Grynos, on 02 April 2015 - 11:32 AM, said:
Point 1. Would mean that PGI would have to change the planetary interface completely. I highly doubt PGI will do so.
If you take a closer look at the current planetary interface, you will hopefully notice that it is not much further than a shell. Some things are still not implemented yet.
Grynos, on 02 April 2015 - 11:32 AM, said:
Point 2. While I am not opposed to planets having differing amounts of territories, it would create a logistical nightmare for the algorithm overall, which would mean a complete overhaul of that system which I doubt PGI would do.
Again, if PGI had factored their design and code well, implementing the above should mostly be an exercise in adding new features (with the same previous caveats as before).
Also, the "algorithm" in my suggestion is nothing much more than a simple state transition diagram. Any software developer worth their salary should have that in their "toolbox".
Besides, even if PGI decides not to have different territory counts per planet, just taking the basic idea already adds more depth than the current "take 8 for the win" scheme we have now.
Grynos, on 02 April 2015 - 11:32 AM, said:
Point 3. There is no way that PGI is going to allow players to dictate what places they attack. PGI needs to maintain that overall control , otherwise there would be complete game modes that the players could and would intentionally avoid. Like defending on Sulfurous Rift.
Well, if any faction chooses not to defend their territory, then they deserve to be reduced to a single dot on the map.
Grynos, on 02 April 2015 - 11:32 AM, said:
Point 4. Is already happening in CW already, or at least is with the better factions.
Well, better coordination will be required if factions want to be able to attack and defend planets more efficiently. In addition, smaller factions will now be able to better allocate their scarce resources.
For example, in my first diagram above, factions will just have to send their best units to a1, b1, and c1, cede the outer areas, and hope for the best.
Currently, smaller factions will lose by ghost drops if overwhelmed.