Tom Sawyer, on 30 March 2015 - 06:31 AM, said:
As the latest tournament draws to a close I wonder if a lot of the players who played CW only for the free mech will return to pug land.
If this is true I call upon you to keep playing CW!
If you got pug stomped and it left a bad taste FIND A TEAM! you can profess to be a merc, a house loyalist, a clanner it does not matter. WIth good voice coms and players willing to band together and learn you can have some ever better games!
What does matter is this past weekend we saw planets with 99+ defenders and attackers. We had games with 12 man teams vs 12 man teams. We had pug stomps. We had GAMES and not ghost drops.
Lets keep this ball rolling

It can't hold.
CW demands that you bring the best quirked mechs that you've fully mastered. And a lot of them, with a lot of modules, and then drop every arty and UAV you can.
That's expensive and time consuming.
So unless you always want to play the same 4 mechs, PGI's only solution is to send players back to the public queue for XP and c-bill grinding.
That alone keeps players from fully investing in CW.
Also the level of play in CW, after a team's been found for a match, is so intense people have to take breaks. And because of that intensity, that also greatly incentivizes players to bring the biggest, strongest, quirked cheese possible (at least for IS, Clans, lacking quirks are stuck with the Holy Trinity plus Loki). Meaning "mechs for fun" need not apply in CW.
Burnout happens pretty fast in CW.
Because of all that I wish PGI had incorporated public queue games into the umbrella of CW. The kinds of games the public queue offers (quick to find, quick to have) should involve the IS map some how. Yes we're getting 4v4, but that's going to be as intense and competitive as Invasion/Counter Attack. Not fun-fun, but intense-fun and casuals will continue to not apply.
Meanwhile casuals will grow bored of the stagnant public queue (because PGI is so focused on CW this year, its a side effect of that project) they will wander away and the community's numbers will suffer.
Public queue games should be incorporated into the IS map some how. We should be able to grind and level up mechs and earn LP w/out the intense and nerve wracking jolt that Invasion and Counter Attack modes are.
Davers, on 30 March 2015 - 09:37 AM, said:
CW just works better when there are a lot of people playing. The more pugs/small units on, the more you will fight pugs and small units. In my last 20 matches I have only faced one 12 man, and only had one large (7+) unit on my side. The rest have been pugs and small units vs the same. Lots of very fun matches.
You're lucky. Of all the CW matches I've played this weekend 2/3 of them have been against 12 man groups. Weather I'm in a PUG team or full 12 man.