This Gamemode Make Me Sick
#1
Posted 27 March 2015 - 07:46 AM
#2
Posted 27 March 2015 - 07:48 AM
Broodlapin, on 27 March 2015 - 07:46 AM, said:
#3
Posted 27 March 2015 - 07:49 AM
#5
Posted 27 March 2015 - 07:52 AM
Broodlapin, on 27 March 2015 - 07:46 AM, said:
Your grammar 'make me sick.'
Also, just because you're losing doesn't mean it's unfair. It may just be a reflection of your skills.
If not, try a different faction if Davion isn't finding you a team.
Also, as Davion...you're ALWAYS defending someone else since you have no clan border. Go on the attack with another faction...you're FAR more likely to get an organized group to team up with compared to defense.
Edited by Ghost Badger, 27 March 2015 - 07:53 AM.
#6
Posted 27 March 2015 - 07:53 AM
Ghost Badger, on 27 March 2015 - 07:52 AM, said:
Your grammar 'make me sick.'
Also, just because you're losing doesn't mean it's unfair. It may just be a reflection of your skills.
If not, try a different faction if Davion isn't finding you a team.
Also, as Davion...you're ALWAYS defending someone else since you have no clan border. Go on the attack with another faction...you're FAR more likely to get an organized group to team up with compared to defense.
where your ace of spaces titles?
#7
Posted 27 March 2015 - 08:00 AM
#8
Posted 27 March 2015 - 08:02 AM
Broodlapin, on 27 March 2015 - 07:53 AM, said:
For the record it's "Ace of Spades."
Edit: Changed my mind, lol. I kinda like 'The Hammer.'
Edited by Ghost Badger, 30 March 2015 - 08:13 AM.
#9
Posted 27 March 2015 - 08:04 AM
#11
Posted 27 March 2015 - 08:24 AM
If you must pug in ComWar, don't pug with 11 other solos. You can now see through the queue interface the number of people who are lined up for the next drop, including which of them are in a faction group. Wait for the drops where you have at least one 4-man in the lineup, better yet a 6-man. You will win your matches more frequently watching for these drops.
If you are pugging and you know with absolute certainty there are active enemy 12-mans, either move to another front or wait to drop with a partial group. You can usually tell when you're likely to face a 12-man (when the blue squares start falling like dominos).
If you're a solo pug you should still attempt to find at least a couple of units to have relations with. If you're on good terms with them they might invite you into group drops when they're down a man. It's also a great opportunity for a solo to experience group play coordination that you will never experience with randoms. Learn enough from group dropping, and you can apply this coordination yourself by taking command confidently while dropping with randoms. Randoms can actually put up a good fight when there's at least one guy in there barking orders who makes sense. But again, I only recommend pugging with randoms after you've absorbed some concept of coordination.
If there's one thing I've learnt from pugging myself, it's to not expect a good game unless you're willing to take command of the battlefield yourself. If you're unwilling, the only other option is to put up & shut up.
#12
Posted 27 March 2015 - 08:27 AM
If you aren't going to unit up I'd suggest FRR, at least most of the pugs there are dedicated enough to learn and understand the CW tactics, they don't drop in trials, mechs with flamers or xl130 engines either.
Edited by sycocys, 27 March 2015 - 08:29 AM.
#13
Posted 27 March 2015 - 08:31 AM
Repasy, on 27 March 2015 - 08:24 AM, said:
If you must pug in ComWar, don't pug with 11 other solos. You can now see through the queue interface the number of people who are lined up for the next drop, including which of them are in a faction group. Wait for the drops where you have at least one 4-man in the lineup, better yet a 6-man. You will win your matches more frequently watching for these drops.
If you are pugging and you know with absolute certainty there are active enemy 12-mans, either move to another front or wait to drop with a partial group. You can usually tell when you're likely to face a 12-man (when the blue squares start falling like dominos).
If you're a solo pug you should still attempt to find at least a couple of units to have relations with. If you're on good terms with them they might invite you into group drops when they're down a man. It's also a great opportunity for a solo to experience group play coordination that you will never experience with randoms. Learn enough from group dropping, and you can apply this coordination yourself by taking command confidently while dropping with randoms. Randoms can actually put up a good fight when there's at least one guy in there barking orders who makes sense. But again, I only recommend pugging with randoms after you've absorbed some concept of coordination.
If there's one thing I've learnt from pugging myself, it's to not expect a good game unless you're willing to take command of the battlefield yourself. If you're unwilling, the only other option is to put up & shut up.
thanks for the tips m8. o7
#14
Posted 27 March 2015 - 08:34 AM
Check out the Recruitment threads or come check us out.
The Knight Wardens
http://knightwardens.enjin.com/
#16
Posted 27 March 2015 - 09:06 AM
Ghost Badger, on 27 March 2015 - 07:52 AM, said:
I predict a lot of FRR players are going to come out of the woodwork this weekend. I want my points for this challenge, whether we gain any ground or not.
And, to borrow a quote from a famous Marine:
"Those poor ********. They've got us right where we want them. We can fire in any direction now!"
Edited by Liquid Leopard, 27 March 2015 - 09:46 AM.
#17
Posted 28 March 2015 - 02:21 AM
Repasy, on 27 March 2015 - 08:24 AM, said:
If you must pug in ComWar, don't pug with 11 other solos. You can now see through the queue interface the number of people who are lined up for the next drop, including which of them are in a faction group. Wait for the drops where you have at least one 4-man in the lineup, better yet a 6-man. You will win your matches more frequently watching for these drops.
If you are pugging and you know with absolute certainty there are active enemy 12-mans, either move to another front or wait to drop with a partial group. You can usually tell when you're likely to face a 12-man (when the blue squares start falling like dominos).
If you're a solo pug you should still attempt to find at least a couple of units to have relations with. If you're on good terms with them they might invite you into group drops when they're down a man. It's also a great opportunity for a solo to experience group play coordination that you will never experience with randoms. Learn enough from group dropping, and you can apply this coordination yourself by taking command confidently while dropping with randoms. Randoms can actually put up a good fight when there's at least one guy in there barking orders who makes sense. But again, I only recommend pugging with randoms after you've absorbed some concept of coordination.
If there's one thing I've learnt from pugging myself, it's to not expect a good game unless you're willing to take command of the battlefield yourself. If you're unwilling, the only other option is to put up & shut up.
yes Yes YES YES YES
THIS GUY LISTEN TO HIM PLEASE
Be mindful of the drop you're going into; if you see the other side increase by more than 4-6 at a time, BE CAREFUL!
Fighting on IS defense is the HARDEST MODE IN THE GAME. Not because of mech/loadout balance, but because you are most likely to be teamed with newer/inexperienced players.
Please, try fighting under another house. I've had nothing but good times dropping with FRR. Even try some of the filthy clanners!
You've not given enough thought to this. You had bad experiences, so you told people. That is as far as you've taken the issue. Now, please either put some thought to it and adapt so you can have fun in CW, or if you refuse to do this, perhaps stay away from it.
Believe me, I want every MWO player to LOVE CW. I want it to improve and grow. However, if the direction for it remains similar, CW is NOT for everyone.
#18
Posted 28 March 2015 - 06:34 AM
#19
Posted 28 March 2015 - 06:59 AM
As Dorian mentioned above, there are a number of Davion units available. Aces Wild is a unit that has been built from the ground up with an emphasis on (preparing for) CW! Stop by and check us out!
www.the-aces.com
#20
Posted 28 March 2015 - 02:41 PM
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