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Direwolf The Fragile Assault Mech?


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#1 Chill Bill

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Posted 27 March 2015 - 10:57 AM

Prefer assault mechs.. Enjoyed my Atlas since beta.

Trying a DW but fail 3 out of 4 times.... I realize it has different mechanics/physics than an Atlas.
In pugs- while my Atlas, if abandoned by speedier teammates, can often twist & turn its way out of many jams... the DW, once spotted, is like a lump of meat dropped into a school of pirhana.

So, how does the DW once it opens fire, exposing its position, remain alive for more than 60 seconds?

Edited by Chillbill, 27 March 2015 - 01:11 PM.


#2 Rear Admiral Tier 6

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Posted 27 March 2015 - 11:55 AM

it needs teamwork,like all slow assaults,thats why the whale works best in group que

team up with your teams other assaults or ask mediums/heavies for support at the start

#3 Chill Bill

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Posted 27 March 2015 - 01:11 PM

Thanks... Does the same hold true for the Crab Cakes?

#4 Jorunn

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Posted 27 March 2015 - 06:12 PM

Crab and Direwolf are the slowest assaults, fastest you're going to go in a Direwolf is 53.5 Kph and 58.3 Kph in a Crab. They can carry the heaviest weapon loadouts but also lose their arms where those weapons are.

I've you're looking for a more durable, nimble assault try Banshees.

#5 Corbenik

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Posted 27 March 2015 - 06:40 PM

Obviously it survives the 60 seconds if you managed to kill what was in front of you, if you didn't then you aren't using the tonnage to its full potential.

#6 Chill Bill

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Posted 27 March 2015 - 07:38 PM

View PostCorbenik, on 27 March 2015 - 06:40 PM, said:

Obviously it survives the 60 seconds if you managed to kill what was in front of you, if you didn't then you aren't using the tonnage to its full potential.


Unless what is in front of you is a GROUP of reds that locked on to you once you open fire.

#7 Chill Bill

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Posted 27 March 2015 - 07:51 PM

View PostJorunn, on 27 March 2015 - 06:12 PM, said:


I've you're looking for a more durable, nimble assault try Banshees.


Any particular Banshee/build work well for you?

#8 Corbenik

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Posted 27 March 2015 - 07:54 PM

View PostChillbill, on 27 March 2015 - 07:38 PM, said:


Unless what is in front of you is a GROUP of reds that locked on to you once you open fire.

We all see a group of red , obviously if you panic you will just shoot randomly at each one spreading your fire, instead of trying to focus that one weak one and taking it down before you go down. which I see constantly people spraying and praying ,every time i am in that shitstorm in my dw I at least manage to kill one off before I get ggcloserekt

Edited by Corbenik, 27 March 2015 - 07:55 PM.


#9 Pinkamena Diane Pie

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Posted 27 March 2015 - 07:56 PM

I like to pretend that the real reason DWs are so slow is so they can show up to a fight when nobody is looking.

Let the lights draw fire for a few seconds and then unleash hell; if your lighter buddies are good, they won't melt in the extra few seconds it takes you to round the corner.

#10 Jorunn

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Posted 28 March 2015 - 06:35 AM

View PostChillbill, on 27 March 2015 - 07:51 PM, said:


Any particular Banshee/build work well for you?


LaMalinche 375XL, 3x LPL, 1x ML has been a moneymaker for me, averaging around 700 damage, lots of kills and very survivable.
Got a nice 6 kill match up on Youtube for playstyle (how do you embed a video?)
https://youtu.be/3KXKseNVhnE


Wubanshee BNC-3M with a 380XL, 4x LPL, 4x MPL is a killer
DakkaBanshee BNC-3E with a 350STD, 3x AC5, 3x ML is a fun killer with the serious AC5 quirks, I group 1 chainfire as fast as I can hit the trigger or Group 3 AC15.

The BNC-3S I didn't like as much back in the day but theorycrafting based on my LaMalinche I'd run a 345XL, AC10, 2x LPL, 4x MPLs (this thing has a crazy EIGHT energy hardpoints, a ballistic, and a Missle so you can get pretty creative). Though it's quirked for PPCs and MLs...

In the Banshee threads all the vet pilots concur that it is extremely survivable with the XL engine due to the small Side Torsos and huge shield arms. A heavily armed 95 ton assault running around at 71.3 Kph (or 75 Kph with a 400XL) with 96 points of front CT armor is about the most fun possible unless you like lights.

Like most mechs it's mediocre until you Elite and I get the specific Cooldown 5 modules for the main weapons which helps a LOT though all this is very expensive...

Edited by Jorunn, 28 March 2015 - 06:36 AM.


#11 Chill Bill

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Posted 28 March 2015 - 06:23 PM

Thanks all for the input , and thanks Jorunn for the Banshee education.

#12 Hit the Deck

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Posted 29 March 2015 - 12:53 AM

View PostChillbill, on 27 March 2015 - 01:11 PM, said:

Thanks... Does the same hold true for the Crab Cakes?

