Tank, on 03 April 2015 - 11:00 AM, said:
It's forever broken mess that's get functionality updates, but they never bother to polish anything!
Works decent only in offline IL-2.
Sorry but you are lying here and not doing WarThunder nor the devs any justice. I have over 500 hours in WT now and it's neither broken nor do they "not bother to polish anything".
The new ground attack mode was removed after two days, based on player feedback and they have a forum section where EVERY question is answered. The devs also heavily engage with the community elsewhere.
The game is running butter smooth even on the highest details, and boy does it look better than MWO. I have more than 200 FPS on ultra maxed settings in Air Battles with 16 vs 16 players, and well over 60 (in 1440p) on Ground forces, with 16 vs 16 too. All while the game looks at least 3 times better than MWO, since PGI was aiming for a weird E-Sports game that would run on potatoe PCs too.
And this is not only based on perception, it's based on facts.
Starting from HD textures (MWOs Mechs sometimes have 1K textures, ugh), to more polycount on the models to great environment effects. They have a fully working Decal system, something we have been waiting for since Day one.
50% of the "fails" in your video are caused by shear stupidity of the player in front of the monitor. If you are not abled to fly a B29, don't expect to be abled to land it.
WarThunder officially considers itself a Beta, while MWO does not.
So please, don't just spread stuff around here.