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Something Needs To Be Done About Jj'ing Exploiting


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#21 terrycloth

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Posted 25 March 2015 - 09:53 AM

The mech isn't stabilized by its feet being in contact with the ground and flexing its legs, like an actual person. It's stabilized by a multi-ton gyroscope in the chest. Firing in the air shouldn't cause any special problems with recoil.

#22 Sarlic

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Posted 25 March 2015 - 09:56 AM

It messes with hitboxes in the air while tapping repeatly. So it's definatly a exploit.
Only fools considers this not as a exploit.Problem PGI is carrying pink glasses. Otherwise it would have been fixed already. But it seems they either dont care or can't locate the problem.

Edited by Sarlic, 25 March 2015 - 09:58 AM.


#23 JaxRiot

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Posted 25 March 2015 - 10:05 AM

View PostSarlic, on 25 March 2015 - 09:56 AM, said:

It messes with hitboxes in the air while tapping repeatly. So it's definatly a exploit.
Only fools considers this not as a exploit.Problem PGI is carrying pink glasses. Otherwise it would have been fixed already. But it seems they either dont care or can't locate the problem.


Aha! So it wasnt just my imagination. Here I thought it was just my wonky ping. Good to know.

Thanks for the clarification

Cheers

Jax

#24 Revis Volek

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Posted 25 March 2015 - 10:07 AM

View PostAdiuvo, on 25 March 2015 - 09:27 AM, said:

Have you done tests on this? Or are you just going off of what you feel?

I have done tests on it. The hitboxes are not affected much, if at all, by tapping JJs. This game doesn't have nearly the amount of hit registration problems people think it does.


People have a HSR problem...the game isnt so bad.

I think we all just want to believe we are better then we really are sometimes.

#25 JaxRiot

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Posted 25 March 2015 - 10:19 AM

View PostDarthRevis, on 25 March 2015 - 10:07 AM, said:


People have a HSR problem...the game isnt so bad.

I think we all just want to believe we are better then we really are sometimes.


Im not so sure. There is a video somewhere (I have to find it again) where these guys are doing a Light Rush in CW.

In the video they keep saying to Pump Your Jets. Which is exactly what they all did as they were rushing. Not jumping over anything. Just kept pumping. Why would they say or do that if there wasnt some kind of benifit?

I should note though that I have no idea how old that video was or if they have put fixes in since then. But if it was a big issue then and they since nerfed jump jets then there might still be a smaller issue still lingering.

Im not saying that there is some kind of huge exploit happening. Just saying that there may still be something there. If there ever was one ofcourse.

Cheers

jax

Edited by JaxRiot, 25 March 2015 - 10:22 AM.


#26 Adiuvo

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Posted 25 March 2015 - 10:25 AM

View PostJaxRiot, on 25 March 2015 - 10:19 AM, said:


Im not so sure. There is a video somewhere (I have to find it again) where these guys are doing a Light Rush in CW.

In the video they keep saying to Pump Your Jets. Which is exactly what they all did as they were rushing. Not jumping over anything. Just kept pumping. Why would they say or do that if there wasnt some kind of benifit?

I should note though that I have no idea how old that video was or if they have put fixes in since then. But if it was a big issue then and they since nerfed jump jets then there might still be a smaller issue still lingering.

Im not saying that there is some kind of huge exploit happening. Just saying that if there may still be something there. If there ever was one ofcourse.

Cheers

jax

Displacing a model in an unpredictable pattern is not the same as making a mech invulnerable.

If pumping jets is useful depends on an individual mech's JJ animation. For lights, the Jenner is the only one with a beneficial animation. The Raven's just makes it easier to hit and the Firestarter's doesn't really do anything.

As for the team saying 'pump your jets' I doubt they really examined if it's effective. For a light rush, it's not. There's more defensive things you can do with your jets than just mash spacebar.

#27 Gas Guzzler

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Posted 25 March 2015 - 10:30 AM

Here is how to fix jump jets guys.

When you hit the spacebar, the battle grid comes up, and you select where you want to land. Then you press accept, and your Mech jumps from where you are to the area selected. During this time you have no control of your Mech or weapons, but everyone can shoot you. Oh, and Highlanders with jump jets need to be punished, so upon landing they take 20 points of heat, fall damage, and cannot shoot their weapons for 2.5 seconds after they land.

