Mystere, on 25 March 2015 - 12:01 PM, said:
In light of your comment, I hereby propose that drop deck total weight should not exceed 200 tons, whether Clan or IS.
The only exception to the above rule is a drop deck comprising of the 4 original Founder's Mechs.

I wouldn't object to this,
if the 4-mech requirement was dropped. As an Assault and Medium pilot, I'd be ecstatic to bring an Assault and 2 Mediums.
Stoned Prophet, on 25 March 2015 - 12:08 PM, said:
Yeah, I feel Light pilot "slots" and Assault pilot "slots" and so forth would be the right way. Let assault pilots pilot what they want, rather than forcing them to take a light to balance out that atlas. Its "little" things like that that are messing with the awesomeness that is cw.
How would you work that in terms of drop decks, when you've got to consider pug groups and such, plus several mechs per player?
CapperDeluxe, on 25 March 2015 - 12:10 PM, said:
They should have just lowered the Clan drop weight instead of raising the IS weight.
Why? Sure, you'd break TBR/SCR/SCR/SCR, but in all honestly that isn't a problem, it's a symptom. The solution is fixing the Clan mechs overall so the TBR and SCR aren't
so much better than all the rest.
Davers, on 25 March 2015 - 12:11 PM, said:
Yeah, PGI won't do that though since it means decks would be more based on lighter mechs, instead of the more expensive heavier mechs. They want to make sure everyone can easily fit an assault mech into every deck.
Because
we want to fit an assault mech in if we want. That said, you certainly don't see many Clan assaults going on, not like IS assaults.
Mystere, on 25 March 2015 - 03:40 PM, said:
My issue with increasing drop weights is that it just results in more heavy and assault mechs and less mediums and lights given the "bigger is better" mentality pervading the player base. The public queue right at this very moment is highly indicative of that: 73% heavies/assaults and 27% mediums/lights. The CW drops I have been in also reflect a similar bias.
I can't say I've seen that. It's been my experience that clan side, it's almost exclusively heavies/mediums (with more mediums than heavies, obviously; with
very few assaults and the odd light.
In CW, it's not heavies/assaults and mediums/lights, those are nonsense categories. Essentially, for every assault you bring, you bring a light. So, it's Assaults/Lights vs. Heavies/Mediums, in CW.
On the other hand, IS forces we face tend to have
many lights... and many assaults.
but yeah, you're either L/M/M/A or M/M/H/H or some such, as a rule of thumb.
If you reduce tonnage limits, you basically make Assaults impossible to take, or if they are taken they're padded with nothing but lights. Forcing players who really want to play an Assault to play several Lights is just bizarre and wierd, as the two play styles are so entirely dissimilar.