Jump to content

Community Warfare: Two Problems And Solutions


59 replies to this topic

#41 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 29 March 2015 - 05:58 AM

Trial 'mechs especially need to be addressed. Everyone of them should be designed for a new player and be useful, because it's new players who are forced to use them. Duh.

#42 Deck of Many Things

    Member

  • Pip
  • 11 posts

Posted 29 March 2015 - 06:03 AM

View Postoldradagast, on 29 March 2015 - 05:50 AM, said:


Keep in mind you're supposed to enjoy the rolls and sarcastic comments, and then "get good, noob!" and join one of those teams with an attitude. That way, you can be the one rolling noobs and PUG's in easy matches while insulting them. That's the fun of CW, and the "skill," or so I've been told... Well, that and ghost drops, spawn camping, and any other tactic that avoids actual combat between comparably skilled opponents where the outcome might be uncertain, some real effort may be required, and the game could actually fun.


Aw snap, then I'm doing it wrong. ;)

Maybe we can start a unit and name it "Mean Girls." It might not be able to win the battles, but at least we can win the insult war...

Edited by Erich Hagen, 29 March 2015 - 06:07 AM.


#43 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 29 March 2015 - 06:24 AM

View Postoldradagast, on 29 March 2015 - 05:50 AM, said:


Keep in mind you're supposed to enjoy the rolls and sarcastic comments, and then "get good, noob!" and join one of those teams with an attitude. That way, you can be the one rolling noobs and PUG's in easy matches while insulting them. That's the fun of CW, and the "skill," or so I've been told... Well, that and ghost drops, spawn camping, and any other tactic that avoids actual combat between comparably skilled opponents where the outcome might be uncertain, some real effort may be required, and the game could actually fun.

First off, you're not supposed to join anyone sporting such attitudes. You should try and find people you enjoy playing with and talking to.
Secondly, while there should definitely something be done about rush tactics and spawn locations, spawn camping is actually not avoidable with the spawn layout we have. Especially as attacker you can't do anything else but spawn camping because of it.

View PostBurktross, on 29 March 2015 - 05:52 AM, said:

Don't worry, we still have Mekwars and MekHQ.

Yeah, cause that's totally the same. And against bots on top. Such challenge, much wow.

#44 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 29 March 2015 - 06:30 AM

View PostShredhead, on 29 March 2015 - 06:24 AM, said:

Yeah, cause that's totally the same. And against bots on top. Such challenge, much wow.

Mekwars... against bots?
Wokay.

#45 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 29 March 2015 - 06:37 AM

View PostBurktross, on 29 March 2015 - 06:30 AM, said:

Mekwars... against bots?
Wokay.

You mentioned how you liked to play bots in an earlier post.

#46 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 29 March 2015 - 06:43 AM

View PostShredhead, on 29 March 2015 - 06:37 AM, said:

You mentioned how you liked to play bots in an earlier post.

Yes, Against the Bot in MekHQ is fun too-- but Mekwars is essentially Community Warfare tabletop, planet capture and all the like.

#47 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 29 March 2015 - 06:43 AM

Suggestion:

Under Game Mode Preference:
  • Community Warfare: IS
  • Community Warfare: Clan
  • Assault
  • Conquest
  • Skirmish
And BAM! We get more players in CW who like the mode but care less about who they are dropping for. I like playing both IS and Clan and would have drop decks for both. Call me a pure merc.

Hell this way you can give people faction points for Merc or Clan Loyalist by joining the queue this way if you really wanted to add more achievements.

Edited by Creovex, 29 March 2015 - 10:54 AM.


#48 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 29 March 2015 - 06:47 AM

View PostCreovex, on 29 March 2015 - 06:43 AM, said:

Suggestion:

Under Game Mode Preference:
  • Community Warfare: IS
  • Community Warfare: Clan
  • Assault
  • Conquest
  • Skirmish
And BAM! We get more players in CW who like the mode but care less about who they are dropping for. I like playing both IS and Clan and would have drop decks for both. Call me a pure merc.



So... the "auto join CW match" function, basically?
What if you like what faction you're dropping for but don't like the mode? ;)

#49 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 29 March 2015 - 06:53 AM

View PostBurktross, on 29 March 2015 - 06:47 AM, said:

So... the "auto join CW match" function, basically?
What if you like what faction you're dropping for but don't like the mode? ;)


This is for quick joinning ONLY.. You can still keep the faction specific joins as well. They are not MUTUALLY EXCLUSIVE. My suggestion is for more pugs joining who only care to take a side, not a faction. Everyone else who is loyal to a specific faction can go into the Faction tab and join normally.

