Hey guys just want to say thank you first of to those who have watched the videos I have posted concerning MechWarrior Online, as your views and likes really do encourage me to put out more quality content. Your support is most appreciated and for those of you who have subscribed to my channel to receive regular updates, thank you.
I have started a new series titled "Noob Tryouts" in which I will "tryout" trial mechs that I have not used before in where I will provide gameplay content and first impressions of the mech itself. Again, like always, I do appreciate constructive criticism and feedback on the mech and how I can utilize it better.
Here is the link below and once again, thank you so much everyone!
1
1 reply to this topic
#1
Posted 03 April 2015 - 08:53 AM
#2
Posted 07 April 2015 - 01:40 AM
Hey mate!
I think it's really cool that you're doing this, it's giving good insight into how a new player experiences the game and what goes through their mind. Especially since you're a very good presenter. Good editing, good quality all around, and fantastic commentary. I feel like you could go far in this game if you keep going the direction you're headed.
Now, since nobody's been providing feedback on your posts as far as I can tell, I'll do some tips and criticism.
Well, not much in the way of criticism. The only thing that bothers me is you say "itself" a lot. And I mean, a lot. Phrases like "the Mist Lynx itself", "the Mad Dog itself", "in and of itself"... you're just overusing them because you can't think of anything else to say while commentating.
The first thing you should be aware of in regards to the trial version of the Mist Lynx is that it is total ċrap. You seem to have realised this yourself, but don't think for a second that the build on that mech can actually be good in anybody's hands - it's just bad. This is because the trial versions of the Clan mechs are taken straight from the original Battletech tabletop game, hopefully something PGI will eventually change. Battletech is a turn-based pen and paper with dice rolls war game, so certain things don't translate well to a first-person style shooter game like MWO. Specific mech builds is one of those things.
The Mist Lynx has the following advantages:
Tips with LRMs:
1. as with any weapon, your targeting reticle will flash red when you actually deal solid damage. If you send some LRMs away and can't see if they're hitting or not, watch your reticle. If it doesn't flash red, then that could mean there's something in the way that you can't see so maybe it would be better to choose a different target.
2. when you lose lock, you lose lock. I notice a lot of times you'll lock on to a target and fire your LRMs, but then you'll immediately shift your focus to something else and that causes you to lose lock on the target you fired at. When you lose the lock, the LRMs no longer track the target, so they're much more likely to miss. Try to stay locked on to the target until you receive feedback that they actually hit. Obviously, if they don't hit, something's in the way that you can't see. (note: Streak SRMs are different. They still home in even if you lose the lock immediately)
3. Clan LRMs can be used at close range to induce cockpit shake and cause disruption. It's a terribly ineffective way to use them because they don't really do damage, but it's not completely worthless. If you're ever in a pickle at close range, don't be afraid to loose a volley in the enemy's face to make their job harder. Remember that this doesn't work for Innersphere LRMs, only for Clan.
4. Know your targets. Big, heavy, slow mechs are great targets for LRMs because they can't move quickly enough to dodge the rain. Realise that if you target something like a Locust, or any other light mech, even most medium mechs, that they will be moving fast enough that you could lose the lock before your missiles even hit, or they might dodge the missiles outright even if you can maintain lock. They can also slip behind cover at a moment's notice. So always scan your target environment and go for slower mechs first when you can.
Gameplay stuff:
You're doing a great job at providing LRM support from long range and waiting until you run out of ammo before you dive in to brawling range. I think that's the right thing to do with a build like this, since your options are limited (because it's a terrible build). However, the Mist Lynx itself isn't bad at brawling close range. Refer to advantages I listed above. The trick is to never go into close range by yourself. Always wait until the enemy is focused on one of your friendlies. Since you're the tiny little worthless looking mech, the enemy will ignore you, so you can pretty much act with impunity for as long as they're occupied with your friendly. Obviously it's risky, but it's pretty much the only option you have since you're stuck with Machine Guns and Streak SRMs. Also, when you're in close range, feel free to use your jumpjets. With the use of jumpjets, the Mist Lynx goes from a very slow and vulnerable mech, and becomes a very nimble and difficult to hit target. Proper use of jumpjets of course will take practice. There's a right time to use them and a wrong time, and that will come with experience.
If you ever bought a Mist Lynx, you could build it however you wanted. The two most effective builds that I'm aware of are ECM + ERPPC, and the other is ECM + four ER Medium Lasers.
