Faith McCarron, on 07 April 2015 - 02:53 PM, said:
Ok, I'll give you credit for playing nice here, and so I'll switch off beyotch mode for a minute. *AFTER* I address something. I don't know what Padre told you, nor do I care to. Padre likes to stir things up. For example, after Elijah left to form the ETFC unit in Kurita space, Padre orchestrated a little "misunderstanding" that almost had the two units coming to blows. I dont think he does it maliciously, he's just a Goon, that's what he does. So take whatever you think you know about the inner workings of 4TCR that you learned from him with a grain of salt. Ok, now, beyotch mode off.
Nothing like that, and I don't know Elijah or what he did. It wasn't personal stuff about people or interaction, but rather the difference in structure and direction. It wasn't anything I didn't already know, really...a lot of units don't have much in the way of "structure".
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I assume you consider your Sao-Shao's to be officers. Because one was present in the 2-man drop that set me off.
I am not exactly sure what happened to make you focus on 2 guys out of a single game. A public group game, too. Screenshot? Let's talk about it. We're not afraid of the cane at HLGK, but bear in mind that you play enough times and you're going to lose. Sometimes it's really bad.
However, if I had been Drop Commander it is unlikely that anyone would have even communicated at all. In our long experience, we find that it's better if we fill up the group with Gatekeepers.
Another thing about having an organization is that you must have things for people to do in order to warrant the existence of said organization. Before we switched to mil-sim, we didn't have as many folks. People started to leave because they wanted more from the game. It was unanimous to adopt the milsim stance, and it has made MWO into what it is for Gatekeepers - THE GAME.
Though Sao-Shao are line officers, our modification of the traditional Liao military structure has risen out of necessity. The Command Staff are composed of talented individuals who have proven they are committed to the cause by contributing their time and effort inside and outside the game. In some cases, this has caused some of my officers to refer to themselves as Staff Officers.
It's hard to find the right people for the job of leading others. I believe our current Command Staff are not only some of my best players, but the higher ranking ones have aso accepted responsibilities to the battalion that make them critical. I'll stand by any of them.
So, they scored bad, or died quick?
So what? Death is inevitable, and you are judged by your actions. It's hard for me to live very long in a pub drop, because I'm used to having a full unit most of the time. In fact, I never have to drop alone, no matter what time I log on.
Lunchtime is kinda dead though.
So...seriously, what exactly about the encounter generates your beef? Smells rancid, and it's kinda wormy.
So I guess the question is: is it really any different from any public game? If there was only two of them, they might have been happy to not have any "pressure" on them...or maybe he went to get some coffee...or any other number of things.
You're going to have a heart attack if you worry this much about how jacked up units behave in public group queue, and you need to stop. I'm worried about you, legitimately and I want you to enjoy MechWarrior Online.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I'm in the Eastern US timezone, and my sweet spot is usually 10am-2pm
I'll find your sweet spot tomorrow.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
My comment was me being me. What you consider "antagonistic" is simply how I operate in this game. I respect skill, and my respect is earned, not given. If someone is mouthing off to me and I know they have the chops, I'm fine with it. Otherwise, I'm going to get right back in their face.
Here we agree wholeheartedly.
Respect is earned, not given.
Let's try and pinpoint the original instance of the "mouthing off".
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I doubt it. Your rigid structure is not for me.
How much do you actually know about our structure, and what is expected of you while you are wearing the HLGK tag?
One thing about structure is it allows us to actually function like a unit. Almost everyone enjoys it, but the water might be a bit cold at first.
Relax. It gets warm the longer you are in.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I play with 4TCR because I have friends there, they're good people, and I'm a Liao loyalist at heart.
I have no reason to think otherwise.
Well...
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
Prior to CW opening, I left for a period of about 6 months to drop with House of Lords.
Say...isn't that a Davion unit? I dunno. Might be another, different unit of which I am thinking.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
Prior to that, I just played angry a lot, raging at pugs and such. But my time with Lords taught me how to be a winner, and helped me refine my gaming philosophy in terms of MWO. Above all, it taught me to be honest with myself. That means if someone is better than I am, admit it and work to fix it. But it also means calling it as I see it, and so far, almost all of my interactions with HLGK have been negative.
So...do you want me to tell you that you are a "good" player?