Edited by Creovex, 29 March 2015 - 06:56 AM.


#50 Gattsus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 843 posts

Posted 29 March 2015 - 10:21 AM

PGI plz leave trials as they are, so I can show these noobs my l33t skills in my op tbr.

Truth to be told, trials suck, and they better be avoided by anyone before they get a substantial buff in the builds.

View PostCreovex, on 29 March 2015 - 06:43 AM, said:

Suggestion:

Under Game Mode Preference:
  • Community Warfare: IS
  • Community Warfare: Clan
  • Assault
  • Conquest
  • Skirmish
And BAM! We get more players in CW who like the mode but care less about who they are dropping for. List any drop as IS as going towards the "I like playing both IS and Clan and would have drop decks for both. Call me a pure merc.

Hell this way you can give people faction points for Merc or Clan Loyalist by joining the queue this way if you really wanted to add more achievements.


ThStis.

#51 aughten

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 4 posts

Posted 29 March 2015 - 10:24 AM

View PostBush Hopper, on 28 March 2015 - 02:06 PM, said:

I am sorry, I do not want to step on anyone's toes but the complaining about queue times is baffling. You want "pro" matches premade vs premade and tell the puggers to stay out. In other words: the minority of a niche game wants to play among itself. I totally respect that. However, you get what you wish - with all consequences. Oh, and for the record: putting pugs and premades into the same pool hasn't worked well in any game as far as I know
And sure, signing up for one planet or whatever would help...but then the tactical part of the map gets negated and it is already one step closer to regular pug matches. Just saying.


maybe designate planets for pugs, and planets for premades? i'd probably play more cw if this is the case, dropping on the pugs only planet.

#52 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 29 March 2015 - 12:49 PM

You know what? I disagree. Trial mechs are not as awful as people say they are. (Yes, some are bad... But hear me out)

I'm by no means an unreal player, but I'm not bad. I find with the trial mechs, the thing that separates newbies running them compared to me is piloting skill, plain and simple. I've been running a lot of the trials with decent success. You can throw the best balanced loadout, with weapons all lined up with quirks, etc but it doesn't do any good if the guy can't pilot for ****. Loading out a mech is half the battle.
A player should get good on his own terms, not what some other player deems 'good' or 'bad'. Especially since its all locked in place. "hey, I really like this Trebuchet, but that PPC is too hot for my liking." - Too bad he can't take it out and try something else without buying it!

I have a few ideas:
1) Separate the newer players from the rest. Somehow. Or don't drop them in with vets, period. There should be an ELO bracket that new players simply cannot get into. I know the low player pop prevents this to an extent, but it's no fun getting mangled by some player with 1500+ games under their belt, with some epic meta build, full modules and skills while you're still figuring out the arm lock concept.
2) Cadet bonus increased to 50 games. You can play 25 games in one sitting easy, especially when most games end in under 5 mins, and if you die early with only 2 assist, it's like a wasted game.
3) During the time of your cadet bonus. all trial mechs are fully customizable for equipment (Not modules, or upgrades), and will not incur a c-bill cost to do so. When that time is up, so is the ability to customize.
4) When that time is up, that player gets 1 (heck, maybe even 2) trial mech as he chooses for free. Maybe he'll just take the Banshee straight up to sell. Whatever, let him. It's extra c-bills he can put towards 2 or 3 lights, or a heavy

Edited by Team Chevy86, 29 March 2015 - 01:21 PM.


#53 White Panther

    Member

  • PipPipPipPipPipPip
  • 259 posts

Posted 29 March 2015 - 01:45 PM

View PostTeam Chevy86, on 29 March 2015 - 12:49 PM, said:

You know what? I disagree. Trial mechs are not as awful as people say they are. (Yes, some are bad... But hear me out)

I'm by no means an unreal player, but I'm not bad. I find with the trial mechs, the thing that separates newbies running them compared to me is piloting skill, plain and simple. I've been running a lot of the trials with decent success. You can throw the best balanced loadout, with weapons all lined up with quirks, etc but it doesn't do any good if the guy can't pilot for ****. Loading out a mech is half the battle.
A player should get good on his own terms, not what some other player deems 'good' or 'bad'. Especially since its all locked in place. "hey, I really like this Trebuchet, but that PPC is too hot for my liking." - Too bad he can't take it out and try something else without buying it!