Good luck with the rest of your nooby experiments! Hopefully you're not getting too trash talked by the tryhards in the game. If you do, just ignore them and keep having fun playing the game. =]
I think it's really cool that you're doing this, it's giving good insight into how a new player experiences the game and what goes through their mind. Especially since you're a very good presenter. Good editing, good quality all around, and fantastic commentary. I feel like you could go far in this game if you keep going the direction you're headed.
Now, since nobody's been providing feedback on your posts as far as I can tell, I'll do some tips and criticism.
Well, not much in the way of criticism. The only thing that bothers me is you say "itself" a lot. And I mean, a lot. Phrases like "the Mist Lynx itself", "the Mad Dog itself", "in and of itself"... you're just overusing them because you can't think of anything else to say while commentating.
The first thing you should be aware of in regards to the trial version of the Mist Lynx is that it is total ċrap. You seem to have realised this yourself, but don't think for a second that the build on that mech can actually be good in anybody's hands - it's just bad. This is because the trial versions of the Clan mechs are taken straight from the original Battletech tabletop game, hopefully something PGI will eventually change. Battletech is a turn-based pen and paper with dice rolls war game, so certain things don't translate well to a first-person style shooter game like MWO. Specific mech builds is one of those things.
The Mist Lynx has the following advantages:
- it can mount ECM (not available on the trial)
- it has an obscene amount of jumpjets
- it's really tiny so it's hard to hit
- it's not a big threat, so enemies might tend to ignore you
- It can't carry much in the way of weapons
- It's relatively slow
- It's somewhat fragile
- It's arms are very easy to shoot off, and they hold all the weapons
Tips with LRMs:
1. as with any weapon, your targeting reticle will flash red when you actually deal solid damage. If you send some LRMs away and can't see if they're hitting or not, watch your reticle. If it doesn't flash red, then that could mean there's something in the way that you can't see so maybe it would be better to choose a different target.
2. when you lose lock, you lose lock. I notice a lot of times you'll lock on to a target and fire your LRMs, but then you'll immediately shift your focus to something else and that causes you to lose lock on the target you fired at. When you lose the lock, the LRMs no longer track the target, so they're much more likely to miss. Try to stay locked on to the target until you receive feedback that they actually hit. Obviously, if they don't hit, something's in the way that you can't see. (note: Streak SRMs are different. They still home in even if you lose the lock immediately)
3. Clan LRMs can be used at close range to induce cockpit shake and cause disruption. It's a terribly ineffective way to use them because they don't really do damage, but it's not completely worthless. If you're ever in a pickle at close range, don't be afraid to loose a volley in the enemy's face to make their job harder. Remember that this doesn't work for Innersphere LRMs, only for Clan.
4. Know your targets. Big, heavy, slow mechs are great targets for LRMs because they can't move quickly enough to dodge the rain. Realise that if you target something like a Locust, or any other light mech, even most medium mechs, that they will be moving fast enough that you could lose the lock before your missiles even hit, or they might dodge the missiles outright even if you can maintain lock. They can also slip behind cover at a moment's notice. So always scan your target environment and go for slower mechs first when you can.
Gameplay stuff:
You're doing a great job at providing LRM support from long range and waiting until you run out of ammo before you dive in to brawling range. I think that's the right thing to do with a build like this, since your options are limited (because it's a terrible build). However, the Mist Lynx itself isn't bad at brawling close range. Refer to advantages I listed above. The trick is to never go into close range by yourself. Always wait until the enemy is focused on one of your friendlies. Since you're the tiny little worthless looking mech, the enemy will ignore you, so you can pretty much act with impunity for as long as they're occupied with your friendly. Obviously it's risky, but it's pretty much the only option you have since you're stuck with Machine Guns and Streak SRMs. Also, when you're in close range, feel free to use your jumpjets. With the use of jumpjets, the Mist Lynx goes from a very slow and vulnerable mech, and becomes a very nimble and difficult to hit target. Proper use of jumpjets of course will take practice. There's a right time to use them and a wrong time, and that will come with experience.
If you ever bought a Mist Lynx, you could build it however you wanted. The two most effective builds that I'm aware of are ECM + ERPPC, and the other is ECM + four ER Medium Lasers.
Good luck with the rest of your nooby experiments! Hopefully you're not getting too trash talked by the tryhards in the game. If you do, just ignore them and keep having fun playing the game. =]
Edited by Tarogato, 07 April 2015 - 01:47 AM.
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