I guess it's pretty much the same case for Crab. What makes a difference compared to Atlas is, that Crab and Whale can shoot the enemies from a distance with considerable firepower.

#13 Hayashi

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Posted 29 March 2015 - 01:11 AM

No issues with crabs. No comment on Wolves though, I don't own any.

The idea is to either A: charge with your team behind you or B: wait in a firing line for people to charge and then alpha the living heck out of them.

You do not attempt formula one racing, you do not do Han Solos and you do not use reverse throttle when you see a target, or you also need to dig a grave to lay the mech in.

#14 sycocys

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Posted 29 March 2015 - 01:11 AM

View PostChillbill, on 27 March 2015 - 07:38 PM, said:


Unless what is in front of you is a GROUP of reds that locked on to you once you open fire.


If it takes a group 60 seconds to focus fire you down then you're doing pretty good at spreading that damage out, if your team can't take advantage of that then you need a new team.

Edited by sycocys, 29 March 2015 - 01:13 AM.


#15 John80sk

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Posted 29 March 2015 - 02:04 AM

I get the feeling 60s is not what OP actually meant to say... if the enemy team is exposed for 60s in front of a direwolf without killing it, half of them are going to be dead before the direwolf goes down since the typical gauss/laser direwolf can kill with an average of two alpha's (1 for lights, 3 for other 100 tonners, and 2 for everything inbetween).

Direwolves are focus fired because they can kill quickly, they can't get away when caught, and they're easy to hit. It's not that they're particularly fragile, but nothing survives long when 12 people decide to shoot the same thing. The best way to stay alive in a Direwolf is to know where you're going before the match starts, and start moving there as soon as the match starts. Try to pie off the battlefield from your position and take down one mech at a time. If people start picking at you while you're moving, an alpha to the face from a Direwolf generally makes folks less likely to peak again.

#16 The Massive

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Posted 29 March 2015 - 02:44 AM

Crab as better torso twist speed than atlas. Or at least feels like it does. The problems you're describing with the Dire should in no way apply to the Crab.

#17 Jorunn

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Posted 29 March 2015 - 06:10 AM

View PostHayashi, on 29 March 2015 - 01:11 AM, said:

You do not attempt formula one racing, you do not do Han Solos and you do not use reverse throttle when you see a target, or you also need to dig a grave to lay the mech in.


Hayashi, this is one of the best, funniest, truest things I've seen in a while lol

#18 NUJRSYDEVIL

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Posted 30 March 2015 - 04:02 AM

The DW is not fragile. You may be getting shot up because of the following scenario:

A UAV hits your team and exposes you and the 11 other players. You are the only 100 tonner on your team. The DW makes a nice big, slow target. Plus once the other team gets rid of you, the destroy arguably your team's best mech.

The DW just gets targeted way too much, and yes, if you're on a PUG team you will get left behind unless you make a B line for the center of the action/team.

#19 Averen

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Posted 30 March 2015 - 06:31 PM

No 100 ton mech is fragile. DW are just prime targets on the battlefield. If i can put a neatly sized alpha or some stunning rapidfire into a target, the DW will always be priority. Additionally the best Atlas-builds and many Crabs are only dangerous at close combat, so it's obvious what you want to deal with at long range.

Thus, MWOs assault rules are even more important than usual:
Always keep in mind where enemies are and from where they might shoot at you. Always keep friends close to provide cover. Especially dakka builds may be insanely powerfull, but they are a lot less dangerous when torso twisting. A twisting dire is like a invitation to attack even harder, it is the single moment when he can't use his firepower advantage.
So the correct counter is to stay close to cover and friends.


View PostMaccasimus, on 29 March 2015 - 02:44 AM, said:

Crab as better torso twist speed than atlas. Or at least feels like it does. The problems you're describing with the Dire should in no way apply to the Crab.


A crab has a 25% torso twist quirk. Funnily enough, it can actually very well emulate a misery's playstyle plus some extra firepower. I'm experimenting right now and found a bit of success and fun in a STD325 AC20/2xPPC/2xASRM6 build. Still not as strong as my quad-uac build, but that's too because i didn't yet master the crab.

Edited by Averen, 30 March 2015 - 06:33 PM.


#20 Tim East

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Posted 02 April 2015 - 08:05 PM

View PostHayashi, on 29 March 2015 - 01:11 AM, said:

you do not do Han Solos

But the funniest moments are when you actually get an entire team to flee before your lone mech...especially when it is a Locust or Adder or one of my other junky joke builds. Atlas K too. Sold that one though. Whatever.

Heck, I would go so far as to say that Han Solo-ing is like 75% of my playstyle. Of course, I have something like a 30% success rate with that, but at least it moves the game a bit quicker than plan "hide behind a rock until the enemy kills us piecemeal" that I see executed flawlessly in so many games.





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