

Timber Wolf Or Hellbringer?
#1
Posted 01 April 2015 - 06:17 AM
#2
Posted 01 April 2015 - 06:20 AM
#3
Posted 01 April 2015 - 06:32 AM
2. Timber Wolves are the most focused mech on the field, as in, killed by the enemy above all others. They are followed closely in priority by Dire Wolves and Warhawks (often mistaken for a Dire). In general, the bigger your mech, the more likely it is to draw fire.
3. Hellbringers are perpetually under gunned. You can mount the weapons, but not have the heat sinks to cool them, or you can mount the heatsinks, and fewer weapons. ECM is fantastic, and that's what makes this mech tick, just don't expect it to be a natural born killer.
Less expensive options:
1. Thunderbolts. You can kit out a full three Thunderbolts for less than three Stormcrows. Some of the costs are hidden, in terms of Endo Steel and DHS upgrades, but for around 30 million you can full purchase, upgrade and configure three viable Thunderbolts.
2. Ice Ferrets. These mechs also have a reputation for being undergunned, and they certainly can be. However, they are also extremely fast and often go ignored. I was very surprised at how good this mech turned out to be. Call it 33 million or so to build them out.
#4
Posted 01 April 2015 - 06:49 AM
The best way to play this game is to understand how to position. Positioning means that you can do all of these:
1) Not have the enemy lock on to you. This deprives them of your armor health, this deprives them of seeing your weapons loadout (KILL THE AC40 JAGER!), this deprives them of missile locks (NARC notwithstanding, but this will be covered later).
2) Allow you to fire assuming you understand where your weapon hardpoints are. What I mean is how to fire without exposing your entire mech. Are you a symmetrical mech, or asymmetrical? Hellbringers are kind of asymmetrical, while the Timberwolf is a little more symmetrical. This exposes less of your mech to damage.
3) Take less damage overall, as well. If you pop out, fire the Right side of your mech, and duck back under the cover before the enemy can react, then that's a free damage trade. If they get a snap shot off, it'll only hit your Right leg, Right Arm, or possibly Right Side Torso (for most mechs. Please look for the hitbox localization thread for detailed hitbox information). If you're a Centurion charging in, this means USING the dead side of your mech as a shield. Centurions (and others) have hardpoints on one side of their mech, meaning they can use the other side to absorb damage. IF YOU POSITION IT IN THE WAY OF INCOMING FIRE.
4) If you position behind cover, you can avoid LRM damage entirely. Even if you're NARC'd, you can sit safely behind/under cliffs, buildings, anything to get between you and the incoming LRMs. I've had success calling out when my teammates are NARC'd with the new VOIP system. There's no way to know by yourself, someone else has to tell you. If I can't say their name quickly, I'll just call out the chassis. "Cicada, you're narc'd. Get under cover." That's all you need to say. If they die, it's their fault, but having someone call out helpful information like that also helps the team feel unified and increase chance of winning, because they feel more coordinated.
5) Depending on what kind of mech you're taking, this next part is easier or harder. DO NOT USE THE SAME COVER CONSISTENTLY. There's a Timberwolf variant that has Jump Jets to scale terrain. Fire once or twice, but then MOVE while under cover to a new location to surprise and fire at your enemy. If you're a Light or Medium, you can even try to take advantage of your assault allies to take some hits for you by hiding behind them while you move to a new position. An Atlas or Dire Wolf usually has at LEAST 100 points of CT front armor. Walk behind him while you get to the new location so he can take the random LRMs that come out. Don't be a jerk about it and make them take 60 or 80 LRMs just because you're there.
6) Positioning lets you run cooler, because you're not always under fire. You can sit for 5 or 10 seconds and cool down your PPCs, Lasers, or whatnot. Means you can fire more consistently. Means you can deal more damage. And, because you're not taking as much damage, you'll live longer to DEAL more damage as well!
So... everything being said, HOW do you want to play? As mentioned above, the Timberwolf is one of the most destructive mechs in the game, and because of that, gets focused down QUICKLY! People love to pilot them, but more than that, people love to KILL these mechs, because they have such a great damage potential. Keyword in the previous sentence: Potential. The Hellbringer has less damage potential because it doesn't have as good as weapon loadouts, but it DOES have ECM. ECM is very handy for feeling like support. You stand farther back, they can't get locks on you so it's harder to hit you, and as a Heavy, you're slower so it's easier to cover your assaults with the bubble as well.
Once you figure out how you want to play, ask around on the forums to figure out which mech suits you. Then go from there. And remember, it's a game, so have fun.
EDIT: If you really want to play Clan, I'd recommend watching JagerXII on NGNGTV when he's streaming at twitch.tv. He (from what I've seen, at least) plays the Hellbringer and the Timberwolf somewhat consistently, so you can observe the differences between them as well.
DOUBLE EDIT: To actually address your question... If you don't like ballistics, want to be more supporty, I'd recommend the Hellbringer. I have no personal experience with the mechs, but it sounds like it would suit your playstyle better.
Edited by Viken, 01 April 2015 - 07:01 AM.
#5
Posted 01 April 2015 - 06:51 AM
Reasons-Timberwolf can carry more weapons with better cooling,is much harder to bring down and has jumpjets.
