Personally Opinion...rant...
If the defenders had to retreat to a pickup/dropship in counter attack mode after their base was destroyed it would make the game mode much more strategic than most kills. Strategically why would any army leave units on the battlefield if it cannot support them, units that are working completely/near completely (after the dropship could pick mech that are retreating to safe area)? CW was suppose to be for more simulation players of battletech right? If the defenders mobile base is destroyed in counter attack mode, let the remaining units fall back to a retreat zone. Basically this gives them a reason to pull back and cover their losses.The put in a retreat dropzone with a time limit at that point if the base is destroyed. Additional destruction of the enemy defenders mech/structures when they are retreating is THEN counted toward a C_Bill bonus NOT before. Shouldn't strategic goals or win conditions far outweigh deathmatch win conditions (like invasion mode), especially in the case of counter attack?
...Rant over....
Speaking of which,,, anyone know of any news feeds (on this site or on twitter) to have repair and refit in for CW? Is that only on stage 3 part of the CW developement? What happened to the roadmap that was made for CW a while back, the end of last year?
Positive Constructive Criticism...mostly...
I am glad the PGI is working on a tutorial for new players and hope it can be included soon. Many people who just jump into CW matches that are new can get frustrated as the missions are generally more complex than pub que. Though it would be nice if PGI could expand on the map size of CW and make bases larger more complex. The maps for River City need to be expanded much more though for pub que, especially in the case of Conquest/Assault, as it would give players more tacticle options to use.
Edited by zolop, 31 March 2015 - 09:49 AM.