower aside, you can still use Gauss+ERPPC if you want to minimize face time, like I do with my HBR to keep the ECM mech live as long as possible. At long ranges, unfortunately PPC is too slow to be used in conjuction with Gauss.
#8
Posted 25 March 2015 - 03:35 AM
#9
Posted 25 March 2015 - 03:39 AM
Hit the Deck, on 25 March 2015 - 03:32 AM, said:
Oh yeah, it still does just as much damage, it's still deadly. But you really need to make the enemy play your kind of game in order to maintain the advantage. And at long range, the PPC projectile is too slow. At close range, the enemy has a DPS advantage and may be able to flank and thus remove your ability to use cover.
I got killed by a gauss+ppc TBR yesterday. They're still deadly. I'm just explaining why they're not as popular anymore. The rules have changed. It's not just an empty fad.
#10
Posted 25 March 2015 - 03:43 AM
They went for the nerfnuke instead of the hammer and now basically no one uses PPCs on mechs which don't have velocity quirks for them.
Those builds still pack a nice pinpoint punch, but the slow ppc speed took away a lot of the builds strenghts.
#11
Posted 25 March 2015 - 03:49 AM
#12
Posted 25 March 2015 - 03:52 AM
Joseph Mallan, on 25 March 2015 - 03:35 AM, said:
Rather than a Stone Rhino, it's more like a supermetacheese build
Do you fire all of your Gauss and ERPPC at the same time for 50 damage BTW?
Alistair Winter, on 25 March 2015 - 03:39 AM, said:
I got killed by a gauss+ppc TBR yesterday. They're still deadly. I'm just explaining why they're not as popular anymore. The rules have changed. It's not just an empty fad.
When I use this Gauss+ERPPC combo, it's meant for mechs that can't mount dual Gauss well, therefore the alternative. I find that ERPPC still works decently at longish range. For short engagements, that's what the Lasers and SRMs are for
meteorol, on 25 March 2015 - 03:43 AM, said:
They went for the nerfnuke instead of the hammer and now basically no one uses PPCs on mechs which don't have velocity quirks for them.
Those builds still pack a nice pinpoint punch, but the slow ppc speed took away a lot of the builds strenghts.
Thanks for the explanation! Now I see why it isn't used more. But ERPPC still works decently IMO because it's somewhat faster.
Edited by Hit the Deck, 25 March 2015 - 03:55 AM.
#13
Posted 25 March 2015 - 03:55 AM
#14
Posted 25 March 2015 - 03:56 AM
I was pretty surprised at how effective it is even in pugland. I thought it would suffer because my CW deck is build around sniping enemys at great range. While I do less damage overall, I tend to do more kills and those pesky lights bite the dust even faster. And having the option to torso twist is really helping because I don't need to stare everyone down with my lasers.
#15
Posted 25 March 2015 - 04:02 AM
Votanin FleshRender, on 25 March 2015 - 03:55 AM, said:
I think dual Gauss and dual ERPPC build is somewhat different than Gauss+ERPPC because the latter is meant to be fired at the same time. With the former you have the option to alpha, fire dual Gauss, dual ERPPC, or chain fire the ERPPC to hit those pesky lights.
#16
Posted 25 March 2015 - 04:22 AM
Hit the Deck, on 25 March 2015 - 03:27 AM, said:
Perhaps I should explain that all of these mechs have is two "weapon groups":
1/ Gauss+ERPPC for long ranges
2/ Gauss+Lasers/SRMs for short ranges
So you remove the ERPPC for counting heat at short engagements and the lasers/SRMs for long ranges. With this in mind I actually arrive at a respectable cooling efficiency (more than 40% on smurfy).
As for the firepower issue, this combo only has a 5 points of damage shy from the dual Gauss Jäger but it permits one to mount more short range weaponries. I find firing dual ERPPC to be too hot for my taste.
See above.
Yeah I like Warhawks but have a hard time making builds that work to its strength (cooling from integrated DHS).
Ass aid, gauss and ERPPC do not synchronise well, this menas a opponent at range will require you to lead him with two different ranges and shooting both individually, otherwise chance tohit rises, and chance to hot the same section is a lot lower.
A Single CERPPC already runs quite hot, 14DHS is not much to cool them at all. And if you engage in closer combat, not using PPC and only your lasers, you will dps wise just suck, bevause you lakc firepower. and if you use the ppc as well, then you lack the cooling.
You invest entire 12t in that gauss + further 2-3.5 tons for ammo just to get those cool, 15 dmg.
But none of the other wepaons does truly benefit from this laodout. another ppcs and DHS will support your lasers in cqc as well, or support your sniping with 2 PPFLD PPC's a lot better.
Juts go and run around on the testing ground and try to kill off dummies and see how heat manages and how long you need to kill these non moving mechs.
Sure, you can play this mech, if you have fun in it thats more important than optimising the loadouts, but they are not really good builds at all, thats why you hardly see them in the queues.
#17
Posted 25 March 2015 - 04:50 AM
But after getting used to quirked ppc speeds, switching back to nonquirked the ppc seemed stupidly, stupidly, slow. Than I realised how **** it really is now. It wasn't even that great quirked, but it was at least a dependable weapon. Now it's almost a joke. Sadly. I still didn't change my ppc/gauss build on HBR tough, because that's the only weapons that an ecm heavy should carry, dammit!
#18
Posted 25 March 2015 - 05:08 AM
Lily from animove, on 25 March 2015 - 04:22 AM, said:
A Single CERPPC already runs quite hot, 14DHS is not much to cool them at all. And if you engage in closer combat, not using PPC and only your lasers, you will dps wise just suck, bevause you lakc firepower. and if you use the ppc as well, then you lack the cooling.
Well, that's true. But it's the next best thing from dual Gauss if you want to peek-a-boo snipe on mechs that can't run dual Gauss well. As for DPS in close combat, this combo is meant for sniping builds so the fighting capability at short ranges is just a bonus (but still better than a dual Gauss setup BTW).
Lily from animove, on 25 March 2015 - 04:22 AM, said:
But none of the other wepaons does truly benefit from this laodout. another ppcs and DHS will support your lasers in cqc as well, or support your sniping with 2 PPFLD PPC's a lot better.
Juts go and run around on the testing ground and try to kill off dummies and see how heat manages and how long you need to kill these non moving mechs.
Sure, you can play this mech, if you have fun in it thats more important than optimising the loadouts, but they are not really good builds at all, thats why you hardly see them in the queues.
As I said before, firing 2x ERPPC (as opposed to PPC because it's too slow) is too hot for me and it takes the short range weapons out because I need to put more DHS.
But the answer to my original question is already given by meteorol I think, that because nowadays (ER)PPCs are too slow and maybe the Gauss charge mechanics contributes somewhat to the demise of the combo.
#19
Posted 25 March 2015 - 05:28 AM
#20
Posted 25 March 2015 - 05:39 AM
Alistair Winter, on 25 March 2015 - 03:26 AM, said:
Back in the day, you could play a bit of cat and mouse with light mechs. Today, those Firestarters will **** your cat up pretty fast if you don't deal with them.
Actually it happened because of the PPC nerf. When PPCs were 1500 m/s, the PPC + Gauss combo was a pretty huge FoTM on Dire Whales. But the instant their projectile speed got cut in half, the PPC has become a novelty really.
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