

Tired Of The Same Old Mwo From Pgi
#21
Posted 02 April 2015 - 11:50 AM
Don't forget guys, it's been only 7 months since MWO was liberated from the tyranny of IGP.
#22
Posted 02 April 2015 - 01:07 PM
Koniving, on 02 April 2015 - 11:13 AM, said:
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I confess I haven't been happy with PGI's direction of the game for a long time. The shift in direction from Sim to Game and the gull to still call it a Sim is... infuriating to say the least. Part of the fun I have these days is a long term study of what not to do when I enter game development.
That said, the concerns voiced about the UI, according to the April roadmap, includes some serious updates to the UI and specifically to the mechlab. So there is that.
Yes, SIM! Thank you Big Guns, for putting your weight where it's needed!
#23
Posted 02 April 2015 - 01:10 PM
#24
Posted 02 April 2015 - 01:43 PM
I have 104 'Mechs each with their very own engine, and the 30 or so I drive most often each have their own set of modules. I have fun each and every time I press PLAY. The game hasn't crashed since CW was put in (and probably months before that). Performance is great, averaging 90+ FPS in the heaviest combat on maxed settings.
I do miss the way the game looked in Closed Beta though, as they have definitely lowered graphics quality since then. I suppose that's to allow more people with crappy computers to play, but they shouldn't be taking away the max settings for those who can actually use them and still get good performance.
Actually, I am disappointed in something ... there won't be a Marauder, or Phoenix Hawk, or Crusader, or other iconic 'Mechs. But that's HG not PGI.
Overall, the game is good now and it's only going to get better.
Edited by Durant Carlyle, 02 April 2015 - 01:44 PM.
#25
Posted 25 June 2015 - 11:45 PM
GravityDrop, on 27 March 2015 - 09:22 PM, said:
Uhh. Clan mechs are supposed to be; note that I am very unhappy with FASA for making them in the first place, and don't use them, so I'm not a Clan player trying to make things up. I would much rather see the Battle Value system used for match balancing in some manner, so that its a more fair matching when its IS vs Clan.. you'd never EVER see an IS commander in the lore taking a company of IS mechs against a company of Clan mechs. Its usually more like 12 on 7 or so.
Edit: Rephrase.. you'd never see an IS commander in the lore willingly take...
Edited by Alyfox, 25 June 2015 - 11:48 PM.
#26
Posted 26 June 2015 - 08:40 AM
MWO is playable but should probably win the worst game design of 2015 award.
There are a lot of easy ways to make the game a lot better and more playable. For instance having tournaments integrated into the game (or the game integrated to the webbpage) and play all matches on a specific map comes to mind (you would have to optimize your mech for that specific map).
Other fixes could be to use a "dutch auction" for mechs to balance the game, show hitpoints on mechs in games (and not only green, yellow, red).
Edited by RolfS, 26 June 2015 - 08:43 AM.
#27
Posted 26 June 2015 - 01:09 PM
It's the fact that there are mechs out there that are much larger than their weight says they should be. Examples.
Centurion and Trebuchet is nearly as big as the Awesome.
Catapult is nearly as tall and deep in the chest as the Stalker despite 20 tonnage difference.
Here is something surprising. The Raven is longer from beak to back than the Spider is tall. I've seen a dead raven lie on it's back right next to a live Spider.
#28
Posted 24 August 2015 - 12:47 AM
I also think that the game still doens't make itself easy to get grasp on to either. There's still the lack of tutorials which would go through all the game mechanics in needed detail. I think this wouldn't require much since a few pop-up tabs and A.I controlled enemies shouldn't be impossible to do. The skill system also needs to be changed but I'm not sure if made the game any more simpler. I wouldve liked a real Mechwarrior game with a campaign rather than the MWO that's running now but I still hope it will get better. The "constant beta" is a term that can be attributed to many f2p's on the market and MWO is hardly an exeption.
Edited by Vegalas, 24 August 2015 - 12:55 AM.
#29
Posted 24 August 2015 - 01:06 AM
Idealsuspect, on 26 March 2015 - 01:45 PM, said:
I like the game ( even i play it on minimal setting ) but matchmaker , UI popups and issues, lags, desync, freezes, crashs and no real tutorial for news players ruin the potential of MWO
Maybe cryengine was a terrible mistake too ^^ but maybe unreal engine was expensive too.
Anyway i like the game ^^. I just wish better in 2015 for battletech universe.
And please give a solo queue for CW or don't allow non-12' premade to play it, just choose. Thoses unfair matchs make people left the game.
No if it was COD like, we would already play MWO4: randomsubtitle. And hype when MWO5 comes out having averagely 2 polygons more "next gen" graphics than MWO4
Edited by Lily from animove, 24 August 2015 - 01:07 AM.
#30
Posted 24 August 2015 - 01:16 AM
#31
Posted 24 August 2015 - 02:28 AM
Not becouse I lack faith in PGI as a developer, or Russ as their leader, but simply cose I fear that they will launch this game to steam, and people will see how "unfinished" it is, and they will give it terrible ratings, and before you know it, it will be shut down.
Then years will go by before we get a new MW game..
That said, this game really needs to move towards the immersive BT campain feel and AWAY from the e-sports deathmatch solo-play it is now.