Its the only way to balance them guys, there has to be some downside to taking jump jets otherwise they are just completely unbalanced and need to be fixed to end the exploiting.

#28 John80sk

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Posted 25 March 2015 - 10:44 AM

View PostGas Guzzler, on 25 March 2015 - 10:30 AM, said:

Here is how to fix jump jets guys.

When you hit the spacebar, the battle grid comes up, and you select where you want to land. Then you press accept, and your Mech jumps from where you are to the area selected. During this time you have no control of your Mech or weapons, but everyone can shoot you. Oh, and Highlanders with jump jets need to be punished, so upon landing they take 20 points of heat, fall damage, and cannot shoot their weapons for 2.5 seconds after they land.

Its the only way to balance them guys, there has to be some downside to taking jump jets otherwise they are just completely unbalanced and need to be fixed to end the exploiting.

Nah, they'd still be OP. Obviously Jumpjets need negative thrust, pushing you into the ground instead of flying around like a nancy.

#29 Catra Lanis

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Posted 25 March 2015 - 10:52 AM

View PostAdiuvo, on 25 March 2015 - 10:25 AM, said:

Displacing a model in an unpredictable pattern is not the same as making a mech invulnerable.

If pumping jets is useful depends on an individual mech's JJ animation. For lights, the Jenner is the only one with a beneficial animation. The Raven's just makes it easier to hit and the Firestarter's doesn't really do anything.

As for the team saying 'pump your jets' I doubt they really examined if it's effective. For a light rush, it's not. There's more defensive things you can do with your jets than just mash spacebar.


It doesn't matter if the actual benefit is small. It's an advantage that you weren't intended to have so it is in fact an exploit.

#30 Wiley Coyote

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Posted 25 March 2015 - 10:58 AM

View PostJaxRiot, on 25 March 2015 - 10:19 AM, said:


Im not so sure. There is a video somewhere (I have to find it again) where these guys are doing a Light Rush in CW.

In the video they keep saying to Pump Your Jets. Which is exactly what they all did as they were rushing. Not jumping over anything. Just kept pumping. Why would they say or do that if there wasnt some kind of benifit?

I should note though that I have no idea how old that video was or if they have put fixes in since then. But if it was a big issue then and they since nerfed jump jets then there might still be a smaller issue still lingering.

Im not saying that there is some kind of huge exploit happening. Just saying that there may still be something there. If there ever was one ofcourse.

Cheers

jax


This video? It was posted 3 months ago.



#31 Nick86

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Posted 25 March 2015 - 11:01 AM

How about so much fall damage that Jumpjets actually just blow your legs off and send your torso flying thr....

#32 JaxRiot

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Posted 25 March 2015 - 11:28 AM

View PostWiley Coyote, on 25 March 2015 - 10:58 AM, said:


This video? It was posted 3 months ago.




Ya I think that might be it. Its been a while since I seen it and I was watching a lot of videos at that time but I think so.

Just to be clear here, Im not saying that there is a JJ exploit happening in that video or even now. Im just saying that its possible. If there is a faulty game mechanic, its almost guarenteed that someone will figure it out and use it to their advantage.

I see people even now in pugs pumping those JJ's and I admit it seems like its harder to hurt them. But I always thought it was just me and still could just be me. I have a wonky ping to these servers.

Cheers

Jax

Edited by JaxRiot, 25 March 2015 - 11:29 AM.


#33 Summon3r

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Posted 25 March 2015 - 11:43 AM

hopping TBR's and what not is just funny, the fact it still isnt fixed is even funnier, kinda like the dissappearing mechs in the crimson straight tunnel... i wonder if there even is a dedicated bug fixing team, cant be.

#34 Barantor

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Posted 25 March 2015 - 11:57 AM

Pretty much this.

http://www.urbandict...m=Bunny+Hopping

Is what seems like is going on.

