Tarogato, on 30 March 2015 - 03:25 PM, said:
tl;dr...
Right now the problem is: the faction that gets 12 people in queue to form a team first is the faction that gets an offensive ticket. If you are a faction that is behind in the numbers, then you are stuck defending territories and can never take any for yourself even if you win all your matches.
The proposed fix is to decide the game mode by 50/50 coin toss instead of guaranteeing the advantage to the more populous faction.
I don't think the numbers would change the result that significantly... although having a queue of 4 or 5 attackers/defenders behind them forcing a specific result is a pretty bad behavior.
What is annoying honestly is that having to requeue ASAP is just silly just trying to abuse the mechanic as some people naturally come and go in faction groups that it's just a race to relaunching. That's not a good behaving mechanic.
It should be somewhat random, give or take one or two minutes before the game match/mode is decided IMO due to people needing to start filling in for matches. It kinda needed to be solved given how the system is set up in favor of the overaggressive force.
Edited by Deathlike, 30 March 2015 - 04:41 PM.