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Solaris

Gameplay

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#21 Mystere

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Posted 27 March 2015 - 08:16 AM

Solaris, because there can be only 1 ... Toshiro Mifune:



#22 ThirtyOughtSix

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Posted 27 March 2015 - 08:26 AM

Honestly I think this a good end game that never fades more than anything. For me, right now nearing the end game, im bored as hell. It's just a grindfest at this point. I have 10 mechs I love and have gotten to the point where it's just not worth it for me to grind out another 3 mechs to see if I like it better than another mech of same class. A tournament with a significant enough award would be nice. For instance: 1v1 ladder. 1st place: Title Solaris Champ, 15% Cooldown or range module of choice, 10m c-bill prize. 2nd place: downgrade rewards slightly and so on....

That is real end game. An item no one can get other than being the champ.

Right now? More c-bill is just...more imaginary money buying the same old junk everyone else has.

#23 Metus regem

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Posted 27 March 2015 - 08:31 AM

View PostHyper99, on 27 March 2015 - 07:44 AM, said:

Oh for crying out loud. I mean Solaris like MW4 Mercs Solaris. 8 drop 1 wins. Even tournament style that rotates every month. Season 1 month 1. Winner recieved a hero mech of choice or whatever.


I'd rather actual objectives, and mission oriented game play, rather than more arena death-match.

#24 BreakinStuff

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Posted 27 March 2015 - 08:45 AM

the solaris VII RPG box set had the arenas for the various house types. They were not sniper-friendly. There was a cityscape, one of them was open ground, ok and the Kurita one was evil.

Fire those jump jets and instantly kill yourself. oh yeah. randomly drop into a deadfall that changes location from match to match.

Did I mention it was in a volcano? And your battles happened int he lava tubes?

#25 Rhaythe

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Posted 27 March 2015 - 08:48 AM

View PostMetus regem, on 27 March 2015 - 08:31 AM, said:


I'd rather actual objectives, and mission oriented game play, rather than more arena death-match.


PGI, rip off the Rush gamemode from Battlefield, please.

#26 Metus regem

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Posted 27 March 2015 - 08:52 AM

View PostRhaythe, on 27 March 2015 - 08:48 AM, said:


PGI, rip off the Rush gamemode from Battlefield, please.



I'm not familiar with that game mode, or that game really...

I was thinking more along the lines of seek and destroy the other teams drop ship / commander / ammo dump, winner has to have most of those objectives completed, so just killing the OPFOR doesn't count towards it.

#27 Johnny Z

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Posted 27 March 2015 - 08:53 AM

View PostMetus regem, on 27 March 2015 - 08:31 AM, said:



I'd rather actual objectives, and mission oriented game play, rather than more arena death-match.


Sure but thats what the star map is for.

#28 Rhaythe

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Posted 27 March 2015 - 08:54 AM

It's an objective, checkpoint based game mode where the map advances linearly inward, with a clearly-defined attacker and defender. For example, point A would require destroying 3 caches scattered in defensible positions. If the defenders protect them long enough, game ends with defender victory. Otherwise, the defenders fall back to the next position B and defend the next objective.

#29 Kjudoon

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Posted 27 March 2015 - 08:54 AM

View PostHyper99, on 26 March 2015 - 08:26 PM, said:

Anyone know if PGI will implement Solaris? We desperately need another game mode and I think FFA, 1v1, 2v2, ect... tournament style ladders would be awesome. Two games modes is getting extremely old...

For the love of all things green and fuzzy, why? This whole GAME is Solaris!

All it lacks is the cheering crowd sfx.

Even CW is a Solaris mode with a pretend leaderboard that mimics faction holdings.

Edited by Kjudoon, 27 March 2015 - 08:55 AM.


#30 Metus regem

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Posted 27 March 2015 - 08:56 AM

View PostRhaythe, on 27 March 2015 - 08:54 AM, said:

It's an objective, checkpoint based game mode where the map advances linearly inward, with a clearly-defined attacker and defender. For example, point A would require destroying 3 caches scattered in defensible positions. If the defenders protect them long enough, game ends with defender victory. Otherwise, the defenders fall back to the next position B and defend the next objective.


I like it, not bad at all... could totally work for CW.

View PostJohnny Z, on 27 March 2015 - 08:53 AM, said:

Sure but thats what the star map is for.


hence why I spent more time in CW drops (when I can get them to pop in PUG life) than I do in "PUGLandia"... 'Cause you know, challenge.

#31 Rhaythe

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Posted 27 March 2015 - 08:59 AM

View PostMetus regem, on 27 March 2015 - 08:56 AM, said:


I like it, not bad at all... could totally work for CW.

The respawn system is in, so yeah, I agree. Killed defenders can respawn at next objective. Killed attackers the same. CW maps would have to be redone, unfortunately, as the bottlenecks are currently in one spot. It would have to be divided up into at least 3 defensible stages to be done properly:

Posted Image

#32 ThirtyOughtSix

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Posted 27 March 2015 - 09:18 AM

View PostKjudoon, on 27 March 2015 - 08:54 AM, said:

For the love of all things green and fuzzy, why? This whole GAME is Solaris!

All it lacks is the cheering crowd sfx.

Even CW is a Solaris mode with a pretend leaderboard that mimics faction holdings.


I'm so confused about this?? The game is ONLY team based. There is no FFA at all? I thought Solaris was more based on a single players ability not a team...