#6
Posted 01 April 2015 - 07:12 AM
Meowmander, on 01 April 2015 - 06:17 AM, said:
The TBR is the best mech in the game. It can run any build the HBR can but better. It's also more versatile than the HBR. The only benefit to the HBR is ECM. IMO get with the TBR first and then get the HBR.
#7
Posted 01 April 2015 - 07:21 AM
Consider this when making your mech purchases. If you spend it all on a single mech, it will be a long time before you can afford the other two. Because there is an XP system that provides bonuses to mech performance, you should not purchase a single variant but plan on getting three variants of a given mech as the XP system requires 3 variants to unlock the best bonuses.
My advice, find a cheaper, likely medium mech, that you are interested in and start there. That way you will have multiple mechs to drop in and outfit. It would not be a good thing if you blew your whole cadet bonus on a particular mech just to find out you don't like it.
EDIT: Smurfy is a good resource to mess around with mechs before spending in game money.
Edited by Voivode, 01 April 2015 - 07:26 AM.
#10
Posted 02 April 2015 - 04:03 AM
#11
Posted 02 April 2015 - 05:24 AM
#12
Posted 02 April 2015 - 05:26 AM
1xGauss, 5xERMed Laser, ECM, Target Computer, 16x DHS
http://mwo.smurfy-ne...93f1b54f1b9cfb2
#13
Posted 02 April 2015 - 05:55 AM
Both can laser vomit very well, if you don't like ballistics (who doesn't like clan ballistics?

The Hellbringer does not get endo or ferro, but if PGI ever made these upgradable, the Hellbringer might become THE go-to clan chassis...
#14
Posted 02 April 2015 - 06:01 AM
Despite what the other guy above said: HBR are mostly primary target.
Because they have ECM. The enemy is not completely stupid, you know.
If you see an ECM mech that is neither tiny and fast like the lights nor massively armored like the Atlas, what do you do?
You immediately try to take it out as fast as possible.
PLUS
Everyone focusses the HBR's left torso as this is the only place where an ECM can be fitted (giant design flaw).
PLUS
About 2/3 of the mech's weapons hang exactely on THAT torso side (even gianterer design flaw).
The weapons in the LT and the weapons in the left arm.
Meaning if you have a typical laser-heavy HBR build, something around 75% of your mech (ECM + most weapons) die within the first few hits you get.
And then you're left with 1-2 lasers and no ECM. Game over for you.
A missile or ballistic-heavy build (RT) works a little better as you still have those to use.
Typical HBR matches for me are:
- I run around with 100% health
- enemy contact, left torso is critical on the first (alpha) hit
- second hit, LT destroyed, that's it.
The TBR has some issues with its arms being to small and low to provide proper cover, but the HBR has the same issues as its arms are the same shape.
The TBR's advantages are:
- 10 tons heavier and better internal tech for more equipment tonnage
- jumpjet pods
Edited by Paigan, 02 April 2015 - 06:04 AM.
#15
Posted 02 April 2015 - 09:43 AM
#17
Posted 03 April 2015 - 06:49 AM
I LOVE my Hellbringer as it affords a whole different play style and very much a team/support role. With the overwhelming LRM rain these days the ECM reduces it tremendously and I try to stick with the assault/heavy group if they stick together. ERPPC, LRM15, 5x ERML is a great combination. It is a little hot if you get to brawling but for hide and peek it works great.
Here's the play with 3 kills and 697 damage on Crimson Straight.
Youtube Hellbringer
#18
Posted 04 April 2015 - 03:30 AM
It's by no means an I Win button, and you will have to deal with being one of those players that fails a lot in a Timber Wolf, which is always funny, but in the end you will basically be able to anything, and you be able to hold your own against more-or-less anything too.
The HBR is still great, don't get me wrong, and ECM is forgiving for new players, but ECM makes you weak.
My primary mech is a SMN anyway.
#19
Posted 05 April 2015 - 12:39 PM
Banditman, on 01 April 2015 - 06:32 AM, said:
I disagree, loudly.
Having owned most of the mechs available, I can only think of two or three times in the last year where I bought all three at once.
DO your research, start with the least favorable variant, grind it out, saving your cbills for the next one, sell it, buy #2 and proceed.
BOTH are excellent. The timber is one of the very few I bought with real money- three pack invasion, kept two. Hellbringers, did one at a time, kept the prime.
I would have to say....Hellbringer, that ECM is simply a game changer. Crazy adapatable chassis, lrms, streaks, srms, ballistics, lasers...does everything very well.
No jumpjets..but getting locked by a lrm? Not enough jumpjets available to get away from that mistake
#20
Posted 06 April 2015 - 02:04 PM
Reason being is it has a great variety of builds, everything from Gauss+ML to 2xUAC5, to "meta" 2xLPL, 4xML, or PPCs... Plus it has jump jets, good hit boxes, good speed and in general is just a very well rounded mech.
Favorite builds are: 2xERPPC, 4x SPL, 24DHS, 2JJs (takes time to get used to, but a lot of fun)
2x LPL, 4x ML (the meta build)
The Hellbringer is a excellent mech, but more difficult to pilot and outfit. The ECM and most of the weapons being on one side means you need to be very careful and torso twist a lot to keep from getting castrated. I also think that the Hellbringer has less usable builds.
My two favorite for it are 2x LPL, 3x ML (1 in the head) with ECM, and the other one is 6x MPL with ECM and 23 DHS.
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