

Gauss Hack?
#41
Posted 27 March 2015 - 08:36 AM
#42
Posted 27 March 2015 - 08:38 AM
Lightfoot, on 27 March 2015 - 08:12 AM, said:
One long running Poll says 80 percent of MWO players want the Gauss Rifle de-sync mechanic removed or altered and that fits the rarity of it's use compared to ACs and Lasers. PGI is not doing their job which is to fix the Gauss Rifle so most players like it and can use it and don't feel the need to macro it or whatever is going on here.
Sure, why do we need an AC/20 when we can have a heatless, long range, hypervelocity AC/15?
The reason for the charge was to make the Gauss less of a Halo 1 pistol. Because that's what it was.
#43
Posted 27 March 2015 - 08:59 AM
Prosperity Park, on 27 March 2015 - 08:38 AM, said:
The reason for the charge was to make the Gauss less of a Halo 1 pistol. Because that's what it was.
The way you balance a Gauss Rifle is with a longer recharge and PGI never even tried this. Instead they buffed it to booyah halo1 pistol speed and made it so only 4 mechs could use one since it is only effective as the 2xGauss sniper mutation. Anyway, if you are using a single Gauss Rifle there is better stuff in Mechlab. Return to start.

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Edited by Lightfoot, 27 March 2015 - 01:31 PM.
#44
Posted 27 March 2015 - 09:02 AM
The PPFLD Warrior Spirit is strong with this one.
#45
Posted 27 March 2015 - 09:04 AM
Prosperity Park, on 27 March 2015 - 09:02 AM, said:
The PPFLD Warrior Spirit is strong with this one.
No, keep looking.
Edited by Lightfoot, 27 March 2015 - 12:40 PM.
#46
Posted 27 March 2015 - 09:25 AM
#47
Posted 27 March 2015 - 10:57 AM
Prosperity Park, on 27 March 2015 - 09:25 AM, said:
Then just block the PPC and Gauss from firing together. If you look at the problem seriously the whole thing is just paranoia or the desire to remove long range options. It's not a TTK thing since medium laser boats own that. Gauss and PPCs are not even close to being PPFLD anymore, the Gauss is twice as fast. If you stand still everything but missiles is PPFLD though, even Lasers.
PGI has made the Battle Tech Gauss Rifle into the PGI 2xGauss Sniper Rifle. It's not canon and it contorts the lore of the game and ruins hundreds of mechs that might benefit from just one Gauss Rifle.
#48
Posted 27 March 2015 - 11:07 AM
Lightfoot, on 27 March 2015 - 10:57 AM, said:
Then just block the PPC and Gauss from firing together. If you look at the problem seriously the whole thing is just paranoia or the desire to remove long range options. It's not a TTK thing since medium laser boats own that. Gauss and PPCs are not even close to being PPFLD anymore, the Gauss is twice as fast. If you stand still everything but missiles is PPFLD though, even Lasers.
PGI has made the Battle Tech Gauss Rifle into the PGI 2xGauss Sniper Rifle. It's not canon and it contorts the lore of the game and ruins hundreds of mechs that might benefit from just one Gauss Rifle.
I dont ever fire my PPC and Gauss together as it is now....It's gauss THEN PPC's and out to about 650 meters they hit almost simultaneously. Targeting Computers speed up the PPC projectile to a nice spot.
So stopping them from firing together would do nothing to combat that.
Edited by DarthRevis, 27 March 2015 - 11:08 AM.
#49
Posted 27 March 2015 - 01:39 PM
This logic seems oxymoronic. "Make the Gauss so hard to use only experts with special mechs and expert builds can use it because this will protect the average MWO player."
"If you prik us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge?"
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Edited by Lightfoot, 27 March 2015 - 01:43 PM.
#50
Posted 27 March 2015 - 02:25 PM
It's suppose to simulate min range, but doesn't at all if you are use to it. So it's a fail there.
It stops snap fire (sort of), which really only applies to when you don't know the enemy location. This usually is at long range before contact, where a sniper weapon covering open lanes should be used. So fail there.
Longer CD is now useless due to quirks. So fail there.
Just give it a big min range. EZ.
#51
Posted 27 March 2015 - 04:00 PM
Would it balance the game? It might.
In regards to repeated, suspiciously accurate incoming fire, I don't think that post is a case of crying hacks at all. When you say this behavior deviates from 99.9% of what you have encountered in MWO, Trust Yourself. Multiple long range gauss headshots from one guy or one group of guys does start to seem like an aimbot, particularly if their shots mainly impact a single component while they dial in where on the model they want their aimbot to hit.
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