I have almost completely stopped playing CW, and only play solo now, since playing in groups simply sucks, and CW is dead..
And how wouldn't it be? There is STILL no point to planetary conquest, still the game feels and plays like a deathmatch, and not like a war, and there is no immersion... I mean, even the weapon and equipment descriptions are extremely technical and short, we still have the same old stuff we had 6 months ago, or even years ago..
Lets look at what has actually changed in the last 6 months? We got 4 new mechs, (that are not yet out for c-bills), some new variants, and 3 new maps (in order of apperance: Vitric forge, New river city, New Forest colony) and that's it!!
Everything else that the dev's have been doing is balancing and rebalancing, tweaking and quirking... fixing backend issues...on a game that's what.. 3 years old? (I'm counting since it become playable to a wide playerbase)
So seriously... PGI, if you are serious about making this game worth it in the long run... give us a GAME allready, not a BETA.
We, the players are sick of half-finished betas. We want immersion. We want an end to the constant rebalancing. We want content. We want realistic game modes and objectives. We want fluff. We want to know about the rich BT hisotry, lore, and setting.
We want to be a part of it.
#32
Posted 24 August 2015 - 02:39 AM
Lily from animove, on 24 August 2015 - 01:06 AM, said:
No if it was COD like, we would .....
Why you say "no" if in fact you totally agree ...
Idealsuspect, on 26 March 2015 - 01:45 PM, said:
#33
Posted 24 August 2015 - 03:02 AM
I'm hanging here in the hope this will eventually turn into a real MechWarrior game.
But I do want to point out something:
The prices on mechs and packs for MC are what people pay for them. If PGI lowers the price, more people might buy them, but until the revenue from the current prices doesn't affect PGI's ballance sheets, then the prices will most likely remain as they are.
Also, pricing something that we all know will need rework and balance is a hard task.
That's why I still consider this game as only a released game in the sense that it works but not in the sense that is is complete or even balanced.
PGI now faces a few problems to deal with...
1 - New player experience
2 - Low amount of maps and variety
3 - Unbalance regarding mechs, tech and hitboxes
4 - Scaling
5 - Instantaneous convergence
6 - Lack of immersion (as it is now, it's just a no objective death match game)
We all know they (PGI) are working on these issues (or studying the best options) and that gives us hope.
But MWO can and should be so much more than just Mechs battling each other for C-Bills!
Could be a whole universe of dogfights, planetary perimeter fights, black market, salvage, story based missions, armies, tanks, mines, destructible objects all around (a few good strides are being made on this behalf), planes, naval warships, planetary and universal economy...
I dream of a game that has the potential of putting to shame the previous MW titles, PGI don't let this be just a dream, I have faith in you...
... Still ...
Edited by FlipOver, 24 August 2015 - 03:03 AM.
#34
Posted 24 August 2015 - 03:57 AM
#35
Posted 24 August 2015 - 06:15 AM
CwStrife, on 26 March 2015 - 01:11 PM, said:
YES NO SOMEWHAT is sadly to few for a poll in this matter!
Since ELO they made the worse it can happen to an MMO game.
Since PSR they have done a 180 degree return to... yes to what!
This is the point to be focued on and judge them.
The problem, as with all, accepting that you are wrong and change it (took how long for ELO?).
The only think i am waiting for is the BT-timeline, and how they will implement it AND new game modes!
So the first step with PSR is there, I wait and see.
AND another goody for PGI, I also left the game for another and came back, because others lie too... so it is only which lies come nearer to your fun-factor... MWO does it for me more than did E:D, and now i am sad i did not invested that 60 in MWO
#36
Posted 26 August 2015 - 08:29 PM
CwStrife, on 26 March 2015 - 01:11 PM, said:
In other words, if you don't like it, it doesn't count. Take another break and think about that for 6 months or so.
Also those new mechs also mean people playing to master them, which means more GXP which means more playing to get money to buy modules, OOH look new mechs!! What does this mean?
PGI stays in business. Maybe you should take a even longer break and study economics. Hayek = Good. Keynes = Bad.
#37
Posted 27 August 2015 - 03:20 AM
Nick Makiaveli, on 26 August 2015 - 08:29 PM, said:
To me it seems you are wrong on that:
http://www.insm-oeko...%80%9C-part-ii/
Robert Skidelsky describes it around 12:50 about waste. This is also possilbe with Hayeks theory. You produce mroe waste by not investing.
So no good bad here, but theories and reality
#38
Posted 07 September 2015 - 11:22 AM
I focus on changes that PGI would be able to do without too much redesign of the current game, but that would have huge impact on how the game are played.
Some suggestions might be a lite un canon or what you call it, I'm not into all those words but I love the games, especially regarding the use of electronics and targeting systems, and the interactions between mechs.
Have a read and leave a comment if you like.
http://mwomercs.com/...-down-the-road/
#39
Posted 08 September 2015 - 10:15 AM
#40
Posted 08 September 2015 - 07:51 PM
i know PGI do their best from their understanding of a mech warrior game... unfortunately THEIR understanding and mine are miles apart in many regards... nothing that can be fixed by either of us, so yea...somewhat disappointed...
but gotta give them that they made some good things lately and probably will do more...in the next years...
Edited by Alex Warden, 08 September 2015 - 07:52 PM.
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