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Countdown To The Urbanmech - Day 11 Of 11


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#521 Ovion

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Posted 04 April 2015 - 05:02 AM

View PostKnightshadowsong, on 03 April 2015 - 01:15 PM, said:

I still don't understand the hype about this thing. it's a slow as heck. DOA walking trash can, the thing wont see action in CW because it's soo SLOW! and I can already hear 'Friends don't let friends XL Garbage Can.' because LOOK AT IT! it's Torso's are the size of an Awesome. maybe it can pack a very large gun. But really that wont help it survive. though if you can get kills on assaults in this thing (WITHOUT HELP) then you should get like a major achievement, and bragging rights.
1: We have mechlab.

2: The whole mech is probably around the size of an Awesome ST.

3: Not everything has to be super-optimised for CW usage.

4: Why does everything have to kill assaults alone? That seems counter intuitive tbh. It can certainly tank Mediums and probably heavies though.

#522 Tarriss Halcyon

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Posted 04 April 2015 - 05:36 AM

View PostCyrilis, on 04 April 2015 - 04:22 AM, said:

Did someone realize that the standing cockpit item and the warhorn are actually the same? In the standing cockpit item promo video the urbie pops out of the trash can in the very moment the kill is made... so I assume the video also shows the warhorn and not the standing item.

Did PGI mix something up there?
Are we up to a surprise on tuesday?


PGI dun goofed. I watched that vid four times in a row, and I noticed something - there's two grey boxes, one on each side of the cockpit - one is visible to the right of the popup Urbie. Each one is actually a speaker, so warhorns in the style of the original warhorns, not the swirly magitech holographic thingiemabobs they've been giving us. The problem is that the frame width isn't enough to see them without manually moving the camera - the same as the standing item location on a Dire Wolf, for example, or the high mount for warhorns in the Hunchback (I.E. out of vision), while the color chosen is bad for contrast against a cockpit, even if it is correct for early 90s PC speakers (I had a set similar when I was three around 1997, if the photos I have tell me the truth).

All up, not entirely impressed with the Warhorns, but at the same time, I wasn't really impressed with the concept of owning an Urbanmech up until the first screenshots emerged. Since that point, I've been conflicted. Problem is, I only buy preorder packs at milestone kill totals for my mechs (I.E. every 50-100 after mastery for each mech, kept track of outside game on a set of Word Documents), and I haven't been playing enough to justify another three mechs in my field of 98 mechbays. Maybe I'll skip Clan Wave 3 as well, despite the glamorshots of the mechs... ah, who am I kidding? I'll probably end up grabbing a couple o' levels of it when I get time to play - I've got a Hunchback three kills short from 200 kills post mastery.

#523 Twilight Fenrir

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Posted 04 April 2015 - 07:32 AM

View PostEagle01, on 03 April 2015 - 11:45 PM, said:

I love the way the warhorn times very well with the pop-up Urbie. Although I'm still kinda sad we won't be getting the "They called me slow... once" pattern for the normal variants...

Oh, I dunno... A lot of the faction cammos have hilarious things written on them... I imagine you'll wind up with that on one of those. (Probably Davion)

On an un-related note.... Glad I'm not the only person who thought of Futurama the first time I saw the King Crab's claws in motion!
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#524 HARDKOR

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Posted 04 April 2015 - 07:48 AM

View Posto0cipher0o, on 04 April 2015 - 02:00 AM, said:

Not everyone is here to play only meta builds. You know, some people want to have fun when playing games, and using something hilariously slow, small and outclassed is a way to have fun. Seriously, i din't get why so many people have to minmax everything...


BTW, the warhorn... Meh, i expected something more "trollish", maybe even a troll song cut.


This mech was designed for the solo cue, where nothing matters :D

And yeah, the warhorn should have been much more trolly. Maybe some sort of goblin laugh ala this guy...

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#525 Odanan

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Posted 04 April 2015 - 07:57 AM

View PostHARDKOR, on 04 April 2015 - 07:48 AM, said:


This mech was designed for the solo cue, where nothing matters :D

I think it will do well on CW.

#526 Myray

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Posted 04 April 2015 - 09:30 AM

where is day 9 and what will it be

#527 Ridir Semii

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Posted 04 April 2015 - 09:38 AM

View PostMyray, on 04 April 2015 - 09:30 AM, said:

where is day 9 and what will it be

I know, right? Patience is a virtue, one that I do not possess....

#528 Wintersdark

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Posted 04 April 2015 - 09:42 AM

View PostCyrilis, on 04 April 2015 - 04:22 AM, said:

Did someone realize that the standing cockpit item and the warhorn are actually the same? In the standing cockpit item promo video the urbie pops out of the trash can in the very moment the kill is made... so I assume the video also shows the warhorn and not the standing item.

Did PGI mix something up there?
Are we up to a surprise on tuesday?

They aren't the same, but they both work on kills.

The cockpit item animates on kills, the warhorn makes sound on kills.

View PostUminix, on 04 April 2015 - 09:38 AM, said:

I know, right? Patience is a virtue, one that I do not possess....

Every time my phone buzzes, I hit F5 :)

(I have a devtracker set up on my phone, get notifications for dev posts)

#529 Corbenik

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Posted 04 April 2015 - 09:45 AM

The wait for waiting for the day to day things is worse than waiting for the actual day the urbie drops >:X

#530 Ridir Semii

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Posted 04 April 2015 - 09:47 AM

Originally I bought the CE package just to get my second King Crab, Atlas and Centurion, but I find myself more and more actually anticipating the release of this guy... Ima have so much fun with it!!!

#531 Edmar Fecler

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Posted 04 April 2015 - 09:53 AM

PGI is late! :o

#532 Jagermanjen

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Posted 04 April 2015 - 09:55 AM



#533 Matt Newman

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Posted 04 April 2015 - 09:58 AM

Day 9 is up!

#534 Glaive-

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Posted 04 April 2015 - 10:00 AM

Seems too fast for an Urban mech :P
But it looks fun, so I suppose I shouldn't complain. The 360 torso rotation will interesting to play around with.

#535 Corbenik

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Posted 04 April 2015 - 10:03 AM

o snap wth that UAC 5 on IS is rotating :( but the clam ones never rotate :( since forever maybe because they shoot more pellets :/

#536 Wintersdark

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Posted 04 April 2015 - 10:08 AM

I love the rotating UAC5's. Looked awesome on Shadowhawks too...

I mean, I'd probably stop complaining (as much) about Clan UAC's if they at least looked so awesome when firing.

#537 Tank

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Posted 04 April 2015 - 10:17 AM

I think they desecrated Utbie, it's perfect - stock. The way I gonna use it in CW. :rolleyes:

#538 Duncan1dah0

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Posted 04 April 2015 - 10:28 AM

seems nimble enough.

#539 Tim East

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Posted 04 April 2015 - 10:38 AM

View PostCyclonerM, on 03 April 2015 - 08:41 AM, said:


Just a quick question for the map designer(s)..

I understand they want to give theese planet an alien look and everything, but there are thousand of planets in the Inner Sphere.. And i would like to see a couple more blue skies ;)



#540 Siej

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Posted 04 April 2015 - 10:43 AM

So, in MW4, I primarily played the raven, which was also a 360 torso twist mech. Watching that video makes me think those days may have returned in a much funnier package. I was looking forward to enjoying playing a possibly useful but mostly amusing mech. Now, it may be that I might be able to be the funniest little killer in the game. =)

Where's my clown camo scheme, now?! "Why so SERIOUS?!" on the gun arm please. :lol:





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