I don't think mechs should be able to bunny hop.

http://www.sarna.net/wiki/Jump_Jet

Quote

Because of the heat produced by jump jet activation and limited on-board fuel, jump jets can only maintain thrust for a few seconds. A far cry from flight, jump jets nevertheless allow a 'Mech to make short leaps sufficient enough to outmaneuver 'Mechs not similarly equipped or bypass obstacles and unfavorable terrain. Care must be taken when jumping, however, as jumping causes heat buildup with even the shortest jump generating more heat than running, and damage to a 'Mech's gyro or leg actuators and joints can cause a 'Mech to fumble upon landing. Owing to the inability of liquids to be compressed, submerged jump jets cannot be used lest the extreme pressure rupture the jet's casing.

Edited by Barantor, 25 March 2015 - 11:57 AM.


#35 Adiuvo

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Posted 25 March 2015 - 12:44 PM

View PostCatra Lanis, on 25 March 2015 - 10:52 AM, said:


It doesn't matter if the actual benefit is small. It's an advantage that you weren't intended to have so it is in fact an exploit.

Not intended to have according to whom? JJ animations have caused issues since closed beta with the Jenner. PGI has been made aware of the issue multiple times, and haven't corrected it. in fact, given that JJ animations differ between mechs, if there's any argument to make it's that it's an intentional mechanic.

#36 Spr1ggan

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Posted 25 March 2015 - 01:29 PM

If it wasn't jj's then these people would be whining about firing and moving or torso twisting. I hope PGI never listens to them or the only thing to do in the game would be each team stand completely still and just shoot back and forth until one is dead. Rock'em Sock'em robots stupidity.

#37 Kiiyor

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Posted 25 March 2015 - 01:34 PM

View PostJohnny Z, on 25 March 2015 - 08:19 AM, said:

Its totally true, firing in the air would knock these mechs back with any of the heavy weapons. I hope this is added, if for nothing else than for the SIM.


Not very much. I mathed it on another thread. It takes a staggering amount of force to move even a 20 tonne mech that has any type of momentum.

#38 Sarlic

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Posted 25 March 2015 - 01:47 PM

View PostAdiuvo, on 25 March 2015 - 12:44 PM, said:

Not intended to have according to whom? JJ animations have caused issues since closed beta with the Jenner. PGI has been made aware of the issue multiple times, and haven't corrected it. in fact, given that JJ animations differ between mechs, if there's any argument to make it's that it's an intentional mechanic.


You are right that this particular game flaw has been since the start of this game.

So when you encounter a invisible wall you gladly make use of it? Is that what i can understand from your post? It's basically the same thing.

Just because if it's not fixed does not mean it's a free letter to use it at your own will.

Sorry i am just gobsmacked by the amount of pilots who even think in the slightest way that this is justified at all.

This is so wrong on many levels, because you are basically talking a unintentional game flaw right with poop on a stick arguments.

It gives you a (unfair) advantage wether PGI have made a statement about this or not doesn't matter.

Edited by Sarlic, 25 March 2015 - 01:54 PM.


#39 Catra Lanis

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Posted 25 March 2015 - 01:47 PM

View PostAdiuvo, on 25 March 2015 - 12:44 PM, said:

Not intended to have according to whom? JJ animations have caused issues since closed beta with the Jenner. PGI has been made aware of the issue multiple times, and haven't corrected it. in fact, given that JJ animations differ between mechs, if there's any argument to make it's that it's an intentional mechanic.


Good to know that it's not only allowed but a design feature, gonna make a macro so I don't have to wear out my left thumb.

#40 Sarlic

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Posted 25 March 2015 - 01:47 PM

View PostAdiuvo, on 25 March 2015 - 12:44 PM, said:

Not intended to have according to whom? JJ animations have caused issues since closed beta with the Jenner. PGI has been made aware of the issue multiple times, and haven't corrected it. in fact, given that JJ animations differ between mechs, if there's any argument to make it's that it's an intentional mechanic.


You are right that this particular game flaw has been since the start of this game.

So when you encounter a invisible wall you gladly make use of it? Is that what i can understand from your post? It's basically the same thing.

Just because if it's not fixed does not mean it's a free letter to use it at your own will.

Sorry i am just gobsmacked by the amount of pilots who even think in the slightest way that this is justified at all.

This is so wrong on many levels, because you are basically talking a unintentional game flaw right with poop on a stick arguments.

It gives you a (unfair) advantage wether PGI have made a statement about this or not doesn't matter.

Edited by Sarlic, 25 March 2015 - 01:54 PM.






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