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Gauss Hack?


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#41 QuantumButler

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Posted 27 March 2015 - 08:36 AM

There is such a thing as autohotkey.

#42 Felicitatem Parco

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Posted 27 March 2015 - 08:38 AM

View PostLightfoot, on 27 March 2015 - 08:12 AM, said:

Don't use the Gauss Rifle PGI has created. They did a horrible job, just imported a sniper rifle from another game, didn't create a weapon for a Battlemech. Battlemechs have weapons that recycle and reload automatically and the Gauss Rifle actually has a simpler reload than an AC or Missile. The only exception is the Bombast Laser, but that does base damage when you pull the trigger plus you can allow the charge to build to higher damage for 3 seconds before it recycles, but the Bombast Laser will work by just pulling the trigger.

One long running Poll says 80 percent of MWO players want the Gauss Rifle de-sync mechanic removed or altered and that fits the rarity of it's use compared to ACs and Lasers. PGI is not doing their job which is to fix the Gauss Rifle so most players like it and can use it and don't feel the need to macro it or whatever is going on here.


Sure, why do we need an AC/20 when we can have a heatless, long range, hypervelocity AC/15?

The reason for the charge was to make the Gauss less of a Halo 1 pistol. Because that's what it was.

#43 Lightfoot

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Posted 27 March 2015 - 08:59 AM

View PostProsperity Park, on 27 March 2015 - 08:38 AM, said:

Sure, why do we need an AC/20 when we can have a heatless, long range, hypervelocity AC/15?

The reason for the charge was to make the Gauss less of a Halo 1 pistol. Because that's what it was.


The way you balance a Gauss Rifle is with a longer recharge and PGI never even tried this. Instead they buffed it to booyah halo1 pistol speed and made it so only 4 mechs could use one since it is only effective as the 2xGauss sniper mutation. Anyway, if you are using a single Gauss Rifle there is better stuff in Mechlab. Return to start. :ph34r:




.

Edited by Lightfoot, 27 March 2015 - 01:31 PM.


#44 Felicitatem Parco

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Posted 27 March 2015 - 09:02 AM

So, the only effective Gauss Rifle is one that can be fired simultaneously with PPCs in order to deal high damage with mitigated heat by a simple mouse click?

The PPFLD Warrior Spirit is strong with this one.

#45 Lightfoot

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Posted 27 March 2015 - 09:04 AM

View PostProsperity Park, on 27 March 2015 - 09:02 AM, said:

So, the only effective Gauss Rifle is one that can be fired simultaneously with PPCs in order to deal high damage with mitigated heat by a simple mouse click?

The PPFLD Warrior Spirit is strong with this one.

No, keep looking.

Edited by Lightfoot, 27 March 2015 - 12:40 PM.


#46 Felicitatem Parco

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Posted 27 March 2015 - 09:25 AM

The reason for the Gauss Charge was to prevent the PPC + Gauss combo from being so easy to pull-off. The charge mechanism does that, whereas a longer cool down does nothing to stop this attack.


#47 Lightfoot

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Posted 27 March 2015 - 10:57 AM

View PostProsperity Park, on 27 March 2015 - 09:25 AM, said:

The reason for the Gauss Charge was to prevent the PPC + Gauss combo from being so easy to pull-off. The charge mechanism does that, whereas a longer cool down does nothing to stop this attack.


Then just block the PPC and Gauss from firing together. If you look at the problem seriously the whole thing is just paranoia or the desire to remove long range options. It's not a TTK thing since medium laser boats own that. Gauss and PPCs are not even close to being PPFLD anymore, the Gauss is twice as fast. If you stand still everything but missiles is PPFLD though, even Lasers.

PGI has made the Battle Tech Gauss Rifle into the PGI 2xGauss Sniper Rifle. It's not canon and it contorts the lore of the game and ruins hundreds of mechs that might benefit from just one Gauss Rifle.

#48 Revis Volek

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Posted 27 March 2015 - 11:07 AM

View PostLightfoot, on 27 March 2015 - 10:57 AM, said:


Then just block the PPC and Gauss from firing together. If you look at the problem seriously the whole thing is just paranoia or the desire to remove long range options. It's not a TTK thing since medium laser boats own that. Gauss and PPCs are not even close to being PPFLD anymore, the Gauss is twice as fast. If you stand still everything but missiles is PPFLD though, even Lasers.

PGI has made the Battle Tech Gauss Rifle into the PGI 2xGauss Sniper Rifle. It's not canon and it contorts the lore of the game and ruins hundreds of mechs that might benefit from just one Gauss Rifle.



I dont ever fire my PPC and Gauss together as it is now....It's gauss THEN PPC's and out to about 650 meters they hit almost simultaneously. Targeting Computers speed up the PPC projectile to a nice spot.

So stopping them from firing together would do nothing to combat that.

Edited by DarthRevis, 27 March 2015 - 11:08 AM.


#49 Lightfoot

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Posted 27 March 2015 - 01:39 PM

Lol, most players in MWO can't even build that.

This logic seems oxymoronic. "Make the Gauss so hard to use only experts with special mechs and expert builds can use it because this will protect the average MWO player."


"If you prik us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge?"






.

Edited by Lightfoot, 27 March 2015 - 01:43 PM.


#50 Bobzilla

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Posted 27 March 2015 - 02:25 PM

The charge doesn't stop ppc+gauss. Velocity difference does this, well, makes it harder at range. So it's a fail there.

It's suppose to simulate min range, but doesn't at all if you are use to it. So it's a fail there.

It stops snap fire (sort of), which really only applies to when you don't know the enemy location. This usually is at long range before contact, where a sniper weapon covering open lanes should be used. So fail there.

Longer CD is now useless due to quirks. So fail there.


Just give it a big min range. EZ.

#51 A Large Infant

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Posted 27 March 2015 - 04:00 PM

In regards to a gauss minimum range, it just doesn't make sense for a purely ballistic weapon to not deal maximum damage at the muzzle. Unless we are talking about some very inefficient mid-flight discarding sabot slug that somehow protects the target, probably in the interests of preventing friendly fire damage. Also fairly unrealistic, though becoming feasible. What is the BS that explains the PPC minimum range? I forget.
Would it balance the game? It might.

In regards to repeated, suspiciously accurate incoming fire, I don't think that post is a case of crying hacks at all. When you say this behavior deviates from 99.9% of what you have encountered in MWO, Trust Yourself. Multiple long range gauss headshots from one guy or one group of guys does start to seem like an aimbot, particularly if their shots mainly impact a single component while they dial in where on the model they want their aimbot to hit.





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