

Community Warfare: Two Problems And Solutions
#41
Posted 29 March 2015 - 05:58 AM
#42
Posted 29 March 2015 - 06:03 AM
oldradagast, on 29 March 2015 - 05:50 AM, said:
Keep in mind you're supposed to enjoy the rolls and sarcastic comments, and then "get good, noob!" and join one of those teams with an attitude. That way, you can be the one rolling noobs and PUG's in easy matches while insulting them. That's the fun of CW, and the "skill," or so I've been told... Well, that and ghost drops, spawn camping, and any other tactic that avoids actual combat between comparably skilled opponents where the outcome might be uncertain, some real effort may be required, and the game could actually fun.
Aw snap, then I'm doing it wrong.

Maybe we can start a unit and name it "Mean Girls." It might not be able to win the battles, but at least we can win the insult war...
Edited by Erich Hagen, 29 March 2015 - 06:07 AM.
#43
Posted 29 March 2015 - 06:24 AM
oldradagast, on 29 March 2015 - 05:50 AM, said:
Keep in mind you're supposed to enjoy the rolls and sarcastic comments, and then "get good, noob!" and join one of those teams with an attitude. That way, you can be the one rolling noobs and PUG's in easy matches while insulting them. That's the fun of CW, and the "skill," or so I've been told... Well, that and ghost drops, spawn camping, and any other tactic that avoids actual combat between comparably skilled opponents where the outcome might be uncertain, some real effort may be required, and the game could actually fun.
First off, you're not supposed to join anyone sporting such attitudes. You should try and find people you enjoy playing with and talking to.
Secondly, while there should definitely something be done about rush tactics and spawn locations, spawn camping is actually not avoidable with the spawn layout we have. Especially as attacker you can't do anything else but spawn camping because of it.
Burktross, on 29 March 2015 - 05:52 AM, said:
Yeah, cause that's totally the same. And against bots on top. Such challenge, much wow.
#47
Posted 29 March 2015 - 06:43 AM
Under Game Mode Preference:
- Community Warfare: IS
- Community Warfare: Clan
- Assault
- Conquest
- Skirmish
Hell this way you can give people faction points for Merc or Clan Loyalist by joining the queue this way if you really wanted to add more achievements.
Edited by Creovex, 29 March 2015 - 10:54 AM.
#48
Posted 29 March 2015 - 06:47 AM
Creovex, on 29 March 2015 - 06:43 AM, said:
Under Game Mode Preference:
- Community Warfare: IS
- Community Warfare: Clan
- Assault
- Conquest
- Skirmish
So... the "auto join CW match" function, basically?
What if you like what faction you're dropping for but don't like the mode?

#49
Posted 29 March 2015 - 06:53 AM
Burktross, on 29 March 2015 - 06:47 AM, said:
What if you like what faction you're dropping for but don't like the mode?