#33 Rhaythe

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Posted 27 March 2015 - 09:22 AM

View PostHyper99, on 27 March 2015 - 09:18 AM, said:

I'm so confused about this?? The game is ONLY team based. There is no FFA at all? I thought Solaris was more based on a single players ability not a team...

It was a bit more than that. Solaris mechs were generally highly-customized killing machines good at killing opponents, but were generally crap in the battlefield. True soldiers were coveted for (and coveted themselves) the arena, where pilots were treated more like celebrity rock stars.

Though here, when you see a TT veteran complain about Solaris mode, we're generally griping because of the full nature of the mechlab destroying lore-based stock mech builds.

#34 Hospy

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Posted 27 March 2015 - 09:22 AM

View PostFirelizard, on 27 March 2015 - 08:12 AM, said:

EDIT: Sadly, now that I think about it, Fisher would still be a Solaris competitor at this point in time. So no commentary from him, unless it was just after his fighting career ended.


Sadtrombone.mp3

#35 Kjudoon

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Posted 27 March 2015 - 09:27 AM

View PostHyper99, on 27 March 2015 - 09:18 AM, said:

I'm so confused about this?? The game is ONLY team based. There is no FFA at all? I thought Solaris was more based on a single players ability not a team...

Private matches handle all that less than 12 nonsense. We don't need to focus on creating a 'mode' that already exists.

#36 ThirtyOughtSix

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Posted 27 March 2015 - 09:48 AM

View PostKjudoon, on 27 March 2015 - 09:27 AM, said:

Private matches handle all that less than 12 nonsense. We don't need to focus on creating a 'mode' that already exists.


I can see your point. Weed out the riff raf. However, some people just seem to miss the forest for the trees. And your comment is exactly that. This game needs more players to stay alive and healthy. Once steam release comes some people will play a little then after 30 games realize hey this is the same thing - over, and over, and over again.

Not only is Solaris about the longevity of the game but also for people who don't want team based play (yes they are out there). People want variety, doing the same thing over and over again is loosely the definition of insanity. Plea to PGI: take the insanity out of the game.

#37 ThirtyOughtSix

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Posted 27 March 2015 - 09:51 AM

View PostRhaythe, on 27 March 2015 - 09:22 AM, said:

It was a bit more than that. Solaris mechs were generally highly-customized killing machines good at killing opponents, but were generally crap in the battlefield. True soldiers were coveted for (and coveted themselves) the arena, where pilots were treated more like celebrity rock stars.

Though here, when you see a TT veteran complain about Solaris mode, we're generally griping because of the full nature of the mechlab destroying lore-based stock mech builds.


I respect you TT guys and the reasoning behind keeping the game close to TT. But, the fact remains this is a video game, it's not a board game. You guys need to let the reins out. Keeping this thing perfectly aligned to TT will be it's ultimate demise save you die hard TT fans. You guys may not get it but you need non TT guys to support this franchise. More so than you probably realize.

#38 Metus regem

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Posted 27 March 2015 - 09:56 AM

View PostHyper99, on 27 March 2015 - 09:51 AM, said:

I respect you TT guys and the reasoning behind keeping the game close to TT. But, the fact remains this is a video game, it's not a board game. You guys need to let the reins out. Keeping this thing perfectly aligned to TT will be it's ultimate demise save you die hard TT fans. You guys may not get it but you need non TT guys to support this franchise. More so than you probably realize.


:blink:

Do you know how far, MWO is from TT these days? Right now it is basically generic mech shooter with battletech skins...

View PostHyper99, on 27 March 2015 - 09:48 AM, said:

I can see your point. Weed out the riff raf. However, some people just seem to miss the forest for the trees. And your comment is exactly that. This game needs more players to stay alive and healthy. Once steam release comes some people will play a little then after 30 games realize hey this is the same thing - over, and over, and over again.

Not only is Solaris about the longevity of the game but also for people who don't want team based play (yes they are out there). People want variety, doing the same thing over and over again is loosely the definition of insanity. Plea to PGI: take the insanity out of the game.


But isn't a Solaris mode the same thing? All it's doing is swapping team based game play we have now, for FFA based game play....

#39 Rhaythe

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Posted 27 March 2015 - 09:57 AM

View PostHyper99, on 27 March 2015 - 09:51 AM, said:

I respect you TT guys and the reasoning behind keeping the game close to TT. But, the fact remains this is a video game, it's not a board game. You guys need to let the reins out. Keeping this thing perfectly aligned to TT will be it's ultimate demise save you die hard TT fans. You guys may not get it but you need non TT guys to support this franchise. More so than you probably realize.

We're still here, aren't we?

You're right. Concessions have to be made for a tabletop game. Removing the mechlab would destroy the player community. Doesn't mean a 3025 queue couldn't help it in situations, though. For example, new player experience. Time to Kill is a LOT longer in stocks, and everyone using SHS mechs forces you to learn heat management.

A sample video i present as evidence from a recent Stock Mech Monday:



#40 ThirtyOughtSix

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Posted 27 March 2015 - 10:12 AM

View PostMetus regem, on 27 March 2015 - 09:56 AM, said:

But isn't a Solaris mode the same thing? All it's doing is swapping team based game play we have now, for FFA based game play....


Not necessarily. It's FFA, 2v2, 4v4....i hate to use another game as an example but Starcraft has this massive following and a great ladder system such as this. It keeps you in tune competitively without screwing with general gameplay.

At minimum it's another mode in a game with very limited playtime options.





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