So I'm typing this with the hopes that some of the classic Battletech Vehicles will get introduced into the game. I know there is an off-chance that a king-of-the-hill mode will be introduced. It is my hope that instead of doing the easy answer of having an update beacon and what-not. That we will get to see some other Battletech Canon vehicles.
Like this guy. 25 Ton Mobile H.Q. Granted it's factory was destroyed.
So, would you guys like to play as Bulldog or Demolisher?
Pay for their paint schemes and mechbay?
or Would you rather fight with and against them as the AI struggles against you?
1
Battletech Vehicles For Game Modes
Started by Timuroslav, Jan 28 2016 03:08 PM
1 reply to this topic
#1
Posted 28 January 2016 - 03:08 PM
#2
Posted 28 January 2016 - 09:31 PM
Not sure how, in a FPS game, you´d implement the inherent inferiority of tanks to mechs in TT.
If you _don´t_ implement that inferiority, everyone would just drive tanks (seriously, 10 tons (160 points in TT) of armor, distributed over the 5 sections of a tank = 32 armor per section, the same armor distributed over 11 sections (counting rear torsi separate) = 14.5 armor per section.
And _if_ you implement it, who in his right mind would drive one?
So, while I am all for adding different unit types to MWO, I feel it would be best to add them as AI (like, guarding the base in Assault or the resource extractors in Conquest or something like that).
Hell, if they add them, add a Co-Op mode like in WoWs, where new players first have to play a couple of Co-Op missions (basically an extended tutorial - kill some LRM carriers (learn to avoid LRMs and/or close and kill them), kill some tanks which mount ECM to learn to hit stuff without a dorrito, that kind of stuff) before they can enter Quick Play and where you can test new builds/new mechs vs. the AI before jumping in at the deep end.
If you _don´t_ implement that inferiority, everyone would just drive tanks (seriously, 10 tons (160 points in TT) of armor, distributed over the 5 sections of a tank = 32 armor per section, the same armor distributed over 11 sections (counting rear torsi separate) = 14.5 armor per section.
And _if_ you implement it, who in his right mind would drive one?
So, while I am all for adding different unit types to MWO, I feel it would be best to add them as AI (like, guarding the base in Assault or the resource extractors in Conquest or something like that).
Hell, if they add them, add a Co-Op mode like in WoWs, where new players first have to play a couple of Co-Op missions (basically an extended tutorial - kill some LRM carriers (learn to avoid LRMs and/or close and kill them), kill some tanks which mount ECM to learn to hit stuff without a dorrito, that kind of stuff) before they can enter Quick Play and where you can test new builds/new mechs vs. the AI before jumping in at the deep end.
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