This is for quick joinning ONLY.. You can still keep the faction specific joins as well. They are not MUTUALLY EXCLUSIVE. My suggestion is for more pugs joining who only care to take a side, not a faction. Everyone else who is loyal to a specific faction can go into the Faction tab and join normally.
Edited by Creovex, 29 March 2015 - 06:56 AM.
#50
Posted 29 March 2015 - 10:21 AM
Truth to be told, trials suck, and they better be avoided by anyone before they get a substantial buff in the builds.
Creovex, on 29 March 2015 - 06:43 AM, said:
Under Game Mode Preference:
- Community Warfare: IS
- Community Warfare: Clan
- Assault
- Conquest
- Skirmish
Hell this way you can give people faction points for Merc or Clan Loyalist by joining the queue this way if you really wanted to add more achievements.
ThStis.
#51
Posted 29 March 2015 - 10:24 AM
Bush Hopper, on 28 March 2015 - 02:06 PM, said:
And sure, signing up for one planet or whatever would help...but then the tactical part of the map gets negated and it is already one step closer to regular pug matches. Just saying.
maybe designate planets for pugs, and planets for premades? i'd probably play more cw if this is the case, dropping on the pugs only planet.
#52
Posted 29 March 2015 - 12:49 PM
I'm by no means an unreal player, but I'm not bad. I find with the trial mechs, the thing that separates newbies running them compared to me is piloting skill, plain and simple. I've been running a lot of the trials with decent success. You can throw the best balanced loadout, with weapons all lined up with quirks, etc but it doesn't do any good if the guy can't pilot for ****. Loading out a mech is half the battle.
A player should get good on his own terms, not what some other player deems 'good' or 'bad'. Especially since its all locked in place. "hey, I really like this Trebuchet, but that PPC is too hot for my liking." - Too bad he can't take it out and try something else without buying it!
I have a few ideas:
1) Separate the newer players from the rest. Somehow. Or don't drop them in with vets, period. There should be an ELO bracket that new players simply cannot get into. I know the low player pop prevents this to an extent, but it's no fun getting mangled by some player with 1500+ games under their belt, with some epic meta build, full modules and skills while you're still figuring out the arm lock concept.
2) Cadet bonus increased to 50 games. You can play 25 games in one sitting easy, especially when most games end in under 5 mins, and if you die early with only 2 assist, it's like a wasted game.
3) During the time of your cadet bonus. all trial mechs are fully customizable for equipment (Not modules, or upgrades), and will not incur a c-bill cost to do so. When that time is up, so is the ability to customize.
4) When that time is up, that player gets 1 (heck, maybe even 2) trial mech as he chooses for free. Maybe he'll just take the Banshee straight up to sell. Whatever, let him. It's extra c-bills he can put towards 2 or 3 lights, or a heavy
Edited by Team Chevy86, 29 March 2015 - 01:21 PM.
#53
Posted 29 March 2015 - 01:45 PM
Team Chevy86, on 29 March 2015 - 12:49 PM, said:
I'm by no means an unreal player, but I'm not bad. I find with the trial mechs, the thing that separates newbies running them compared to me is piloting skill, plain and simple. I've been running a lot of the trials with decent success. You can throw the best balanced loadout, with weapons all lined up with quirks, etc but it doesn't do any good if the guy can't pilot for ****. Loading out a mech is half the battle.
A player should get good on his own terms, not what some other player deems 'good' or 'bad'. Especially since its all locked in place. "hey, I really like this Trebuchet, but that PPC is too hot for my liking." - Too bad he can't take it out and try something else without buying it!
One major thing you are forgetting that basically defeats your argument, is that brand new players do NOT know which trials are the absolute worst and which are somewhat bad but still do-able.
Secondly, you have no reason to assume a brand new player will be good at this game.
This is about improving the new player experience right? Could you imagine what its like to be in the trial myst lynx or stalker?
#54
Posted 29 March 2015 - 02:05 PM
White Panther, on 29 March 2015 - 01:45 PM, said:
Secondly, you have no reason to assume a brand new player will be good at this game.
This is about improving the new player experience right? Could you imagine what its like to be in the trial myst lynx or stalker?
Well, they would. Once they started playing them. We have forums dedicated to such, and they can find the 'better' mechs quite easily. That being said, IMHO, there are no terribly 'bad' mechs. Only bad pilots. A good pilot can make a bad mech good, and vice versa
And yes, I assume every new player is bad. That's just the way it goes.
Edited by Team Chevy86, 29 March 2015 - 02:08 PM.
#55
Posted 29 March 2015 - 02:21 PM
It just plain old sucks ***** in every way possible, and no new player should ever have the misfortune of accidentily wandering into that cockpit.
Edited by White Panther, 29 March 2015 - 02:30 PM.
#56
Posted 29 March 2015 - 02:32 PM
White Panther, on 29 March 2015 - 02:21 PM, said:
You don't. Lol. That is one of the bad ones. Which is why in my original post, let new players be able to change up the loadouts for the first bit. Maybe they would like the Mist Lynx, if they were able to swap weapons, pods and equipment.
#57
Posted 29 March 2015 - 02:39 PM
The thing has 10 armour on each leg FFS and alot of jump jets. So you can see whats coming a mile away right. Noob finds the jump jet button, hammers it full and comes crashing down on those toothpick legs. That player may not even know its causing damage yet keeps getting legged over and over again.
#58
Posted 29 March 2015 - 02:52 PM
http://mwomercs.com/...fo-tips-videos/
Edited by Team Chevy86, 29 March 2015 - 02:53 PM.
#59
Posted 30 March 2015 - 11:02 AM
Team Chevy86, on 29 March 2015 - 12:49 PM, said:
I'm by no means an unreal player, but I'm not bad.
But new players are. You need to stop thinking about what you can do in a 'mech and think about what a new player can do. I can rip people up in that 12xERML Nova, and I'll bet I'd rock that Banshee like a madman. But that doesn't mean they're good trials; they're dangerous, tricky builds for anyone that doesn't know what they're doing.
You could make the argument, "Well, they have to learn sometime," but that fails to account for the sheer volume of things they have to learn without the additional challenges of Ghost Heat or an XL on an assault. These people can barely figure out how to aim and walk at the same time; let them adjust slowly.
The long and short of it is that it doesn't matter how well you or I or any current players can do with trials. It's how **** they are for new players. And they are. That stock Gargoyle and Dire Wolf were nothing but target practice all weekend, and I felt bad for every player I had to put down in one.
They have to fix this before Steam release or it's just going to be a huge waste of new players.
#60
Posted 30 March 2015 - 12:19 PM
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