One major thing you are forgetting that basically defeats your argument, is that brand new players do NOT know which trials are the absolute worst and which are somewhat bad but still do-able.

Secondly, you have no reason to assume a brand new player will be good at this game.

This is about improving the new player experience right? Could you imagine what its like to be in the trial myst lynx or stalker?

#54 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 29 March 2015 - 02:05 PM

View PostWhite Panther, on 29 March 2015 - 01:45 PM, said:

One major thing you are forgetting that basically defeats your argument, is that brand new players do NOT know which trials are the absolute worst and which are somewhat bad but still do-able.

Secondly, you have no reason to assume a brand new player will be good at this game.

This is about improving the new player experience right? Could you imagine what its like to be in the trial myst lynx or stalker?


Well, they would. Once they started playing them. We have forums dedicated to such, and they can find the 'better' mechs quite easily. That being said, IMHO, there are no terribly 'bad' mechs. Only bad pilots. A good pilot can make a bad mech good, and vice versa

And yes, I assume every new player is bad. That's just the way it goes.

Edited by Team Chevy86, 29 March 2015 - 02:08 PM.


#55 White Panther

    Member

  • PipPipPipPipPipPip
  • 259 posts

Posted 29 March 2015 - 02:21 PM

Oh there is terribly bad mechs though. Have you taken a look at the trial myst lynx build posted in this thread? So tell me how one should pilot that mech, im really anxious to hear how exactly you can convince us it that its useful. Its terrible at all ranges, terrible firepower, armour, and it only goes like 111kph.

It just plain old sucks ***** in every way possible, and no new player should ever have the misfortune of accidentily wandering into that cockpit.

Edited by White Panther, 29 March 2015 - 02:30 PM.


#56 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 29 March 2015 - 02:32 PM

View PostWhite Panther, on 29 March 2015 - 02:21 PM, said:

Oh there is terribly bad mechs though. Have you taken a look at the trial myst lynx build posted in this thread? So tell me how one should pilot that mech, im really anxious to hear how exactly you can convince us it that its useful. Its terrible at all ranges, terrible firepower, armour, and it only goes like 111kph.


You don't. Lol. That is one of the bad ones. Which is why in my original post, let new players be able to change up the loadouts for the first bit. Maybe they would like the Mist Lynx, if they were able to swap weapons, pods and equipment.

#57 White Panther

    Member

  • PipPipPipPipPipPip
  • 259 posts

Posted 29 March 2015 - 02:39 PM

Yeah possibly, assuming the new player knows how to use mechlab. Dont get me wrong there is learning required and some research needed but being brand new in the trial myst lynx, I mean thats jusy way over the top.

The thing has 10 armour on each leg FFS and alot of jump jets. So you can see whats coming a mile away right. Noob finds the jump jet button, hammers it full and comes crashing down on those toothpick legs. That player may not even know its causing damage yet keeps getting legged over and over again.

#58 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 29 March 2015 - 02:52 PM

As you command so shall it be:
http://mwomercs.com/...fo-tips-videos/

Edited by Team Chevy86, 29 March 2015 - 02:53 PM.


#59 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 30 March 2015 - 11:02 AM

View PostTeam Chevy86, on 29 March 2015 - 12:49 PM, said:

You know what? I disagree. Trial mechs are not as awful as people say they are. (Yes, some are bad... But hear me out)

I'm by no means an unreal player, but I'm not bad.

But new players are. You need to stop thinking about what you can do in a 'mech and think about what a new player can do. I can rip people up in that 12xERML Nova, and I'll bet I'd rock that Banshee like a madman. But that doesn't mean they're good trials; they're dangerous, tricky builds for anyone that doesn't know what they're doing.

You could make the argument, "Well, they have to learn sometime," but that fails to account for the sheer volume of things they have to learn without the additional challenges of Ghost Heat or an XL on an assault. These people can barely figure out how to aim and walk at the same time; let them adjust slowly.

The long and short of it is that it doesn't matter how well you or I or any current players can do with trials. It's how **** they are for new players. And they are. That stock Gargoyle and Dire Wolf were nothing but target practice all weekend, and I felt bad for every player I had to put down in one.

They have to fix this before Steam release or it's just going to be a huge waste of new players.

#60 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 30 March 2015 - 12:19 PM

Trial mech builds suggested for clans here: http://mwomercs.com/...75-trial-mechs/





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users