Make destroying Omega a bonus, not a win-condition.
Destroying Omega before the clock has run down to the 10-minute-mark would yield a bonus like 100,000 CB, if the attackers also win. If they lose, no bonus either.
- Attackers are free to go for Omega or not. Defenders are free to defend Omega or not (but usually will, out of pure spite).
- Destroying Omega at the last minute, while most defenders are already dead, yields no bonus.
- Sending in a 12-man-rush of jumping Lights is futile: You easily destroy Omega, but you lose lots of Mechs in that process, which means that the Defenders have the upper hand now.
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How To Make Omega Important In Counter-Attack:
Started by DI3T3R, Apr 01 2015 05:52 AM
1 reply to this topic
#1
Posted 01 April 2015 - 05:52 AM
#2
Posted 01 April 2015 - 06:03 AM
No thanks, could lead to stale gameplay.
As an attacker, if I know that all I need to do is kill 1 mech and retreat, I'm going to send out a couple small ambush parties of high DPS light mechs looking for a chance to pick off one enemy and then I'm done. At least with Omega as a required objective, the attacker is forced to actually attack.
As an attacker, if I know that all I need to do is kill 1 mech and retreat, I'm going to send out a couple small ambush parties of high DPS light mechs looking for a chance to pick off one enemy and then I'm done. At least with Omega as a required objective, the attacker is forced to actually attack.
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