Here's my experience: most players that worry about this overmuch are usually not effective team players in any capacity. This leads to ridiculousness in the match, but our policies have eliminated that for us.
What makes you a good player is whether or not you did what your team needed you to do. What you were trained for.
It isn't damage. It isn't match score. I won't cut your hand off if you score badly.
What we look for in soldiers is response time and the ability to understand and apply our doctrine. We do not use negative reinforcement.
If it's praise you want, join the unit. We stay positive, receptive and above all we learn. Sometimes a whole 12 man will die just so one person can learn a lesson, but I never rage quit...that is the mark of someone who is not rational or truly concerned with the organization's success.
In other words, you're a good player if you can join a unit and contribute. If you join an organization like ours with certain expectations, well...we have a way of quelling all of those before we allow you to take the Oath and be assigned as Sao-Wei.
There is no nepotism in HLGK - it's run entirely by individuals who've earned their ranks through participation, activism and yes - SUCCESS IN COMBAT OPERATIONS.
There is no "Inner Circle" of owners, and our diversity of opinions on the Comman Staff allows for us to debate the matters that must be debated, and also reach a solution. This is how it must be. If there is no conflict, there can be no progress.
However, we can actually guarantee that our troopers can do things. We can commit to events. We can commit to the Clan Front. We can do what our officers say we can, when we say we can do it.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I've run into you guys doing something dubious called "gunnery practice".
This is not Gunnery Practice. Our training program has two pieces - certifications and qualifiers. This was one of those "fun" drops the community leader was running to raise morale.
What? You've never done a Flamer Company?
You're living a lie, Faith.
So while this wasn't an "officially sanctioned" Gatekeeper event and was more just weeknight off the cuff spice by one of our best unit commanders, it WAS still practice.
All pub drops, solo and group, are practice for HLGK.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I've dropped in a CW match where a HLGK Sao-shao was very vocal, and yet performed very poorly.
I've been in a match where someone else has performed poorly also.
Also, for commanders...you have to understand that it's based on the reaction time of the players in the unit. This is why we have a rigid combat doctrine...there is no debate. You will submit to the will of the unit during combat operations. There is a proper way to get your views noted, and by using it we move the unit forward.
Yes Faith. I could put you in command of 12 Gatekeepers tomorrow and guarantee they will follow your every command (as long as it was in proper Order Call syntax).
I guarantee that you will LOSE. All commanders LOSE. All the time. It never stops.
You'll win more, the more confident and experienced your unit is. The more you lose the better you get. You can take a winning team and add 1 guy who's not with the program, and that dilutes the team to a crippling state. We've created a structure that gets around this.
We're winning every single CW that I have been in command of, as long as there are 8 or more Gatekeepers (that's the minimum we must have before we waste time in a lobby waiting).
Pubs are generally not worth talking to. Everyone thinks that know best. I don't have time to explain our every move, and generally people won't follow orders anyway. We don't want to hear it. It is highly unlikely that you will tell us anything we don't , hence our strict TS policies and standing order to diable VOIP should you find yourself in something less than a HLGK 12 man.
All current company doctrine has been debated at length by our command staff and we routinely receive doctrinal modification suggestions through an established procedure. It is then debated at length, and if we need to experiment with a few drops, we will.
One thing I find interesting is that when people question me on some of our policies, there is an undercurrent of derision that seems to indicate I won't be able to provide a real, solid answer. This is very amusing, and everyone that I've spoken with directly in TS has come to realize very quickly that this must be the place they've wanted to be.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
I see that Shin got kicked from the HLGK TS server for idling and "counting", yet Stoneblade does that very same thing in our server.
ShinVector?
That's not why I banned him.
Enter / Exit our server repeatedly all the time without saying hello, and we might take exception. We used to have a problem with agitators and spies. This continues somewhat today, with our involvement in the nSL. There are security protocols involved in our TS, and this is all clearly explained on the blog. We assume anyone entering the TS must have sought it out for some reason. TS is used to talk to people. The reason we use it is to play MWO.
So if you don't want to talk to us while playing MWO, stay out of our TS.
Or you could just ask to join the unit? It will save time and headache and will lead to much win and joy.
Faith McCarron, on 07 April 2015 - 02:53 PM, said:
It adds up to a negative experience thus far for me, and I call my experiences as I see them.
This is not a typical user experience. Tell me how I can help.